JoltViewer.cpp 3.4 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #include <TestFramework.h>
  4. #include <JoltViewer.h>
  5. #include <Core/StreamWrapper.h>
  6. #include <Application/EntryPoint.h>
  7. #include <Renderer/DebugRendererImp.h>
  8. #include <UI/UIManager.h>
  9. #include <Application/DebugUI.h>
  10. #include <fstream>
  11. #ifndef JPH_DEBUG_RENDERER
  12. // Hack to still compile DebugRenderer inside the test framework when Jolt is compiled without
  13. #define JPH_DEBUG_RENDERER
  14. #include <Renderer/DebugRendererRecorder.cpp>
  15. #include <Renderer/DebugRendererPlayback.cpp>
  16. #undef JPH_DEBUG_RENDERER
  17. #endif
  18. JoltViewer::JoltViewer()
  19. {
  20. // Get file name from commandline
  21. string cmd_line = GetCommandLineA();
  22. vector<string> args;
  23. StringToVector(cmd_line, args, " ");
  24. // Check arguments
  25. if (args.size() != 2 || args[1].empty())
  26. {
  27. MessageBoxA(nullptr, "Usage: JoltViewer <recording filename>", "Error", MB_OK);
  28. return;
  29. }
  30. // Open file
  31. ifstream stream(args[1], ifstream::in | ifstream::binary);
  32. if (!stream.is_open())
  33. {
  34. MessageBoxA(nullptr, "Could not open recording file", "Error", MB_OK);
  35. return;
  36. }
  37. // Parse the stream
  38. StreamInWrapper wrapper(stream);
  39. mRendererPlayback.Parse(wrapper);
  40. if (mRendererPlayback.GetNumFrames() == 0)
  41. {
  42. MessageBoxA(nullptr, "Recording file did not contain any frames", "Error", MB_OK);
  43. return;
  44. }
  45. // Draw the first frame
  46. mRendererPlayback.DrawFrame(0);
  47. // Start paused
  48. Pause(true);
  49. // Create UI
  50. UIElement *main_menu = mDebugUI->CreateMenu();
  51. mDebugUI->CreateTextButton(main_menu, "Help", [this](){
  52. UIElement *help = mDebugUI->CreateMenu();
  53. mDebugUI->CreateStaticText(help,
  54. "ESC: Back to previous menu.\n"
  55. "WASD + Mouse: Fly around. Hold Shift to speed up, Ctrl to slow down.\n"
  56. "P: Pause / unpause simulation.\n"
  57. "O: Single step simulation.\n"
  58. ",: Step back.\n"
  59. ".: Step forward.\n"
  60. "Shift + ,: Play reverse.\n"
  61. "Shift + .: Replay forward."
  62. );
  63. mDebugUI->ShowMenu(help);
  64. });
  65. mDebugUI->ShowMenu(main_menu);
  66. }
  67. bool JoltViewer::RenderFrame(float inDeltaTime)
  68. {
  69. // If no frames were read, abort
  70. if (mRendererPlayback.GetNumFrames() == 0)
  71. return false;
  72. // Handle keyboard input
  73. bool shift = mKeyboard->IsKeyPressed(DIK_LSHIFT) || mKeyboard->IsKeyPressed(DIK_RSHIFT);
  74. for (int key = mKeyboard->GetFirstKey(); key != 0; key = mKeyboard->GetNextKey())
  75. switch (key)
  76. {
  77. case DIK_R:
  78. // Restart
  79. mCurrentFrame = 0;
  80. mPlaybackMode = EPlaybackMode::Play;
  81. Pause(true);
  82. break;
  83. case DIK_O:
  84. // Step
  85. mPlaybackMode = EPlaybackMode::Play;
  86. SingleStep();
  87. break;
  88. case DIK_COMMA:
  89. // Back
  90. mPlaybackMode = shift? EPlaybackMode::Rewind : EPlaybackMode::StepBack;
  91. Pause(false);
  92. break;
  93. case DIK_PERIOD:
  94. // Forward
  95. mPlaybackMode = shift? EPlaybackMode::Play : EPlaybackMode::StepForward;
  96. Pause(false);
  97. break;
  98. }
  99. // If paused, do nothing
  100. if (inDeltaTime > 0.0f)
  101. {
  102. // Determine new frame number
  103. switch (mPlaybackMode)
  104. {
  105. case EPlaybackMode::StepForward:
  106. mPlaybackMode = EPlaybackMode::Stop;
  107. [[fallthrough]];
  108. case EPlaybackMode::Play:
  109. if (mCurrentFrame + 1 < mRendererPlayback.GetNumFrames())
  110. ++mCurrentFrame;
  111. break;
  112. case EPlaybackMode::StepBack:
  113. mPlaybackMode = EPlaybackMode::Stop;
  114. [[fallthrough]];
  115. case EPlaybackMode::Rewind:
  116. if (mCurrentFrame > 0)
  117. --mCurrentFrame;
  118. break;
  119. case EPlaybackMode::Stop:
  120. break;
  121. }
  122. // Render the frame
  123. mRendererPlayback.DrawFrame(mCurrentFrame);
  124. }
  125. return true;
  126. }
  127. ENTRY_POINT(JoltViewer)