KinematicRigTest.cpp 2.9 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #include <TestFramework.h>
  4. #include <Tests/Rig/KinematicRigTest.h>
  5. #include <Physics/Collision/Shape/BoxShape.h>
  6. #include <Physics/StateRecorder.h>
  7. #include <Application/DebugUI.h>
  8. #include <Layers.h>
  9. #include <Utils/Log.h>
  10. JPH_IMPLEMENT_RTTI_VIRTUAL(KinematicRigTest)
  11. {
  12. JPH_ADD_BASE_CLASS(KinematicRigTest, Test)
  13. }
  14. const char *KinematicRigTest::sAnimations[] =
  15. {
  16. "Neutral",
  17. "Walk",
  18. "Sprint",
  19. "Dead_Pose1",
  20. "Dead_Pose2",
  21. "Dead_Pose3",
  22. "Dead_Pose4"
  23. };
  24. const char *KinematicRigTest::sAnimationName = "Walk";
  25. KinematicRigTest::~KinematicRigTest()
  26. {
  27. mRagdoll->RemoveFromPhysicsSystem();
  28. }
  29. void KinematicRigTest::Initialize()
  30. {
  31. // Floor
  32. CreateFloor();
  33. // Wall
  34. RefConst<Shape> box_shape = new BoxShape(Vec3(0.2f, 0.2f, 0.2f), 0.01f);
  35. for (int i = 0; i < 3; ++i)
  36. for (int j = i / 2; j < 10 - (i + 1) / 2; ++j)
  37. {
  38. Vec3 position(-2.0f + j * 0.4f + (i & 1? 0.2f : 0.0f), 0.2f + i * 0.4f, -2.0f);
  39. Body &wall = *mBodyInterface->CreateBody(BodyCreationSettings(box_shape, position, Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  40. mBodyInterface->AddBody(wall.GetID(), EActivation::DontActivate);
  41. }
  42. // Load ragdoll
  43. mRagdollSettings = RagdollLoader::sLoad("Assets/Human.tof", EMotionType::Kinematic);
  44. // Create ragdoll
  45. mRagdoll = mRagdollSettings->CreateRagdoll(0, nullptr, mPhysicsSystem);
  46. mRagdoll->AddToPhysicsSystem(EActivation::Activate);
  47. // Load animation
  48. string filename = string("Assets/Human/") + sAnimationName + ".tof";
  49. if (!ObjectStreamIn::sReadObject(filename.c_str(), mAnimation))
  50. FatalError("Could not open animation");
  51. // Initialize pose
  52. mPose.SetSkeleton(mRagdollSettings->GetSkeleton());
  53. // Position ragdoll
  54. mAnimation->Sample(0.0f, mPose);
  55. mPose.CalculateJointMatrices();
  56. mRagdoll->SetPose(mPose);
  57. }
  58. void KinematicRigTest::PrePhysicsUpdate(const PreUpdateParams &inParams)
  59. {
  60. // Sample previous pose and draw it (ragdoll should have achieved this position)
  61. mAnimation->Sample(mTime, mPose);
  62. mPose.CalculateJointMatrices();
  63. #ifdef JPH_DEBUG_RENDERER
  64. mPose.Draw(*inParams.mPoseDrawSettings, mDebugRenderer);
  65. #endif // JPH_DEBUG_RENDERER
  66. // Update time
  67. mTime += inParams.mDeltaTime;
  68. // Sample new pose
  69. mAnimation->Sample(mTime, mPose);
  70. mPose.CalculateJointMatrices();
  71. mRagdoll->DriveToPoseUsingKinematics(mPose, inParams.mDeltaTime);
  72. }
  73. void KinematicRigTest::CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu)
  74. {
  75. inUI->CreateTextButton(inSubMenu, "Select Animation", [this, inUI]() {
  76. UIElement *animation_name = inUI->CreateMenu();
  77. for (uint i = 0; i < size(sAnimations); ++i)
  78. inUI->CreateTextButton(animation_name, sAnimations[i], [this, i]() { sAnimationName = sAnimations[i]; RestartTest(); });
  79. inUI->ShowMenu(animation_name);
  80. });
  81. }
  82. void KinematicRigTest::SaveState(StateRecorder &inStream) const
  83. {
  84. inStream.Write(mTime);
  85. }
  86. void KinematicRigTest::RestoreState(StateRecorder &inStream)
  87. {
  88. inStream.Read(mTime);
  89. }