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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/Math/Vec4.h>
- JPH_NAMESPACE_BEGIN
- class [[nodiscard]] alignas(JPH_VECTOR_ALIGNMENT) UVec4
- {
- public:
- JPH_OVERRIDE_NEW_DELETE
- // Underlying vector type
- #if defined(JPH_USE_SSE)
- using Type = __m128i;
- #elif defined(JPH_USE_NEON)
- using Type = uint32x4_t;
- #else
- using Type = struct { uint32 mData[4]; };
- #endif
- /// Constructor
- UVec4() = default; ///< Intentionally not initialized for performance reasons
- UVec4(const UVec4 &inRHS) = default;
- JPH_INLINE UVec4(Type inRHS) : mValue(inRHS) { }
- /// Create a vector from 4 integer components
- JPH_INLINE UVec4(uint32 inX, uint32 inY, uint32 inZ, uint32 inW);
- /// Comparison
- JPH_INLINE bool operator == (UVec4Arg inV2) const;
- JPH_INLINE bool operator != (UVec4Arg inV2) const { return !(*this == inV2); }
- /// Swizzle the elements in inV
- template<uint32 SwizzleX, uint32 SwizzleY, uint32 SwizzleZ, uint32 SwizzleW>
- JPH_INLINE UVec4 Swizzle() const;
- /// Vector with all zeros
- static JPH_INLINE UVec4 sZero();
- /// Replicate int inV across all components
- static JPH_INLINE UVec4 sReplicate(uint32 inV);
- /// Load 1 int from memory and place it in the X component, zeros Y, Z and W
- static JPH_INLINE UVec4 sLoadInt(const uint32 *inV);
- /// Load 4 ints from memory
- static JPH_INLINE UVec4 sLoadInt4(const uint32 *inV);
- /// Load 4 ints from memory, aligned to 16 bytes
- static JPH_INLINE UVec4 sLoadInt4Aligned(const uint32 *inV);
- /// Gather 4 ints from memory at inBase + inOffsets[i] * Scale
- template <const int Scale>
- static JPH_INLINE UVec4 sGatherInt4(const uint32 *inBase, UVec4Arg inOffsets);
- /// Return the minimum value of each of the components
- static JPH_INLINE UVec4 sMin(UVec4Arg inV1, UVec4Arg inV2);
- /// Return the maximum of each of the components
- static JPH_INLINE UVec4 sMax(UVec4Arg inV1, UVec4Arg inV2);
- /// Equals (component wise)
- static JPH_INLINE UVec4 sEquals(UVec4Arg inV1, UVec4Arg inV2);
- /// Component wise select, returns inV1 when highest bit of inControl = 0 and inV2 when highest bit of inControl = 1
- static JPH_INLINE UVec4 sSelect(UVec4Arg inV1, UVec4Arg inV2, UVec4Arg inControl);
- /// Logical or (component wise)
- static JPH_INLINE UVec4 sOr(UVec4Arg inV1, UVec4Arg inV2);
- /// Logical xor (component wise)
- static JPH_INLINE UVec4 sXor(UVec4Arg inV1, UVec4Arg inV2);
- /// Logical and (component wise)
- static JPH_INLINE UVec4 sAnd(UVec4Arg inV1, UVec4Arg inV2);
- /// Logical not (component wise)
- static JPH_INLINE UVec4 sNot(UVec4Arg inV1);
- /// Sorts the elements in inIndex so that the values that correspond to trues in inValue are the first elements.
- /// The remaining elements will be set to inValue.w.
- /// I.e. if inValue = (true, false, true, false) and inIndex = (1, 2, 3, 4) the function returns (1, 3, 4, 4).
