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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/Math/Swizzle.h>
- #ifdef JPH_USE_AVX2 // DVec3 currently uses AVX2 intrinsics but the class is currently unused so we can leave it out (it will be used in the future to support objects at a large distance from the origin)
- JPH_NAMESPACE_BEGIN
- /// 3 component vector of doubles (stored as 4 vectors).
- /// Note that we keep the 4th component the same as the 3rd component to avoid divisions by zero when JPH_FLOATING_POINT_EXCEPTIONS_ENABLED defined
- class [[nodiscard]] DVec3
- {
- public:
- JPH_OVERRIDE_NEW_DELETE
- #ifdef JPH_FLOATING_POINT_EXCEPTIONS_ENABLED
- /// Internal helper function that checks that W is equal to Z, so e.g. dividing by it should not generate div by 0
- JPH_INLINE void CheckW() const { JPH_ASSERT(reinterpret_cast<const uint64 *>(mD32)[2] == reinterpret_cast<const uint64 *>(mD32)[3]); } // Avoid asserts when both components are NaN
-
- /// Internal helper function that ensures that the Z component is replicated to the W component to prevent divisions by zero
- static JPH_INLINE __m256d sFixW(__m256d inValue) { return _mm256_shuffle_pd(inValue, inValue, 2); }
- #else
- /// Stub function
- JPH_INLINE void CheckW() const { }
-
- /// Stub function
- static JPH_INLINE __m256d sFixW(__m256d inValue) { return inValue; }
- #endif // JPH_FLOATING_POINT_EXCEPTIONS_ENABLED
- /// Constructor
- DVec3() = default; ///< Intentionally not initialized for performance reasons
- DVec3(const DVec3 &inRHS) = default;
- JPH_INLINE explicit DVec3(Vec3Arg inRHS);
- JPH_INLINE DVec3(__m256d inRHS) : mValue(inRHS) { CheckW(); }
- /// Create a vector from 3 components
- JPH_INLINE DVec3(double inX, double inY, double inZ);
- /// Vector with all zeros
- static JPH_INLINE DVec3 sZero();
- /// Vectors with the principal axis
- static JPH_INLINE DVec3 sAxisX() { return DVec3(1, 0, 0); }
- static JPH_INLINE DVec3 sAxisY() { return DVec3(0, 1, 0); }
- static JPH_INLINE DVec3 sAxisZ() { return DVec3(0, 0, 1); }
- /// Replicate inV across all components
- static JPH_INLINE DVec3 sReplicate(double inV);
-
- /// Load 3 doubles from memory (reads 64 bits extra which it doesn't use)
- static JPH_INLINE DVec3 sLoadDouble3Unsafe(const double *inV);
- /// Convert to float vector 3
- JPH_INLINE Vec3 ToVec3() const;
- /// Return the minimum value of each of the components
- static JPH_INLINE DVec3 sMin(DVec3Arg inV1, DVec3Arg inV2);
- /// Return the maximum of each of the components
- static JPH_INLINE DVec3 sMax(DVec3Arg inV1, DVec3Arg inV2);
- /// Clamp a vector between min and max (component wise)
- static JPH_INLINE DVec3 sClamp(DVec3Arg inV, DVec3Arg inMin, DVec3Arg inMax);
- /// Equals (component wise)
- static JPH_INLINE DVec3 sEquals(DVec3Arg inV1, DVec3Arg inV2);
- /// Less than (component wise)
- static JPH_INLINE DVec3 sLess(DVec3Arg inV1, DVec3Arg inV2);
- /// Less than or equal (component wise)
- static JPH_INLINE DVec3 sLessOrEqual(DVec3Arg inV1, DVec3Arg inV2);
- /// Greater than (component wise)
- static JPH_INLINE DVec3 sGreater(DVec3Arg inV1, DVec3Arg inV2);
- /// Greater than or equal (component wise)
- static JPH_INLINE DVec3 sGreaterOrEqual(DVec3Arg inV1, DVec3Arg inV2);
- /// Calculates inMul1 * inMul2 + inAdd
- static JPH_INLINE DVec3 sFusedMultiplyAdd(DVec3Arg inMul1, DVec3Arg inMul2, DVec3Arg inAdd);
- /// Component wise select, returns inV1 when highest bit of inControl = 0 and inV2 when highest bit of inControl = 1
- static JPH_INLINE DVec3 sSelect(DVec3Arg inV1, DVec3Arg inV2, DVec3Arg inControl);
- /// Logical or (component wise)
- static JPH_INLINE DVec3 sOr(DVec3Arg inV1, DVec3Arg inV2);
- /// Logical xor (component wise)
- static JPH_INLINE DVec3 sXor(DVec3Arg inV1, DVec3Arg inV2);
- /// Logical and (component wise)
- static JPH_INLINE DVec3 sAnd(DVec3Arg inV1, DVec3Arg inV2);
- /// Store if X is true in bit 0, Y in bit 1, Z in bit 2 and W in bit 3 (true is when highest bit of component is set)
