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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/Physics/Collision/Shape/CompoundShape.h>
- #include <Jolt/Physics/Collision/SortReverseAndStore.h>
- #include <Jolt/Math/HalfFloat.h>
- JPH_NAMESPACE_BEGIN
- class CollideShapeSettings;
- class TempAllocator;
- /// Class that constructs a StaticCompoundShape. Note that if you only want a compound of 1 shape, use a RotatedTranslatedShape instead.
- class StaticCompoundShapeSettings final : public CompoundShapeSettings
- {
- public:
- JPH_DECLARE_SERIALIZABLE_VIRTUAL(StaticCompoundShapeSettings)
- // See: ShapeSettings
- virtual ShapeResult Create() const override;
- /// Specialization of Create() function that allows specifying a temp allocator to avoid temporary memory allocations on the heap
- ShapeResult Create(TempAllocator &inTempAllocator) const;
- };
- /// A compound shape, sub shapes can be rotated and translated.
- /// Sub shapes cannot be modified once the shape is constructed.
- /// Shifts all child objects so that they're centered around the center of mass.
- class StaticCompoundShape final : public CompoundShape
- {
- public:
- JPH_OVERRIDE_NEW_DELETE
- /// Constructor
- StaticCompoundShape() : CompoundShape(EShapeSubType::StaticCompound) { }
- StaticCompoundShape(const StaticCompoundShapeSettings &inSettings, TempAllocator &inTempAllocator, ShapeResult &outResult);
- // See Shape::CastRay
- virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;
- virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
- // See: Shape::CollidePoint
- virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
- // See Shape::CollectTransformedShapes
- virtual void CollectTransformedShapes(const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, const SubShapeIDCreator &inSubShapeIDCreator, TransformedShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) const override;
- // See: CompoundShape::GetIntersectingSubShapes
- virtual int GetIntersectingSubShapes(const AABox &inBox, uint *outSubShapeIndices, int inMaxSubShapeIndices) const override;
- // See: CompoundShape::GetIntersectingSubShapes
- virtual int GetIntersectingSubShapes(const OrientedBox &inBox, uint *outSubShapeIndices, int inMaxSubShapeIndices) const override;
- // See Shape
- virtual void SaveBinaryState(StreamOut &inStream) const override;
- // See Shape::GetStats
- virtual Stats GetStats() const override { return Stats(sizeof(*this) + mSubShapes.size() * sizeof(SubShape) + mNodes.size() * sizeof(Node), 0); }
- // Register shape functions with the registry
- static void sRegister();
- protected:
- // See: Shape::RestoreBinaryState
- virtual void RestoreBinaryState(StreamIn &inStream) override;
- private:
- // Visitor for GetIntersectingSubShapes
- template <class BoxType>
- struct GetIntersectingSubShapesVisitorSC : public GetIntersectingSubShapesVisitor<BoxType>
- {
- using GetIntersectingSubShapesVisitor<BoxType>::GetIntersectingSubShapesVisitor;
- JPH_INLINE bool ShouldVisitNode(int inStackTop) const
- {
- return true;
- }
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, int inStackTop)
- {
- // Test if point overlaps with box
- UVec4 collides = GetIntersectingSubShapesVisitor<BoxType>::TestBounds(inBoundsMinX, inBoundsMinY, inBoundsMinZ, inBoundsMaxX, inBoundsMaxY, inBoundsMaxZ);
- return CountAndSortTrues(collides, ioProperties);
- }
- };
- /// Sorts ioBodyIdx spatially into 2 groups. Second groups starts at ioBodyIdx + outMidPoint.
- /// After the function returns ioBodyIdx and ioBounds will be shuffled
- static void sPartition(uint *ioBodyIdx, AABox *ioBounds, int inNumber, int &outMidPoint);
- /// Sorts ioBodyIdx from inBegin to (but excluding) inEnd spatially into 4 groups.
- /// outSplit needs to be 5 ints long, when the function returns each group runs from outSplit[i] to (but excluding) outSplit[i + 1]
- /// After the function returns ioBodyIdx and ioBounds will be shuffled
- static void sPartition4(uint *ioBodyIdx, AABox *ioBounds, int inBegin, int inEnd, int *outSplit);
- // Helper functions called by CollisionDispatch
- static void sCollideCompoundVsShape(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
- static void sCollideShapeVsCompound(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
- static void sCastShapeVsCompound(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
- // Maximum size of the stack during tree walk
- static constexpr int cStackSize = 128;
- template <class Visitor>
- JPH_INLINE void WalkTree(Visitor &ioVisitor) const; ///< Walk the node tree calling the Visitor::VisitNodes for each node encountered and Visitor::VisitShape for each sub shape encountered
- /// Bits used in Node::mNodeProperties
- enum : uint32
- {
- IS_SUBSHAPE = 0x80000000, ///< If this bit is set, the other bits index in mSubShape, otherwise in mNodes
- INVALID_NODE = 0x7fffffff, ///< Signifies an invalid node
- };
- /// Node structure
- struct Node
- {
- void SetChildBounds(uint inIndex, const AABox &inBounds); ///< Set bounding box for child inIndex to inBounds
- void SetChildInvalid(uint inIndex); ///< Mark the child inIndex as invalid and set its bounding box to invalid
- HalfFloat mBoundsMinX[4]; ///< 4 child bounding boxes
- HalfFloat mBoundsMinY[4];
- HalfFloat mBoundsMinZ[4];
- HalfFloat mBoundsMaxX[4];
- HalfFloat mBoundsMaxY[4];
- HalfFloat mBoundsMaxZ[4];
- uint32 mNodeProperties[4]; ///< 4 child node properties
- };
-
- static_assert(sizeof(Node) == 64, "Node should be 64 bytes");
- using Nodes = Array<Node>;
- Nodes mNodes; ///< Quad tree node structure
- };
- JPH_NAMESPACE_END
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