HairSkinRootsBindings.h 938 B

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2026 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include "HairStructs.h"
  5. // Overridable input types
  6. #ifndef JPH_SHADER_BIND_SCALP_VERTICES
  7. #define JPH_SHADER_BIND_SCALP_VERTICES(name) JPH_SHADER_BIND_BUFFER(JPH_float3, name)
  8. #endif
  9. #ifndef JPH_SHADER_BIND_SCALP_TRIANGLES
  10. #define JPH_SHADER_BIND_SCALP_TRIANGLES(name) JPH_SHADER_BIND_BUFFER(JPH_uint, name)
  11. #endif
  12. JPH_SHADER_BIND_BEGIN(JPH_HairSkinRoots)
  13. JPH_SHADER_BIND_BUFFER(JPH_HairSkinPoint, gSkinPoints)
  14. JPH_SHADER_BIND_SCALP_VERTICES(gScalpVertices)
  15. JPH_SHADER_BIND_SCALP_TRIANGLES(gScalpTriangles)
  16. JPH_SHADER_BIND_BUFFER(JPH_float3, gInitialPositions)
  17. JPH_SHADER_BIND_BUFFER(JPH_uint, gInitialBishops)
  18. JPH_SHADER_BIND_RW_BUFFER(JPH_HairPosition, gPositions)
  19. JPH_SHADER_BIND_RW_BUFFER(JPH_HairGlobalPoseTransform, gGlobalPoseTransforms)
  20. JPH_SHADER_BIND_END(JPH_HairSkinRoots)