HairCalculateRenderPositionsBindings.h 622 B

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2026 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include "HairStructs.h"
  5. // Overridable output type
  6. #ifndef JPH_SHADER_BIND_RENDER_POSITIONS
  7. #define JPH_SHADER_BIND_RENDER_POSITIONS(name) JPH_SHADER_BIND_RW_BUFFER(JPH_float3, name)
  8. #endif
  9. JPH_SHADER_BIND_BEGIN(JPH_HairCalculateRenderPositions)
  10. JPH_SHADER_BIND_BUFFER(JPH_HairSVertexInfluence, gSVertexInfluences)
  11. JPH_SHADER_BIND_BUFFER(JPH_HairPosition, gPositions)
  12. JPH_SHADER_BIND_RENDER_POSITIONS(gRenderPositions)
  13. JPH_SHADER_BIND_END(JPH_HairCalculateRenderPositions)