LinePixelShader.hlsl 250 B

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  1. struct PS_INPUT
  2. {
  3. float4 Position : SV_POSITION;
  4. float4 Color : COLOR0;
  5. };
  6. struct PS_OUTPUT
  7. {
  8. float4 RGBColor : SV_TARGET;
  9. };
  10. PS_OUTPUT main(PS_INPUT In)
  11. {
  12. PS_OUTPUT Output;
  13. Output.RGBColor = In.Color;
  14. return Output;
  15. }