neutral.tof 3.4 KB

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  1. TOS 1.00
  2. declare SkeletalAnimation 1
  3. mAnimatedJoints array instance SkeletalAnimation::AnimatedJoint
  4. declare SkeletalAnimation::AnimatedJoint 2
  5. mJointName string
  6. mKeyframes array instance SkeletalAnimation::Keyframe
  7. declare SkeletalAnimation::Keyframe 3
  8. mRotation quat
  9. mTranslation vec3
  10. mTime float
  11. object SkeletalAnimation 00000001
  12. 23
  13. "hipsBone"
  14. 1
  15. 0.000000 1.000000 0.000000 0.000000
  16. 0.000000 0.931122 -0.023035
  17. 0.000000
  18. "R_Leg_sjnt_0"
  19. 1
  20. 0.999643 -0.023767 -0.000290 0.012213
  21. -0.104854 -0.000224 0.000080
  22. 0.000000
  23. "R_Leg_sjnt_1"
  24. 1
  25. 0.060151 0.000000 -0.000000 0.998189
  26. -0.000000 0.461809 -0.000000
  27. 0.000000
  28. "R_Foot_sjnt_0"
  29. 1
  30. -0.546992 0.011039 -0.021050 0.836800
  31. 0.000000 0.388174 0.000000
  32. 0.000000
  33. "L_Leg_sjnt_0"
  34. 1
  35. -0.012213 -0.000290 0.023767 0.999643
  36. 0.104854 -0.000225 0.000080
  37. 0.000000
  38. "L_Leg_sjnt_1"
  39. 1
  40. 0.060151 0.000000 -0.000000 0.998189
  41. 0.000000 -0.461807 0.000000
  42. 0.000000
  43. "L_Foot_sjnt_0"
  44. 1
  45. -0.546992 0.011039 -0.021050 0.836800
  46. -0.000001 -0.388173 -0.000000
  47. 0.000000
  48. "C_Spine_sjnt_0"
  49. 1
  50. 0.000000 0.000000 0.000000 1.000000
  51. 0.000000 0.055442 -0.000000
  52. 0.000000
  53. "C_Spine_sjnt_1"
  54. 1
  55. 0.000000 0.000000 0.000000 1.000000
  56. 0.000000 0.049000 0.000000
  57. 0.000000
  58. "C_Spine_sjnt_2"
  59. 1
  60. 0.000000 0.000000 0.000000 1.000000
  61. 0.000000 0.049000 -0.000000
  62. 0.000000
  63. "C_Spine_sjnt_4"
  64. 1
  65. 0.000000 0.000000 0.000000 1.000000
  66. 0.000000 0.098001 0.000000
  67. 0.000000
  68. "L_Clavicle_sjnt_0"
  69. 1
  70. 0.761695 -0.617813 -0.144681 0.131128
  71. 0.007299 0.208857 0.030677
  72. 0.000000
  73. "L_Arm_sjnt_0"
  74. 1
  75. 0.199254 -0.056730 0.463827 0.861362
  76. 0.070456 -0.150703 0.005820
  77. 0.000000
  78. "L_Arm_sjnt_1"
  79. 1
  80. 0.184809 -0.000000 -0.000000 0.982774
  81. -0.000001 -0.260631 0.000000
  82. 0.000000
  83. "L_Wrist_sjnt_0"
  84. 1
  85. -0.000000 0.000000 0.000000 1.000000
  86. 0.000007 -0.242273 0.000002
  87. 0.000000
  88. "R_Clavicle_sjnt_0"
  89. 1
  90. -0.131128 -0.144681 0.617813 0.761696
  91. -0.007299 0.208857 0.030677
  92. 0.000000
  93. "R_Arm_sjnt_0"
  94. 1
  95. 0.199254 -0.056730 0.463827 0.861362
  96. -0.070458 0.150703 -0.005820
  97. 0.000000
  98. "R_Arm_sjnt_1"
  99. 1
  100. 0.184809 0.000000 0.000000 0.982774
  101. -0.000001 0.260632 -0.000000
  102. 0.000000
  103. "R_Wrist_sjnt_0"
  104. 1
  105. -0.000000 0.000000 -0.000000 1.000000
  106. 0.000000 0.242268 -0.000000
  107. 0.000000
  108. "C_Neck_sjnt_0"
  109. 1
  110. 0.216440 0.000000 0.000000 0.976296
  111. 0.000000 0.206349 -0.038118
  112. 0.000000
  113. "C_Neck_sjnt_1"
  114. 1
  115. -0.216440 0.000000 0.000000 0.976296
  116. 0.000000 0.054001 0.000000
  117. 0.000000
  118. "C_Neck_sjnt_2"
  119. 1
  120. 0.000000 0.000000 0.000000 1.000000
  121. 0.000000 0.054001 0.000000
  122. 0.000000
  123. "C_Head_sjnt_0"
  124. 1
  125. 0.000000 0.000000 0.000000 1.000000
  126. 0.000000 0.054000 -0.000000
  127. 0.000000