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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2026 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <Jolt/Jolt.h>
- #ifdef JPH_USE_CPU_COMPUTE
- #include <Jolt/Shaders/HairWrapper.h>
- #define JPH_SHADER_NAME HairTeleport
- #include <Jolt/Compute/CPU/WrapShaderBegin.h>
- #include "HairTeleport.hlsl"
- #include <Jolt/Compute/CPU/WrapShaderBindings.h>
- #include "HairTeleportBindings.h"
- #include <Jolt/Compute/CPU/WrapShaderEnd.h>
- #define JPH_SHADER_NAME HairApplyDeltaTransform
- #include <Jolt/Compute/CPU/WrapShaderBegin.h>
- #include "HairApplyDeltaTransform.hlsl"
- #include <Jolt/Compute/CPU/WrapShaderBindings.h>
- #include "HairApplyDeltaTransformBindings.h"
- #include <Jolt/Compute/CPU/WrapShaderEnd.h>
- #define JPH_SHADER_NAME HairSkinVertices
- #include <Jolt/Compute/CPU/WrapShaderBegin.h>
- #include "HairSkinVertices.hlsl"
- #include <Jolt/Compute/CPU/WrapShaderBindings.h>
- #include "HairSkinVerticesBindings.h"
- #include <Jolt/Compute/CPU/WrapShaderEnd.h>
- #define JPH_SHADER_NAME HairSkinRoots
- #include <Jolt/Compute/CPU/WrapShaderBegin.h>
- #include "HairSkinRoots.hlsl"
- #include <Jolt/Compute/CPU/WrapShaderBindings.h>
- #include "HairSkinRootsBindings.h"
- #include <Jolt/Compute/CPU/WrapShaderEnd.h>
- #define JPH_SHADER_NAME HairApplyGlobalPose
- #include <Jolt/Compute/CPU/WrapShaderBegin.h>
- #include "HairApplyGlobalPose.hlsl"
- #include <Jolt/Compute/CPU/WrapShaderBindings.h>
- #include "HairApplyGlobalPoseBindings.h"
- #include <Jolt/Compute/CPU/WrapShaderEnd.h>
- #define JPH_SHADER_NAME HairCalculateCollisionPlanes
- #include <Jolt/Compute/CPU/WrapShaderBegin.h>
- #include "HairCalculateCollisionPlanes.hlsl"
- #include <Jolt/Compute/CPU/WrapShaderBindings.h>
- #include "HairCalculateCollisionPlanesBindings.h"
- #include <Jolt/Compute/CPU/WrapShaderEnd.h>
- #define JPH_SHADER_NAME HairGridClear
- #include <Jolt/Compute/CPU/WrapShaderBegin.h>
- #include "HairGridClear.hlsl"
- #include <Jolt/Compute/CPU/WrapShaderBindings.h>
- #include "HairGridClearBindings.h"
- #include <Jolt/Compute/CPU/WrapShaderEnd.h>
- #define JPH_SHADER_NAME HairGridAccumulate
- #include <Jolt/Compute/CPU/WrapShaderBegin.h>
- #include "HairGridAccumulate.hlsl"
- #include <Jolt/Compute/CPU/WrapShaderBindings.h>
- #include "HairGridAccumulateBindings.h"
- #include <Jolt/Compute/CPU/WrapShaderEnd.h>
- #define JPH_SHADER_NAME HairGridNormalize
- #include <Jolt/Compute/CPU/WrapShaderBegin.h>
- #include "HairGridNormalize.hlsl"
- #include <Jolt/Compute/CPU/WrapShaderBindings.h>
- #include "HairGridNormalizeBindings.h"
- #include <Jolt/Compute/CPU/WrapShaderEnd.h>
- #define JPH_SHADER_NAME HairIntegrate
- #include <Jolt/Compute/CPU/WrapShaderBegin.h>
- #include "HairIntegrate.hlsl"
- #include <Jolt/Compute/CPU/WrapShaderBindings.h>
- #include "HairIntegrateBindings.h"
- #include <Jolt/Compute/CPU/WrapShaderEnd.h>
- #define JPH_SHADER_NAME HairUpdateRoots
- #include <Jolt/Compute/CPU/WrapShaderBegin.h>
- #include "HairUpdateRoots.hlsl"
- #include <Jolt/Compute/CPU/WrapShaderBindings.h>
- #include "HairUpdateRootsBindings.h"
- #include <Jolt/Compute/CPU/WrapShaderEnd.h>
- #define JPH_SHADER_NAME HairUpdateStrands
- #include <Jolt/Compute/CPU/WrapShaderBegin.h>
- #include "HairUpdateStrands.hlsl"
- #include <Jolt/Compute/CPU/WrapShaderBindings.h>
- #include "HairUpdateStrandsBindings.h"
- #include <Jolt/Compute/CPU/WrapShaderEnd.h>
- #define JPH_SHADER_NAME HairUpdateVelocity
- #include <Jolt/Compute/CPU/WrapShaderBegin.h>
- #include "HairUpdateVelocity.hlsl"
- #include <Jolt/Compute/CPU/WrapShaderBindings.h>
- #include "HairUpdateVelocityBindings.h"
- #include <Jolt/Compute/CPU/WrapShaderEnd.h>
- #define JPH_SHADER_NAME HairUpdateVelocityIntegrate
- #include <Jolt/Compute/CPU/WrapShaderBegin.h>
- #include "HairUpdateVelocityIntegrate.hlsl"
- #include <Jolt/Compute/CPU/WrapShaderBindings.h>
- #include "HairUpdateVelocityIntegrateBindings.h"
- #include <Jolt/Compute/CPU/WrapShaderEnd.h>
- #define JPH_SHADER_NAME HairCalculateRenderPositions
- #include <Jolt/Compute/CPU/WrapShaderBegin.h>
- #include "HairCalculateRenderPositions.hlsl"
- #include <Jolt/Compute/CPU/WrapShaderBindings.h>
- #include "HairCalculateRenderPositionsBindings.h"
- #include <Jolt/Compute/CPU/WrapShaderEnd.h>
- JPH_NAMESPACE_BEGIN
- void JPH_EXPORT HairRegisterShaders(ComputeSystemCPU *inComputeSystem)
- {
- JPH_REGISTER_SHADER(inComputeSystem, HairTeleport);
- JPH_REGISTER_SHADER(inComputeSystem, HairApplyDeltaTransform);
- JPH_REGISTER_SHADER(inComputeSystem, HairSkinVertices);
- JPH_REGISTER_SHADER(inComputeSystem, HairSkinRoots);
- JPH_REGISTER_SHADER(inComputeSystem, HairApplyGlobalPose);
- JPH_REGISTER_SHADER(inComputeSystem, HairCalculateCollisionPlanes);
- JPH_REGISTER_SHADER(inComputeSystem, HairGridClear);
- JPH_REGISTER_SHADER(inComputeSystem, HairGridAccumulate);
- JPH_REGISTER_SHADER(inComputeSystem, HairGridNormalize);
- JPH_REGISTER_SHADER(inComputeSystem, HairIntegrate);
- JPH_REGISTER_SHADER(inComputeSystem, HairUpdateRoots);
- JPH_REGISTER_SHADER(inComputeSystem, HairUpdateStrands);
- JPH_REGISTER_SHADER(inComputeSystem, HairUpdateVelocity);
- JPH_REGISTER_SHADER(inComputeSystem, HairUpdateVelocityIntegrate);
- JPH_REGISTER_SHADER(inComputeSystem, HairCalculateRenderPositions);
- }
- JPH_NAMESPACE_END
- #endif // JPH_USE_CPU_COMPUTE
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