Jorrit Rouwe de7cf0a262 TestFramework: Changed depth test so that object rendered later at the same depth overwrite earlier objects (#1791) hai 2 meses
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CommandQueueDX12.h f55e0e31d0 Implement Vulkan renderer (#1420) hai 1 ano
ConstantBufferDX12.cpp f55e0e31d0 Implement Vulkan renderer (#1420) hai 1 ano
ConstantBufferDX12.h f55e0e31d0 Implement Vulkan renderer (#1420) hai 1 ano
DescriptorHeapDX12.h f55e0e31d0 Implement Vulkan renderer (#1420) hai 1 ano
FatalErrorIfFailedDX12.cpp f55e0e31d0 Implement Vulkan renderer (#1420) hai 1 ano
FatalErrorIfFailedDX12.h f55e0e31d0 Implement Vulkan renderer (#1420) hai 1 ano
PipelineStateDX12.cpp de7cf0a262 TestFramework: Changed depth test so that object rendered later at the same depth overwrite earlier objects (#1791) hai 2 meses
PipelineStateDX12.h f55e0e31d0 Implement Vulkan renderer (#1420) hai 1 ano
PixelShaderDX12.h f55e0e31d0 Implement Vulkan renderer (#1420) hai 1 ano
RenderInstancesDX12.cpp 63c5020e2e Fixed running out of stack space when simulating a really high number of active rigid bodies (#1501) hai 10 meses
RenderInstancesDX12.h 63c5020e2e Fixed running out of stack space when simulating a really high number of active rigid bodies (#1501) hai 10 meses
RenderPrimitiveDX12.cpp f55e0e31d0 Implement Vulkan renderer (#1420) hai 1 ano
RenderPrimitiveDX12.h 4cc24338f2 Samples and JoltViewer can run on Linux now (#1425) hai 11 meses
RendererDX12.cpp 084b8957db Fixed Vulkan warning: VkSemaphore is being signaled by VkQueue but it may still be in use by VkSwapchainKHR (#1630) hai 7 meses
RendererDX12.h 084b8957db Fixed Vulkan warning: VkSemaphore is being signaled by VkQueue but it may still be in use by VkSwapchainKHR (#1630) hai 7 meses
TextureDX12.cpp f55e0e31d0 Implement Vulkan renderer (#1420) hai 1 ano
TextureDX12.h f55e0e31d0 Implement Vulkan renderer (#1420) hai 1 ano
VertexShaderDX12.h f55e0e31d0 Implement Vulkan renderer (#1420) hai 1 ano