SphereShape.h 4.8 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #pragma once
  4. #include <Jolt/Physics/Collision/Shape/ConvexShape.h>
  5. JPH_NAMESPACE_BEGIN
  6. /// Class that constructs a SphereShape
  7. class SphereShapeSettings final : public ConvexShapeSettings
  8. {
  9. public:
  10. JPH_DECLARE_SERIALIZABLE_VIRTUAL(SphereShapeSettings)
  11. /// Default constructor for deserialization
  12. SphereShapeSettings() = default;
  13. /// Create a sphere with radius inRadius
  14. SphereShapeSettings(float inRadius, const PhysicsMaterial *inMaterial = nullptr) : ConvexShapeSettings(inMaterial), mRadius(inRadius) { }
  15. // See: ShapeSettings
  16. virtual ShapeResult Create() const override;
  17. float mRadius = 0.0f;
  18. };
  19. /// A sphere, centered around the origin.
  20. /// Note that it is implemented as a point with convex radius.
  21. class SphereShape final : public ConvexShape
  22. {
  23. public:
  24. JPH_OVERRIDE_NEW_DELETE
  25. /// Constructor
  26. SphereShape() : ConvexShape(EShapeSubType::Sphere) { }
  27. SphereShape(const SphereShapeSettings &inSettings, ShapeResult &outResult);
  28. /// Create a sphere with radius inRadius
  29. SphereShape(float inRadius, const PhysicsMaterial *inMaterial = nullptr) : ConvexShape(EShapeSubType::Sphere, inMaterial), mRadius(inRadius) { JPH_ASSERT(inRadius > 0.0f); }
  30. /// Radius of the sphere
  31. float GetRadius() const { return mRadius; }
  32. // See Shape::GetLocalBounds
  33. virtual AABox GetLocalBounds() const override;
  34. // See Shape::GetWorldSpaceBounds
  35. virtual AABox GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override;
  36. // See Shape::GetInnerRadius
  37. virtual float GetInnerRadius() const override { return mRadius; }
  38. // See Shape::GetMassProperties
  39. virtual MassProperties GetMassProperties() const override;
  40. // See Shape::GetSurfaceNormal
  41. virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override;
  42. // See Shape::GetSupportingFace
  43. virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override { /* Hit is always a single point, no point in returning anything */ }
  44. // See ConvexShape::GetSupportFunction
  45. virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const override;
  46. // See Shape::GetSubmergedVolume
  47. virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy) const override;
  48. #ifdef JPH_DEBUG_RENDERER
  49. // See Shape::Draw
  50. virtual void Draw(DebugRenderer *inRenderer, Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
  51. #endif // JPH_DEBUG_RENDERER
  52. // See Shape::CastRay
  53. virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;
  54. virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
  55. // See: Shape::CollidePoint
  56. virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
  57. // See Shape::TransformShape
  58. virtual void TransformShape(Mat44Arg inCenterOfMassTransform, TransformedShapeCollector &ioCollector) const override;
  59. // See Shape::GetTrianglesStart
  60. virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override;
  61. // See Shape::GetTrianglesNext
  62. virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override;
  63. // See Shape
  64. virtual void SaveBinaryState(StreamOut &inStream) const override;
  65. // See Shape::GetStats
  66. virtual Stats GetStats() const override { return Stats(sizeof(*this), 0); }
  67. // See Shape::GetVolume
  68. virtual float GetVolume() const override { return 4.0f / 3.0f * JPH_PI * Cubed(mRadius); }
  69. // See Shape::IsValidScale
  70. virtual bool IsValidScale(Vec3Arg inScale) const override;
  71. // Register shape functions with the registry
  72. static void sRegister();
  73. protected:
  74. // See: Shape::RestoreBinaryState
  75. virtual void RestoreBinaryState(StreamIn &inStream) override;
  76. private:
  77. // Get the radius of this sphere scaled by inScale
  78. inline float GetScaledRadius(Vec3Arg inScale) const;
  79. // Classes for GetSupportFunction
  80. class SphereNoConvex;
  81. class SphereWithConvex;
  82. float mRadius = 0.0f;
  83. };
  84. JPH_NAMESPACE_END