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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2026 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/Core/Reference.h>
- #include <Jolt/Compute/ComputeSystem.h>
- JPH_NAMESPACE_BEGIN
- /// This class loads the shaders used by the hair system. This can be shared among all hair instances.
- class JPH_EXPORT HairShaders : public RefTarget<HairShaders>
- {
- public:
- /// Loads all shaders
- /// Note that if you want to run the sim on CPU you need call HairRegisterShaders first.
- void Init(ComputeSystem *inComputeSystem);
- Ref<ComputeShader> mTeleportCS;
- Ref<ComputeShader> mApplyDeltaTransformCS;
- Ref<ComputeShader> mSkinVerticesCS;
- Ref<ComputeShader> mSkinRootsCS;
- Ref<ComputeShader> mApplyGlobalPoseCS;
- Ref<ComputeShader> mCalculateCollisionPlanesCS;
- Ref<ComputeShader> mGridClearCS;
- Ref<ComputeShader> mGridAccumulateCS;
- Ref<ComputeShader> mGridNormalizeCS;
- Ref<ComputeShader> mIntegrateCS;
- Ref<ComputeShader> mUpdateRootsCS;
- Ref<ComputeShader> mUpdateStrandsCS;
- Ref<ComputeShader> mUpdateVelocityCS;
- Ref<ComputeShader> mUpdateVelocityIntegrateCS;
- Ref<ComputeShader> mCalculateRenderPositionsCS;
- };
- JPH_NAMESPACE_END
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