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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/Math/Vec4.h>
- JPH_NAMESPACE_BEGIN
- using HalfFloat = uint16;
- // Define half float constant values
- static constexpr HalfFloat HALF_FLT_MAX = 0x7bff;
- static constexpr HalfFloat HALF_FLT_MAX_NEGATIVE = 0xfbff;
- static constexpr HalfFloat HALF_FLT_INF = 0x7c00;
- static constexpr HalfFloat HALF_FLT_INF_NEGATIVE = 0xfc00;
- static constexpr HalfFloat HALF_FLT_NANQ = 0x7e00;
- static constexpr HalfFloat HALF_FLT_NANQ_NEGATIVE = 0xfe00;
- namespace HalfFloatConversion {
- // Layout of a float
- static constexpr int FLOAT_SIGN_POS = 31;
- static constexpr int FLOAT_EXPONENT_POS = 23;
- static constexpr int FLOAT_EXPONENT_BITS = 8;
- static constexpr int FLOAT_EXPONENT_MASK = (1 << FLOAT_EXPONENT_BITS) - 1;
- static constexpr int FLOAT_EXPONENT_BIAS = 127;
- static constexpr int FLOAT_MANTISSA_BITS = 23;
- static constexpr int FLOAT_MANTISSA_MASK = (1 << FLOAT_MANTISSA_BITS) - 1;
- static constexpr int FLOAT_EXPONENT_AND_MANTISSA_MASK = FLOAT_MANTISSA_MASK + (FLOAT_EXPONENT_MASK << FLOAT_EXPONENT_POS);
- // Layout of half float
- static constexpr int HALF_FLT_SIGN_POS = 15;
- static constexpr int HALF_FLT_EXPONENT_POS = 10;
- static constexpr int HALF_FLT_EXPONENT_BITS = 5;
- static constexpr int HALF_FLT_EXPONENT_MASK = (1 << HALF_FLT_EXPONENT_BITS) - 1;
- static constexpr int HALF_FLT_EXPONENT_BIAS = 15;
- static constexpr int HALF_FLT_MANTISSA_BITS = 10;
- static constexpr int HALF_FLT_MANTISSA_MASK = (1 << HALF_FLT_MANTISSA_BITS) - 1;
- static constexpr int HALF_FLT_EXPONENT_AND_MANTISSA_MASK = HALF_FLT_MANTISSA_MASK + (HALF_FLT_EXPONENT_MASK << HALF_FLT_EXPONENT_POS);
- /// Define half-float rounding modes
- enum ERoundingMode
- {
- ROUND_TO_NEG_INF, ///< Round to negative infinity
- ROUND_TO_POS_INF, ///< Round to positive infinity
- ROUND_TO_NEAREST, ///< Round to nearest value
- };
- /// Convert a float (32-bits) to a half float (16-bits), fallback version when no intrinsics available
- template <int RoundingMode>
- inline HalfFloat FromFloatFallback(float inV)
- {
- // Reinterpret the float as an uint32
- static_assert(sizeof(float) == sizeof(uint32));
- union FloatToInt
- {
- float f;
- uint32 i;
- };
- FloatToInt f_to_i;
- f_to_i.f = inV;
- uint32 value = f_to_i.i;
- // Extract exponent
- uint32 exponent = (value >> FLOAT_EXPONENT_POS) & FLOAT_EXPONENT_MASK;
- // Extract mantissa
- uint32 mantissa = value & FLOAT_MANTISSA_MASK;
- // Extract the sign and move it into the right spot for the half float (so we can just or it in at the end)
- HalfFloat hf_sign = HalfFloat(value >> (FLOAT_SIGN_POS - HALF_FLT_SIGN_POS)) & (1 << HALF_FLT_SIGN_POS);
- // Check NaN or INF
- if (exponent == FLOAT_EXPONENT_MASK) // NaN or INF
- return hf_sign | (mantissa == 0? HALF_FLT_INF : HALF_FLT_NANQ);
- // Rebias the exponent for half floats
- int rebiased_exponent = int(exponent) - FLOAT_EXPONENT_BIAS + HALF_FLT_EXPONENT_BIAS;
- // Check overflow to infinity
- if (rebiased_exponent >= HALF_FLT_EXPONENT_MASK)
- {
- bool round_up = RoundingMode == ROUND_TO_NEAREST || (hf_sign == 0) == (RoundingMode == ROUND_TO_POS_INF);
- return hf_sign | (round_up? HALF_FLT_INF : HALF_FLT_MAX);
- }
-
- // Check underflow to zero
- if (rebiased_exponent < -HALF_FLT_MANTISSA_BITS)
- {
- bool round_up = RoundingMode != ROUND_TO_NEAREST && (hf_sign == 0) == (RoundingMode == ROUND_TO_POS_INF) && (value & FLOAT_EXPONENT_AND_MANTISSA_MASK) != 0;
- return hf_sign | (round_up? 1 : 0);
- }
- HalfFloat hf_exponent;
- int shift;
- if (rebiased_exponent <= 0)
- {
- // Underflow to denormalized number
- hf_exponent = 0;
- mantissa |= 1 << FLOAT_MANTISSA_BITS; // Add the implicit 1 bit to the mantissa
- shift = FLOAT_MANTISSA_BITS - HALF_FLT_MANTISSA_BITS + 1 - rebiased_exponent;
- }
- else
- {
- // Normal half float
- hf_exponent = HalfFloat(rebiased_exponent << HALF_FLT_EXPONENT_POS);
