KinematicRigTest.cpp 3.0 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #include <TestFramework.h>
  4. #include <Tests/Rig/KinematicRigTest.h>
  5. #include <Jolt/Physics/Collision/Shape/BoxShape.h>
  6. #include <Jolt/Physics/StateRecorder.h>
  7. #include <Jolt/ObjectStream/ObjectStreamIn.h>
  8. #include <Application/DebugUI.h>
  9. #include <Layers.h>
  10. #include <Utils/Log.h>
  11. JPH_IMPLEMENT_RTTI_VIRTUAL(KinematicRigTest)
  12. {
  13. JPH_ADD_BASE_CLASS(KinematicRigTest, Test)
  14. }
  15. const char *KinematicRigTest::sAnimations[] =
  16. {
  17. "Neutral",
  18. "Walk",
  19. "Sprint",
  20. "Dead_Pose1",
  21. "Dead_Pose2",
  22. "Dead_Pose3",
  23. "Dead_Pose4"
  24. };
  25. const char *KinematicRigTest::sAnimationName = "Walk";
  26. KinematicRigTest::~KinematicRigTest()
  27. {
  28. mRagdoll->RemoveFromPhysicsSystem();
  29. }
  30. void KinematicRigTest::Initialize()
  31. {
  32. // Floor
  33. CreateFloor();
  34. // Wall
  35. RefConst<Shape> box_shape = new BoxShape(Vec3(0.2f, 0.2f, 0.2f), 0.01f);
  36. for (int i = 0; i < 3; ++i)
  37. for (int j = i / 2; j < 10 - (i + 1) / 2; ++j)
  38. {
  39. Vec3 position(-2.0f + j * 0.4f + (i & 1? 0.2f : 0.0f), 0.2f + i * 0.4f, -2.0f);
  40. Body &wall = *mBodyInterface->CreateBody(BodyCreationSettings(box_shape, position, Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  41. mBodyInterface->AddBody(wall.GetID(), EActivation::DontActivate);
  42. }
  43. // Load ragdoll
  44. mRagdollSettings = RagdollLoader::sLoad("Assets/Human.tof", EMotionType::Kinematic);
  45. // Create ragdoll
  46. mRagdoll = mRagdollSettings->CreateRagdoll(0, 0, mPhysicsSystem);
  47. mRagdoll->AddToPhysicsSystem(EActivation::Activate);
  48. // Load animation
  49. String filename = String("Assets/Human/") + sAnimationName + ".tof";
  50. if (!ObjectStreamIn::sReadObject(filename.c_str(), mAnimation))
  51. FatalError("Could not open animation");
  52. // Initialize pose
  53. mPose.SetSkeleton(mRagdollSettings->GetSkeleton());
  54. // Position ragdoll
  55. mAnimation->Sample(0.0f, mPose);
  56. mPose.CalculateJointMatrices();
  57. mRagdoll->SetPose(mPose);
  58. }
  59. void KinematicRigTest::PrePhysicsUpdate(const PreUpdateParams &inParams)
  60. {
  61. // Sample previous pose and draw it (ragdoll should have achieved this position)
  62. mAnimation->Sample(mTime, mPose);
  63. mPose.CalculateJointMatrices();
  64. #ifdef JPH_DEBUG_RENDERER
  65. mPose.Draw(*inParams.mPoseDrawSettings, mDebugRenderer);
  66. #endif // JPH_DEBUG_RENDERER
  67. // Update time
  68. mTime += inParams.mDeltaTime;
  69. // Sample new pose
  70. mAnimation->Sample(mTime, mPose);
  71. mPose.CalculateJointMatrices();
  72. mRagdoll->DriveToPoseUsingKinematics(mPose, inParams.mDeltaTime);
  73. }
  74. void KinematicRigTest::CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu)
  75. {
  76. inUI->CreateTextButton(inSubMenu, "Select Animation", [this, inUI]() {
  77. UIElement *animation_name = inUI->CreateMenu();
  78. for (uint i = 0; i < size(sAnimations); ++i)
  79. inUI->CreateTextButton(animation_name, sAnimations[i], [this, i]() { sAnimationName = sAnimations[i]; RestartTest(); });
  80. inUI->ShowMenu(animation_name);
  81. });
  82. }
  83. void KinematicRigTest::SaveState(StateRecorder &inStream) const
  84. {
  85. inStream.Write(mTime);
  86. }
  87. void KinematicRigTest::RestoreState(StateRecorder &inStream)
  88. {
  89. inStream.Read(mTime);
  90. }