KinematicTest.cpp 1.6 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #include <TestFramework.h>
  4. #include <Tests/General/KinematicTest.h>
  5. #include <Jolt/Physics/Collision/Shape/BoxShape.h>
  6. #include <Jolt/Physics/Collision/Shape/SphereShape.h>
  7. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  8. #include <Layers.h>
  9. JPH_IMPLEMENT_RTTI_VIRTUAL(KinematicTest)
  10. {
  11. JPH_ADD_BASE_CLASS(KinematicTest, Test)
  12. }
  13. void KinematicTest::Initialize()
  14. {
  15. // Floor
  16. CreateFloor();
  17. // Wall
  18. RefConst<Shape> box_shape = new BoxShape(Vec3(1.0f, 1.0f, 1.0f));
  19. for (int i = 0; i < 3; ++i)
  20. for (int j = i / 2; j < 10 - (i + 1) / 2; ++j)
  21. {
  22. Vec3 position(-10.0f + j * 2.0f + (i & 1? 1.0f : 0.0f), 1.0f + i * 2.0f, 0);
  23. Body &wall = *mBodyInterface->CreateBody(BodyCreationSettings(box_shape, position, Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  24. mBodyInterface->AddBody(wall.GetID(), EActivation::DontActivate);
  25. }
  26. // Kinematic object
  27. for (int i = 0; i < 2; ++i)
  28. {
  29. mKinematic[i] = mBodyInterface->CreateBody(BodyCreationSettings(new SphereShape(1.0f), Vec3(-10.0f, 2.0f, i == 0? 5.0f : -5.0f), Quat::sIdentity(), EMotionType::Kinematic, Layers::MOVING));
  30. mBodyInterface->AddBody(mKinematic[i]->GetID(), EActivation::Activate);
  31. }
  32. }
  33. void KinematicTest::PrePhysicsUpdate(const PreUpdateParams &inParams)
  34. {
  35. for (int i = 0; i < 2; ++i)
  36. {
  37. Vec3 com = mKinematic[i]->GetCenterOfMassPosition();
  38. if (com.GetZ() >= 5.0f)
  39. mKinematic[i]->SetLinearVelocity(Vec3(2.0f, 0, -10.0f));
  40. else if (com.GetZ() <= -5.0f)
  41. mKinematic[i]->SetLinearVelocity(Vec3(2.0f, 0, 10.0f));
  42. }
  43. }