- static JPH_INLINE UVec4 sSort4True(UVec4Arg inValue, UVec4Arg inIndex);
- /// Get individual components
- #if defined(JPH_USE_SSE)
- JPH_INLINE uint32 GetX() const { return (uint32)_mm_cvtsi128_si32(mValue); }
- JPH_INLINE uint32 GetY() const { return mU32[1]; }
- JPH_INLINE uint32 GetZ() const { return mU32[2]; }
- JPH_INLINE uint32 GetW() const { return mU32[3]; }
- #elif defined(JPH_USE_NEON)
- JPH_INLINE uint32 GetX() const { return vgetq_lane_u32(mValue, 0); }
- JPH_INLINE uint32 GetY() const { return vgetq_lane_u32(mValue, 1); }
- JPH_INLINE uint32 GetZ() const { return vgetq_lane_u32(mValue, 2); }
- JPH_INLINE uint32 GetW() const { return vgetq_lane_u32(mValue, 3); }
- #else
- JPH_INLINE uint32 GetX() const { return mU32[0]; }
- JPH_INLINE uint32 GetY() const { return mU32[1]; }
- JPH_INLINE uint32 GetZ() const { return mU32[2]; }
- JPH_INLINE uint32 GetW() const { return mU32[3]; }
- #endif
- /// Set individual components
- JPH_INLINE void SetX(uint32 inX) { mU32[0] = inX; }
- JPH_INLINE void SetY(uint32 inY) { mU32[1] = inY; }
- JPH_INLINE void SetZ(uint32 inZ) { mU32[2] = inZ; }
- JPH_INLINE void SetW(uint32 inW) { mU32[3] = inW; }
- /// Get component by index
- JPH_INLINE uint32 operator [] (uint inCoordinate) const { JPH_ASSERT(inCoordinate < 4); return mU32[inCoordinate]; }
- JPH_INLINE uint32 & operator [] (uint inCoordinate) { JPH_ASSERT(inCoordinate < 4); return mU32[inCoordinate]; }
- /// Multiplies each of the 4 integer components with an integer (discards any overflow)
- JPH_INLINE UVec4 operator * (UVec4Arg inV2) const;
- /// Adds an integer value to all integer components (discards any overflow)
- JPH_INLINE UVec4 operator + (UVec4Arg inV2);
- /// Add two integer vectors (component wise)
- JPH_INLINE UVec4 & operator += (UVec4Arg inV2);
- /// Replicate the X component to all components
- JPH_INLINE UVec4 SplatX() const;
- /// Replicate the Y component to all components
- JPH_INLINE UVec4 SplatY() const;
- /// Replicate the Z component to all components
- JPH_INLINE UVec4 SplatZ() const;
- /// Replicate the W component to all components
- JPH_INLINE UVec4 SplatW() const;
- /// Convert each component from an int to a float
- JPH_INLINE Vec4 ToFloat() const;
- /// Reinterpret UVec4 as a Vec4 (doesn't change the bits)
- JPH_INLINE Vec4 ReinterpretAsFloat() const;
- /// Store 4 ints to memory
- JPH_INLINE void StoreInt4(uint32 *outV) const;
- /// Store 4 ints to memory, aligned to 16 bytes
- JPH_INLINE void StoreInt4Aligned(uint32 *outV) const;
- /// Test if any of the components are true (true is when highest bit of component is set)
- JPH_INLINE bool TestAnyTrue() const;
- /// Test if any of X, Y or Z components are true (true is when highest bit of component is set)
- JPH_INLINE bool TestAnyXYZTrue() const;
- /// Test if all components are true (true is when highest bit of component is set)
- JPH_INLINE bool TestAllTrue() const;
- /// Test if X, Y and Z components are true (true is when highest bit of component is set)
- JPH_INLINE bool TestAllXYZTrue() const;
- /// Count the number of components that are true (true is when highest bit of component is set)
- JPH_INLINE int CountTrues() const;
- /// Store if X is true in bit 0, Y in bit 1, Z in bit 2 and W in bit 3 (true is when highest bit of component is set)
- JPH_INLINE int GetTrues() const;
- /// Shift all components by Count bits to the left (filling with zeros from the left)
- template <const uint Count>
- JPH_INLINE UVec4 LogicalShiftLeft() const;
- /// Shift all components by Count bits to the right (filling with zeros from the right)
- template <const uint Count>
- JPH_INLINE UVec4 LogicalShiftRight() const;
- /// Shift all components by Count bits to the right (shifting in the value of the highest bit)
- template <const uint Count>
- JPH_INLINE UVec4 ArithmeticShiftRight() const;
- /// Takes the lower 4 16 bits and expands them to X, Y, Z and W
- JPH_INLINE UVec4 Expand4Uint16Lo() const;
- /// Takes the upper 4 16 bits and expands them to X, Y, Z and W
- JPH_INLINE UVec4 Expand4Uint16Hi() const;
-
- /// Takes byte 0 .. 3 and expands them to X, Y, Z and W
- JPH_INLINE UVec4 Expand4Byte0() const;
- /// Takes byte 4 .. 7 and expands them to X, Y, Z and W
- JPH_INLINE UVec4 Expand4Byte4() const;
- /// Takes byte 8 .. 11 and expands them to X, Y, Z and W
- JPH_INLINE UVec4 Expand4Byte8() const;
-
- /// Takes byte 12 .. 15 and expands them to X, Y, Z and W
- JPH_INLINE UVec4 Expand4Byte12() const;
- /// Shift vector components by 4 - Count floats to the left, so if Count = 1 the resulting vector is (W, 0, 0, 0), when Count = 3 the resulting vector is (Y, Z, W, 0)
- JPH_INLINE UVec4 ShiftComponents4Minus(int inCount) const;
- /// To String
- friend ostream & operator << (ostream &inStream, UVec4Arg inV)
- {
- inStream << inV.mU32[0] << ", " << inV.mU32[1] << ", " << inV.mU32[2] << ", " << inV.mU32[3];
- return inStream;
- }
- union
- {
- Type mValue;
- uint32 mU32[4];
- };
- private:
- static const UVec4 sFourMinusXShuffle[];
- };
- static_assert(is_trivial<UVec4>(), "Is supposed to be a trivial type!");
- JPH_NAMESPACE_END
- #include "UVec4.inl"
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