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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- JPH_NAMESPACE_BEGIN
- /// Internal helper function
- JPH_EXPORT extern bool VerifyJoltVersionIDInternal(uint64 inVersionID);
- /// This function can be used to verify the library ABI is compatible with your
- /// application.
- /// Use it in this way: `assert(VerifyJoltVersionID());`.
- /// Returns `false` if the library used is not compatible with your app.
- JPH_INLINE bool VerifyJoltVersionID() { return VerifyJoltVersionIDInternal(JPH_VERSION_ID); }
- /// Internal helper function
- JPH_EXPORT extern void RegisterTypesInternal(uint64 inVersionID);
- /// Register all physics types with the factory and install their collision handlers with the CollisionDispatch class.
- /// If you have your own custom shape types you probably need to register their handlers with the CollisionDispatch before calling this function.
- /// If you implement your own default material (PhysicsMaterial::sDefault) make sure to initialize it before this function or else this function will create one for you.
- JPH_INLINE void RegisterTypes() { RegisterTypesInternal(JPH_VERSION_ID); }
- /// Unregisters all types with the factory and cleans up the default material
- JPH_EXPORT extern void UnregisterTypes();
- JPH_NAMESPACE_END
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