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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2026 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include "HairStructs.h"
- JPH_SHADER_BIND_BEGIN(JPH_HairUpdateVelocity)
- JPH_SHADER_BIND_BUFFER(JPH_uint, gVerticesFixed)
- JPH_SHADER_BIND_BUFFER(JPH_uint, gStrandFractions)
- JPH_SHADER_BIND_BUFFER(JPH_float3, gInitialPositions)
- JPH_SHADER_BIND_BUFFER(JPH_uint, gInitialBishops)
- JPH_SHADER_BIND_BUFFER(JPH_uint, gStrandMaterialIndex)
- JPH_SHADER_BIND_BUFFER(JPH_HairMaterial, gMaterials)
- JPH_SHADER_BIND_BUFFER(JPH_HairPosition, gPreviousPositions)
- JPH_SHADER_BIND_BUFFER(JPH_HairGlobalPoseTransform, gGlobalPoseTransforms)
- JPH_SHADER_BIND_BUFFER(JPH_HairCollisionShape, gCollisionShapes)
- JPH_SHADER_BIND_BUFFER(JPH_HairCollisionPlane, gCollisionPlanes)
- JPH_SHADER_BIND_RW_BUFFER(JPH_HairPosition, gPositions)
- JPH_SHADER_BIND_RW_BUFFER(JPH_HairVelocity, gVelocities)
- JPH_SHADER_BIND_END(JPH_HairUpdateVelocity)
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