- JPH_INLINE int GetTrues() const;
- /// Test if any of the components are true (true is when highest bit of component is set)
- JPH_INLINE bool TestAnyTrue() const;
- /// Test if all components are true (true is when highest bit of component is set)
- JPH_INLINE bool TestAllTrue() const;
- /// Get individual components
- JPH_INLINE double GetX() const { return _mm_cvtsd_f64(_mm256_castpd256_pd128(mValue)); }
- JPH_INLINE double GetY() const { return mD32[1]; }
- JPH_INLINE double GetZ() const { return mD32[2]; }
-
- /// Set individual components
- JPH_INLINE void SetX(double inX) { mD32[0] = inX; }
- JPH_INLINE void SetY(double inY) { mD32[1] = inY; }
- JPH_INLINE void SetZ(double inZ) { mD32[2] = mD32[3] = inZ; } // Assure Z and W are the same
-
- /// Get double component by index
- JPH_INLINE double operator [] (uint inCoordinate) const { JPH_ASSERT(inCoordinate < 3); return mD32[inCoordinate]; }
- /// Set double component by index
- JPH_INLINE void SetComponent(uint inCoordinate, double inValue) { JPH_ASSERT(inCoordinate < 3); mD32[inCoordinate] = inValue; mValue = sFixW(mValue); } // Assure Z and W are the same
- /// Comparison
- JPH_INLINE bool operator == (DVec3Arg inV2) const;
- JPH_INLINE bool operator != (DVec3Arg inV2) const { return !(*this == inV2); }
- /// Test if two vectors are close
- JPH_INLINE bool IsClose(DVec3Arg inV2, double inMaxDistSq = 1.0e-24) const;
- /// Test if vector is near zero
- JPH_INLINE bool IsNearZero(double inMaxDistSq = 1.0e-24) const;
- /// Test if vector is normalized
- JPH_INLINE bool IsNormalized(double inTolerance = 1.0e-12) const;
- /// Multiply two double vectors (component wise)
- JPH_INLINE DVec3 operator * (DVec3Arg inV2) const;
- /// Multiply vector with double
- JPH_INLINE DVec3 operator * (double inV2) const;
- /// Multiply vector with double
- friend JPH_INLINE DVec3 operator * (double inV1, DVec3Arg inV2);
- /// Divide vector by double
- JPH_INLINE DVec3 operator / (double inV2) const;
- /// Multiply vector with double
- JPH_INLINE DVec3 & operator *= (double inV2);
- /// Multiply vector with vector
- JPH_INLINE DVec3 & operator *= (DVec3Arg inV2);
- /// Divide vector by double
- JPH_INLINE DVec3 & operator /= (double inV2);
- /// Add two double vectors (component wise)
- JPH_INLINE DVec3 operator + (DVec3Arg inV2) const;
- /// Add two double vectors (component wise)
- JPH_INLINE DVec3 & operator += (DVec3Arg inV2);
- /// Negate
- JPH_INLINE DVec3 operator - () const;
- /// Subtract two double vectors (component wise)
- JPH_INLINE DVec3 operator - (DVec3Arg inV2) const;
- /// Add two double vectors (component wise)
- JPH_INLINE DVec3 & operator -= (DVec3Arg inV2);
- /// Divide (component wise)
- JPH_INLINE DVec3 operator / (DVec3Arg inV2) const;
- /// Return the absolute value of each of the components
- JPH_INLINE DVec3 Abs() const;
- /// Reciprocal vector (1 / value) for each of the components
- JPH_INLINE DVec3 Reciprocal() const;
- /// Cross product
- JPH_INLINE DVec3 Cross(DVec3Arg inV2) const;
- /// Dot product
- JPH_INLINE double Dot(DVec3Arg inV2) const;
- /// Squared length of vector
- JPH_INLINE double LengthSq() const;
- /// Length of vector
- JPH_INLINE double Length() const;
- /// Normalize vector
- JPH_INLINE DVec3 Normalized() const;
- /// Component wise square root
- JPH_INLINE DVec3 Sqrt() const;
- /// Get vector that contains the sign of each element (returns 1 if positive, -1 if negative)
- JPH_INLINE DVec3 GetSign() const;
- /// To String
- friend ostream & operator << (ostream &inStream, DVec3Arg inV)
- {
- inStream << inV.mD32[0] << ", " << inV.mD32[1] << ", " << inV.mD32[2];
- return inStream;
- }
- private:
- union
- {
- __m256d mValue;
- double mD32[4];
- };
- };
- static_assert(is_trivial<DVec3>(), "Is supposed to be a trivial type!");
- JPH_NAMESPACE_END
- #include "DVec3.inl"
- #endif // JPH_USE_AVX2
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