- shift = FLOAT_MANTISSA_BITS - HALF_FLT_MANTISSA_BITS;
- }
- // Compose the half float
- HalfFloat hf_mantissa = HalfFloat(mantissa >> shift);
- HalfFloat hf = hf_sign | hf_exponent | hf_mantissa;
- // Calculate the remaining bits that we're discarding
- uint remainder = mantissa & ((1 << shift) - 1);
- if constexpr (RoundingMode == ROUND_TO_NEAREST)
- {
- // Round to nearest
- uint round_threshold = 1 << (shift - 1);
- if (remainder > round_threshold // Above threshold, we must always round
- || (remainder == round_threshold && (hf_mantissa & 1))) // When equal, round to nearest even
- hf++; // May overflow to infinity
- }
- else
- {
- // Round up or down (truncate) depending on the rounding mode
- bool round_up = (hf_sign == 0) == (RoundingMode == ROUND_TO_POS_INF) && remainder != 0;
- if (round_up)
- hf++; // May overflow to infinity
- }
- return hf;
- }
- /// Convert a float (32-bits) to a half float (16-bits)
- template <int RoundingMode>
- JPH_INLINE HalfFloat FromFloat(float inV)
- {
- #ifdef JPH_USE_F16C
- union
- {
- __m128i u128;
- HalfFloat u16[8];
- } hf;
- __m128 val = _mm_load_ss(&inV);
- switch (RoundingMode)
- {
- case ROUND_TO_NEG_INF:
- hf.u128 = _mm_cvtps_ph(val, _MM_FROUND_TO_NEG_INF);
- break;
- case ROUND_TO_POS_INF:
- hf.u128 = _mm_cvtps_ph(val, _MM_FROUND_TO_POS_INF);
- break;
- case ROUND_TO_NEAREST:
- hf.u128 = _mm_cvtps_ph(val, _MM_FROUND_TO_NEAREST_INT);
- break;
- }
- return hf.u16[0];
- #else
- return FromFloatFallback<RoundingMode>(inV);
- #endif
- }
- /// Convert 4 half floats (lower 64 bits) to floats, fallback version when no intrinsics available
- inline Vec4 ToFloatFallback(UVec4Arg inValue)
- {
- // Unpack half floats to 4 uint32's
- UVec4 value = inValue.Expand4Uint16Lo();
- // Normal half float path, extract the exponent and mantissa, shift them into place and update the exponent bias
- UVec4 exponent_mantissa = UVec4::sAnd(value, UVec4::sReplicate(HALF_FLT_EXPONENT_AND_MANTISSA_MASK)).LogicalShiftLeft<FLOAT_EXPONENT_POS - HALF_FLT_EXPONENT_POS>() + UVec4::sReplicate((FLOAT_EXPONENT_BIAS - HALF_FLT_EXPONENT_BIAS) << FLOAT_EXPONENT_POS);
- // Denormalized half float path, renormalize the float
- UVec4 exponent_mantissa_denormalized = ((exponent_mantissa + UVec4::sReplicate(1 << FLOAT_EXPONENT_POS)).ReinterpretAsFloat() - UVec4::sReplicate((FLOAT_EXPONENT_BIAS - HALF_FLT_EXPONENT_BIAS + 1) << FLOAT_EXPONENT_POS).ReinterpretAsFloat()).ReinterpretAsInt();
- // NaN / INF path, set all exponent bits
- UVec4 exponent_mantissa_nan_inf = UVec4::sOr(exponent_mantissa, UVec4::sReplicate(FLOAT_EXPONENT_MASK << FLOAT_EXPONENT_POS));
- // Get the exponent to determine which of the paths we should take
- UVec4 exponent_mask = UVec4::sReplicate(HALF_FLT_EXPONENT_MASK << HALF_FLT_EXPONENT_POS);
- UVec4 exponent = UVec4::sAnd(value, exponent_mask);
- UVec4 is_denormalized = UVec4::sEquals(exponent, UVec4::sZero());
- UVec4 is_nan_inf = UVec4::sEquals(exponent, exponent_mask);
- // Select the correct result
- UVec4 result_exponent_mantissa = UVec4::sSelect(UVec4::sSelect(exponent_mantissa, exponent_mantissa_nan_inf, is_nan_inf), exponent_mantissa_denormalized, is_denormalized);
- // Extract the sign bit and shift it to the left
- UVec4 sign = UVec4::sAnd(value, UVec4::sReplicate(1 << HALF_FLT_SIGN_POS)).LogicalShiftLeft<FLOAT_SIGN_POS - HALF_FLT_SIGN_POS>();
- // Construct the float
- return UVec4::sOr(sign, result_exponent_mantissa).ReinterpretAsFloat();
- }
- /// Convert 4 half floats (lower 64 bits) to floats
- JPH_INLINE Vec4 ToFloat(UVec4Arg inValue)
- {
- #if defined(JPH_USE_F16C)
- return _mm_cvtph_ps(inValue.mValue);
- #elif defined(JPH_USE_NEON)
- return vcvt_f32_f16(vreinterpret_f16_f32(vget_low_f32(inValue.mValue)));
- #else
- return ToFloatFallback(inValue);
- #endif
- }
- } // HalfFloatConversion
- JPH_NAMESPACE_END
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