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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2026 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include "HairGridAccumulateBindings.h"
- #include "HairCommon.h"
- void AtomicAddVelocityAndDensity(uint inIndex, int4 inValue)
- {
- JPH_AtomicAdd(gVelocityAndDensity[inIndex].x, inValue.x);
- JPH_AtomicAdd(gVelocityAndDensity[inIndex].y, inValue.y);
- JPH_AtomicAdd(gVelocityAndDensity[inIndex].z, inValue.z);
- JPH_AtomicAdd(gVelocityAndDensity[inIndex].w, inValue.w);
- }
- JPH_SHADER_FUNCTION_BEGIN(void, main, cHairPerVertexBatch, 1, 1)
- JPH_SHADER_PARAM_THREAD_ID(tid)
- JPH_SHADER_FUNCTION_END
- {
- // Check that we are processing a valid vertex
- uint vtx = tid.x + cNumStrands; // Skip the root of each strand, it's fixed
- if (vtx >= cNumVertices)
- return;
- if (IsVertexFixed(gVerticesFixed, vtx))
- return;
- // Convert position to grid index and fraction
- uint3 index;
- float3 ma;
- GridPositionToIndexAndFraction(gPositions[vtx].mPosition, index, ma);
- float3 a = float3(1, 1, 1) - ma;
- // Get velocity
- float4 velocity_and_density = float4(gVelocities[vtx].mVelocity, 1) * cFloatToFixed;
- // Calculate contribution of density and velocity for each cell
- uint3 stride = cGridStride;
- uint adr_000 = GridIndexToBufferIndex(index);
- uint adr_100 = adr_000 + 1;
- uint adr_010 = adr_000 + stride.y;
- uint adr_110 = adr_010 + 1;
- AtomicAddVelocityAndDensity(adr_000, (int4)round( a.x * a.y * a.z * velocity_and_density));
- AtomicAddVelocityAndDensity(adr_100, (int4)round(ma.x * a.y * a.z * velocity_and_density));
- AtomicAddVelocityAndDensity(adr_010, (int4)round( a.x * ma.y * a.z * velocity_and_density));
- AtomicAddVelocityAndDensity(adr_110, (int4)round(ma.x * ma.y * a.z * velocity_and_density));
- AtomicAddVelocityAndDensity(adr_000 + stride.z, (int4)round( a.x * a.y * ma.z * velocity_and_density));
- AtomicAddVelocityAndDensity(adr_100 + stride.z, (int4)round(ma.x * a.y * ma.z * velocity_and_density));
- AtomicAddVelocityAndDensity(adr_010 + stride.z, (int4)round( a.x * ma.y * ma.z * velocity_and_density));
- AtomicAddVelocityAndDensity(adr_110 + stride.z, (int4)round(ma.x * ma.y * ma.z * velocity_and_density));
- }
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