| 1234567891011121314151617181920212223 |
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2026 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include "HairStructs.h"
- // Overridable input types
- #ifndef JPH_SHADER_BIND_SCALP_VERTICES
- #define JPH_SHADER_BIND_SCALP_VERTICES(name) JPH_SHADER_BIND_BUFFER(JPH_float3, name)
- #endif
- #ifndef JPH_SHADER_BIND_SCALP_TRIANGLES
- #define JPH_SHADER_BIND_SCALP_TRIANGLES(name) JPH_SHADER_BIND_BUFFER(JPH_uint, name)
- #endif
- JPH_SHADER_BIND_BEGIN(JPH_HairSkinRoots)
- JPH_SHADER_BIND_BUFFER(JPH_HairSkinPoint, gSkinPoints)
- JPH_SHADER_BIND_SCALP_VERTICES(gScalpVertices)
- JPH_SHADER_BIND_SCALP_TRIANGLES(gScalpTriangles)
- JPH_SHADER_BIND_BUFFER(JPH_float3, gInitialPositions)
- JPH_SHADER_BIND_BUFFER(JPH_uint, gInitialBishops)
- JPH_SHADER_BIND_RW_BUFFER(JPH_HairPosition, gPositions)
- JPH_SHADER_BIND_RW_BUFFER(JPH_HairGlobalPoseTransform, gGlobalPoseTransforms)
- JPH_SHADER_BIND_END(JPH_HairSkinRoots)
|