BroadPhaseTest.cpp 2.2 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #include <TestFramework.h>
  4. #include <Tests/BroadPhase/BroadPhaseTest.h>
  5. #include <Physics/Collision/Shape/BoxShape.h>
  6. #include <Physics/Body/BodyCreationSettings.h>
  7. #include <Physics/Collision/BroadPhase/BroadPhaseBruteForce.h>
  8. #include <Physics/Collision/BroadPhase/BroadPhaseQuadTree.h>
  9. #include <Layers.h>
  10. #include <random>
  11. JPH_IMPLEMENT_RTTI_ABSTRACT(BroadPhaseTest)
  12. {
  13. JPH_ADD_BASE_CLASS(BroadPhaseTest, Test)
  14. }
  15. #define NUM_BODIES 10000
  16. //#define BROAD_PHASE BroadPhaseBruteForce()
  17. #define BROAD_PHASE BroadPhaseQuadTree()
  18. BroadPhaseTest::~BroadPhaseTest()
  19. {
  20. delete mBroadPhase;
  21. delete mBodyManager;
  22. }
  23. void BroadPhaseTest::CreateBalancedDistribution(BodyManager *inBodyManager, int inNumBodies, float inEnvironmentSize)
  24. {
  25. default_random_engine random(0x1ee7c0de);
  26. uniform_real_distribution<float> zero_to_one(0.0f, 1.0f);
  27. float n = float(inNumBodies);
  28. Vec3 max_box_start = Vec3::sReplicate(inEnvironmentSize * (1.0f - pow(n, -1.0f / 3.0f)));
  29. Vec3 min_box_size = Vec3::sReplicate(1.0f / inEnvironmentSize);
  30. Vec3 max_box_size = Vec3::sReplicate(inEnvironmentSize * pow(n, -1.0f / 3.0f)) - min_box_size;
  31. for (int b = 0; b < inNumBodies; ++b)
  32. {
  33. AABox box;
  34. box.mMin = max_box_start * Vec3(zero_to_one(random), zero_to_one(random), zero_to_one(random)) - Vec3::sReplicate(0.5f * inEnvironmentSize);
  35. box.mMax = box.mMin + min_box_size + max_box_size * Vec3(zero_to_one(random), zero_to_one(random), zero_to_one(random));
  36. BodyCreationSettings s;
  37. s.SetShape(new BoxShape(box.GetExtent(), 0.0f));
  38. s.mPosition = box.GetCenter();
  39. s.mRotation = Quat::sIdentity();
  40. s.mObjectLayer = (random() % 10) == 0? Layers::MOVING : Layers::NON_MOVING;
  41. inBodyManager->CreateBody(s);
  42. }
  43. }
  44. void BroadPhaseTest::Initialize()
  45. {
  46. // Create body manager
  47. mBodyManager = new BodyManager();
  48. mBodyManager->Init(NUM_BODIES, 0);
  49. // Crate broadphase
  50. mObjectToBroadPhaseLayer = GetObjectToBroadPhaseLayer();
  51. mBroadPhase = new BROAD_PHASE;
  52. mBroadPhase->Init(mBodyManager, mObjectToBroadPhaseLayer);
  53. }
  54. void BroadPhaseTest::PostPhysicsUpdate(float inDeltaTime)
  55. {
  56. #ifdef JPH_DEBUG_RENDERER
  57. mBodyManager->Draw(BodyManager::DrawSettings(), PhysicsSettings(), mDebugRenderer);
  58. #endif // JPH_DEBUG_RENDERER
  59. }