TriangleSplitter.cpp 2.2 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <Jolt/Jolt.h>
  5. #include <Jolt/TriangleSplitter/TriangleSplitter.h>
  6. JPH_NAMESPACE_BEGIN
  7. TriangleSplitter::TriangleSplitter(const VertexList &inVertices, const IndexedTriangleList &inTriangles) :
  8. mVertices(inVertices),
  9. mTriangles(inTriangles)
  10. {
  11. mSortedTriangleIdx.resize(inTriangles.size());
  12. mCentroids.resize(inTriangles.size() + 1); // Add 1 so we can load with Vec3::sLoadFloat3Unsafe
  13. for (uint t = 0; t < inTriangles.size(); ++t)
  14. {
  15. // Initially triangles start unsorted
  16. mSortedTriangleIdx[t] = t;
  17. // Calculate centroid
  18. inTriangles[t].GetCentroid(inVertices).StoreFloat3(&mCentroids[t]);
  19. }
  20. // Make sure Vec3::sLoatFloat3Unsafe doesn't read uninitialized data
  21. mCentroids.back() = Float3(0, 0, 0);
  22. }
  23. bool TriangleSplitter::SplitInternal(const Range &inTriangles, uint inDimension, float inSplit, Range &outLeft, Range &outRight)
  24. {
  25. // Divide triangles
  26. uint *start = mSortedTriangleIdx.data() + inTriangles.mBegin;
  27. uint *end = mSortedTriangleIdx.data() + inTriangles.mEnd;
  28. while (start < end)
  29. {
  30. // Search for first element that is on the right hand side of the split plane
  31. while (start < end && mCentroids[*start][inDimension] < inSplit)
  32. ++start;
  33. // Search for the first element that is on the left hand side of the split plane
  34. while (start < end && mCentroids[*(end - 1)][inDimension] >= inSplit)
  35. --end;
  36. if (start < end)
  37. {
  38. // Swap the two elements
  39. --end;
  40. std::swap(*start, *end);
  41. ++start;
  42. }
  43. }
  44. JPH_ASSERT(start == end);
  45. uint start_idx = uint(start - mSortedTriangleIdx.data());
  46. #ifdef JPH_ENABLE_ASSERTS
  47. // Validate division algorithm
  48. JPH_ASSERT(inTriangles.mBegin <= start_idx);
  49. JPH_ASSERT(start_idx <= inTriangles.mEnd);
  50. for (uint i = inTriangles.mBegin; i < start_idx; ++i)
  51. JPH_ASSERT(mCentroids[mSortedTriangleIdx[i]][inDimension] < inSplit);
  52. for (uint i = start_idx; i < inTriangles.mEnd; ++i)
  53. JPH_ASSERT(mCentroids[mSortedTriangleIdx[i]][inDimension] >= inSplit);
  54. #endif
  55. outLeft = Range(inTriangles.mBegin, start_idx);
  56. outRight = Range(start_idx, inTriangles.mEnd);
  57. return outLeft.Count() > 0 && outRight.Count() > 0;
  58. }
  59. JPH_NAMESPACE_END