HairUpdateStrandsBindings.h 731 B

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2026 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include "HairStructs.h"
  5. JPH_SHADER_BIND_BEGIN(JPH_HairUpdateStrands)
  6. JPH_SHADER_BIND_BUFFER(JPH_uint, gVerticesFixed)
  7. JPH_SHADER_BIND_BUFFER(JPH_uint, gStrandFractions)
  8. JPH_SHADER_BIND_BUFFER(JPH_float3, gInitialPositions)
  9. JPH_SHADER_BIND_BUFFER(JPH_uint, gOmega0s)
  10. JPH_SHADER_BIND_BUFFER(JPH_float, gInitialLengths)
  11. JPH_SHADER_BIND_BUFFER(JPH_uint, gStrandVertexCounts)
  12. JPH_SHADER_BIND_BUFFER(JPH_uint, gStrandMaterialIndex)
  13. JPH_SHADER_BIND_BUFFER(JPH_HairMaterial, gMaterials)
  14. JPH_SHADER_BIND_RW_BUFFER(JPH_HairPosition, gPositions)
  15. JPH_SHADER_BIND_END(JPH_HairUpdateStrands)