This document describes the demos in the Samples application (currently compiles only under Windows). When you run the samples application the application will initially start paused, press P to unpause it. The menu is accessible through pressing ESC, it has the following options:
Note that you can watch all movies below in a single YouTube playlist.
This categories shows vehicles created through the VehicleConstraint. These vehicles use ray- or shape casts to detect collision with the ground and simulate a vehicle with an engine, gearbox, differentials and suspension.
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|Demonstrates a tracked vehicle with a turret constrained to the main body with hinge constraints.|
This category demonstrates how ragdolls can be made and controlled using keyframing or motors.
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|A ragdoll set to kinematic mode (infinite mass, simulated using velocities only) interacting with dynamic objects.|
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|Demonstrating a humanoid ragdoll driven by motors which are trying to match a sprint animation in local space (green sticks).|
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|160 Ragdolls being dropped on a scene from Horizon Zero Dawn.|
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|160 Ragdolls dropping on a pile, simulated using the Jolt Physics engine. Yellow means the ragdoll is simulated, red means the simulation is sleeping.|
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|A pile of ragdolls that are driven to a specific animated death pose. This gives the ragdolls 'stiffness'.|
This category shows how you can simulate a (humanoid) character using a capsule.
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|A demonstration of a game Character. Demonstrates moving, sliding against the environment, crouching and jumping.|
This category shows how you can implement a water simulation in your game.
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|Water buoyancy and friction simulation. Demonstrates how various shapes and compound shapes behave in the water. The right most object has a lowered center of mass.|
This category shows the various constraints that are supported. Constraints connect two or more bodies together and limit the relative movement.
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|Showing the path constraint in action.|
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|Demonstrates a chain of swing-twist constraints (usable for humanoid shoulders). The green cones show the swing limit and the pink pie shows the twist limit.|
This category contains general simulation tests. It demonstrates things like friction, restitution, damping, modifying gravity and continous collision detection. Some highlights:
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|A YouTube video showing stability of a pile of boxes.|
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|Demonstrates objects sliding along a polygon mesh. Internal mesh edges are ignored and do not cause objects to bounce off.|
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|1000 random shapes in a funnel.|
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|We will automatically split up the simulation in islands of non-interacting bodies and distribute the work across multiple threads. Each island has its own color.|
These categories show off all of the supported shapes and how they can be scaled at run-time.
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|A height field shape using various scales in Jolt Physics: Uniform, Non uniform, Mirrored, Inside out|