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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/Math/MathTypes.h>
- JPH_NAMESPACE_BEGIN
- class [[nodiscard]] Vec8
- {
- public:
- JPH_OVERRIDE_NEW_DELETE
- /// Constructor
- Vec8() = default; ///< Intentionally not initialized for performance reasons
- Vec8(const Vec8 &inRHS) = default;
- JPH_INLINE Vec8(__m256 inRHS) : mValue(inRHS) { }
- /// Set 256 bit vector from 2 128 bit vectors
- JPH_INLINE Vec8(Vec4Arg inLo, Vec4Arg inHi);
-
- /// Vector with all zeros
- static JPH_INLINE Vec8 sZero();
- /// Replicate across all components
- static JPH_INLINE Vec8 sReplicate(float inV);
- /// Replicate the X component of inV to all components
- static JPH_INLINE Vec8 sSplatX(Vec4Arg inV);
- /// Replicate the Y component of inV to all components
- static JPH_INLINE Vec8 sSplatY(Vec4Arg inV);
- /// Replicate the Z component of inV to all components
- static JPH_INLINE Vec8 sSplatZ(Vec4Arg inV);
- /// Calculates inMul1 * inMul2 + inAdd
- static JPH_INLINE Vec8 sFusedMultiplyAdd(Vec8Arg inMul1, Vec8Arg inMul2, Vec8Arg inAdd);
- /// Component wise select, returns inV1 when highest bit of inControl = 0 and inV2 when highest bit of inControl = 1
- static JPH_INLINE Vec8 sSelect(Vec8Arg inV1, Vec8Arg inV2, UVec8Arg inControl);
- /// Component wise min
- static JPH_INLINE Vec8 sMin(Vec8Arg inV1, Vec8Arg inV2);
- /// Component wise max
- static JPH_INLINE Vec8 sMax(Vec8Arg inV1, Vec8Arg inV2);
- /// Less than
- static JPH_INLINE UVec8 sLess(Vec8Arg inV1, Vec8Arg inV2);
- /// Greater than
- static JPH_INLINE UVec8 sGreater(Vec8Arg inV1, Vec8Arg inV2);
-
- /// Load from memory
- static JPH_INLINE Vec8 sLoadFloat8(const float *inV);
- /// Load 8 floats from memory, 32 bytes aligned
- static JPH_INLINE Vec8 sLoadFloat8Aligned(const float *inV);
- /// Get float component by index
- JPH_INLINE float operator [] (uint inCoordinate) const { JPH_ASSERT(inCoordinate < 8); return mF32[inCoordinate]; }
- JPH_INLINE float & operator [] (uint inCoordinate) { JPH_ASSERT(inCoordinate < 8); return mF32[inCoordinate]; }
-
- /// Multiply two float vectors
- JPH_INLINE Vec8 operator * (Vec8Arg inV2) const;
- /// Multiply vector by float
- JPH_INLINE Vec8 operator * (float inV2) const;
- /// Add two float vectors
- JPH_INLINE Vec8 operator + (Vec8Arg inV2) const;
- /// Subtract two float vectors
- JPH_INLINE Vec8 operator - (Vec8Arg inV2) const;
- /// Divide
- JPH_INLINE Vec8 operator / (Vec8Arg inV2) const;
- /// Reciprocal vector
- JPH_INLINE Vec8 Reciprocal() const;
- /// 256 bit variant of Vec::Swizzle (no cross 128 bit lane swizzle)
- template<uint32 SwizzleX, uint32 SwizzleY, uint32 SwizzleZ, uint32 SwizzleW>
- JPH_INLINE Vec8 Swizzle() const;
- /// Get absolute value of all components
- JPH_INLINE Vec8 Abs() const;
-
- /// Fetch the lower 128 bit from a 256 bit variable
- JPH_INLINE Vec4 LowerVec4() const;
- /// Fetch the higher 128 bit from a 256 bit variable
- JPH_INLINE Vec4 UpperVec4() const;
- /// Get the minimum value of the 8 floats
- JPH_INLINE float ReduceMin() const;
- union
- {
- __m256 mValue;
- float mF32[8];
- };
- };
- static_assert(is_trivial<Vec8>(), "Is supposed to be a trivial type!");
- JPH_NAMESPACE_END
- #include "Vec8.inl"
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