Float4.h 733 B

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #pragma once
  4. JPH_NAMESPACE_BEGIN
  5. /// Class that holds 4 float values. Convert to Vec4 to perform calculations.
  6. class [[nodiscard]] Float4
  7. {
  8. public:
  9. JPH_OVERRIDE_NEW_DELETE
  10. Float4() = default; ///< Intentionally not initialized for performance reasons
  11. Float4(const Float4 &inRHS) = default;
  12. Float4(float inX, float inY, float inZ, float inW) : x(inX), y(inY), z(inZ), w(inW) { }
  13. float operator [] (int inCoordinate) const
  14. {
  15. JPH_ASSERT(inCoordinate < 4);
  16. return *(&x + inCoordinate);
  17. }
  18. float x;
  19. float y;
  20. float z;
  21. float w;
  22. };
  23. static_assert(is_trivial<Float4>(), "Is supposed to be a trivial type!");
  24. JPH_NAMESPACE_END