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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- JPH_NAMESPACE_BEGIN
- class BodyID;
- /// A listener class that receives events when a body activates or deactivates.
- /// It can be registered with the BodyManager (or PhysicsSystem).
- class BodyActivationListener
- {
- public:
- /// Ensure virtual destructor
- virtual ~BodyActivationListener() = default;
- /// Called whenever a body activates, note this can be called from any thread so make sure your code is thread safe.
- /// At the time of the callback the body inBodyID will be locked and no bodies can be activated/deactivated from the callback.
- virtual void OnBodyActivated(const BodyID &inBodyID, uint64 inBodyUserData) = 0;
- /// Called whenever a body deactivates, note this can be called from any thread so make sure your code is thread safe.
- /// At the time of the callback the body inBodyID will be locked and no bodies can be activated/deactivated from the callback.
- virtual void OnBodyDeactivated(const BodyID &inBodyID, uint64 inBodyUserData) = 0;
- };
- JPH_NAMESPACE_END
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