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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/Core/HashCombine.h>
- JPH_NAMESPACE_BEGIN
- /// ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding race conditions.
- class BodyID
- {
- public:
- JPH_OVERRIDE_NEW_DELETE
- static constexpr uint32 cInvalidBodyID = 0xffffffff; ///< The value for an invalid body ID
- static constexpr uint32 cBroadPhaseBit = 0x00800000; ///< This bit is used by the broadphase
- static constexpr uint32 cMaxBodyIndex = 0x7fffff; ///< Maximum value for body index (also the maximum amount of bodies supported - 1)
- static constexpr uint8 cMaxSequenceNumber = 0xff; ///< Maximum value for the sequence number
- /// Construct invalid body ID
- BodyID() :
- mID(cInvalidBodyID)
- {
- }
- /// Construct from index and sequence number combined in a single uint32 (use with care!)
- explicit BodyID(uint32 inID) :
- mID(inID)
- {
- JPH_ASSERT((inID & cBroadPhaseBit) == 0 || inID == cInvalidBodyID); // Check bit used by broadphase
- }
- /// Construct from index and sequence number
- explicit BodyID(uint32 inID, uint8 inSequenceNumber) :
- mID((uint32(inSequenceNumber) << 24) | inID)
- {
- JPH_ASSERT(inID < cMaxBodyIndex); // Should not use bit pattern for invalid ID and should not use the broadphase bit
- }
- /// Get index in body array
- inline uint32 GetIndex() const
- {
- return mID & cMaxBodyIndex;
- }
- /// Get sequence number of body.
- /// The sequence number can be used to check if a body ID with the same body index has been reused by another body.
- /// It is mainly used in multi threaded situations where a body is removed and its body index is immediately reused by a body created from another thread.
- /// Functions querying the broadphase can (after aquiring a body lock) detect that the body has been removed (we assume that this won't happen more than 128 times in a row).
- inline uint8 GetSequenceNumber() const
- {
- return uint8(mID >> 24);
- }
- /// Returns the index and sequence number combined in an uint32
- inline uint32 GetIndexAndSequenceNumber() const
- {
- return mID;
- }
- /// Check if the ID is valid
- inline bool IsInvalid() const
- {
- return mID == cInvalidBodyID;
- }
- /// Equals check
- inline bool operator == (const BodyID &inRHS) const
- {
- return mID == inRHS.mID;
- }
- /// Not equals check
- inline bool operator != (const BodyID &inRHS) const
- {
- return mID != inRHS.mID;
- }
- /// Smaller than operator, can be used for sorting bodies
- inline bool operator < (const BodyID &inRHS) const
- {
- return mID < inRHS.mID;
- }
- /// Greater than operator, can be used for sorting bodies
- inline bool operator > (const BodyID &inRHS) const
- {
- return mID > inRHS.mID;
- }
- private:
- uint32 mID;
- };
- JPH_NAMESPACE_END
- // Create a std::hash for BodyID
- JPH_MAKE_HASHABLE(JPH::BodyID, t.GetIndexAndSequenceNumber())
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