Triangle.h 1022 B

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #pragma once
  4. JPH_NAMESPACE_BEGIN
  5. /// A simple triangle and its material
  6. class Triangle
  7. {
  8. public:
  9. JPH_OVERRIDE_NEW_DELETE
  10. /// Constructor
  11. Triangle() = default;
  12. Triangle(const Float3 &inV1, const Float3 &inV2, const Float3 &inV3) : mV { inV1, inV2, inV3 } { }
  13. Triangle(const Float3 &inV1, const Float3 &inV2, const Float3 &inV3, uint32 inMaterialIndex) : Triangle(inV1, inV2, inV3) { mMaterialIndex = inMaterialIndex; }
  14. Triangle(Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3) { inV1.StoreFloat3(&mV[0]); inV2.StoreFloat3(&mV[1]); inV3.StoreFloat3(&mV[2]); }
  15. /// Get center of triangle
  16. Vec3 GetCentroid() const
  17. {
  18. return (Vec3::sLoadFloat3Unsafe(mV[0]) + Vec3::sLoadFloat3Unsafe(mV[1]) + Vec3::sLoadFloat3Unsafe(mV[2])) * (1.0f / 3.0f);
  19. }
  20. /// Vertices
  21. Float3 mV[3];
  22. uint32 mMaterialIndex = 0; ///< Follows mV[3] so that we can read mV as 4 vectors
  23. };
  24. using TriangleList = Array<Triangle>;
  25. JPH_NAMESPACE_END