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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <Jolt/Jolt.h>
- #include <Jolt/Physics/Constraints/ConeConstraint.h>
- #include <Jolt/Physics/Body/Body.h>
- #include <Jolt/ObjectStream/TypeDeclarations.h>
- #include <Jolt/Core/StreamIn.h>
- #include <Jolt/Core/StreamOut.h>
- #ifdef JPH_DEBUG_RENDERER
- #include <Jolt/Renderer/DebugRenderer.h>
- #endif // JPH_DEBUG_RENDERER
- JPH_NAMESPACE_BEGIN
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(ConeConstraintSettings)
- {
- JPH_ADD_BASE_CLASS(ConeConstraintSettings, TwoBodyConstraintSettings)
- JPH_ADD_ENUM_ATTRIBUTE(ConeConstraintSettings, mSpace)
- JPH_ADD_ATTRIBUTE(ConeConstraintSettings, mPoint1)
- JPH_ADD_ATTRIBUTE(ConeConstraintSettings, mTwistAxis1)
- JPH_ADD_ATTRIBUTE(ConeConstraintSettings, mPoint2)
- JPH_ADD_ATTRIBUTE(ConeConstraintSettings, mTwistAxis2)
- JPH_ADD_ATTRIBUTE(ConeConstraintSettings, mHalfConeAngle)
- }
- void ConeConstraintSettings::SaveBinaryState(StreamOut &inStream) const
- {
- ConstraintSettings::SaveBinaryState(inStream);
- inStream.Write(mSpace);
- inStream.Write(mPoint1);
- inStream.Write(mTwistAxis1);
- inStream.Write(mPoint2);
- inStream.Write(mTwistAxis2);
- inStream.Write(mHalfConeAngle);
- }
- void ConeConstraintSettings::RestoreBinaryState(StreamIn &inStream)
- {
- ConstraintSettings::RestoreBinaryState(inStream);
- inStream.Read(mSpace);
- inStream.Read(mPoint1);
- inStream.Read(mTwistAxis1);
- inStream.Read(mPoint2);
- inStream.Read(mTwistAxis2);
- inStream.Read(mHalfConeAngle);
- }
- TwoBodyConstraint *ConeConstraintSettings::Create(Body &inBody1, Body &inBody2) const
- {
- return new ConeConstraint(inBody1, inBody2, *this);
- }
- ConeConstraint::ConeConstraint(Body &inBody1, Body &inBody2, const ConeConstraintSettings &inSettings) :
- TwoBodyConstraint(inBody1, inBody2, inSettings),
- mLocalSpacePosition1(inSettings.mPoint1),
- mLocalSpacePosition2(inSettings.mPoint2),
- mLocalSpaceTwistAxis1(inSettings.mTwistAxis1),
- mLocalSpaceTwistAxis2(inSettings.mTwistAxis2)
- {
- // Store limits
- SetHalfConeAngle(inSettings.mHalfConeAngle);
- // Initialize rotation axis to perpendicular of twist axis in case the angle between the twist axis is 0 in the first frame
- mWorldSpaceRotationAxis = inSettings.mTwistAxis1.GetNormalizedPerpendicular();
- if (inSettings.mSpace == EConstraintSpace::WorldSpace)
- {
- // If all properties were specified in world space, take them to local space now
- Mat44 inv_transform1 = inBody1.GetInverseCenterOfMassTransform();
- mLocalSpacePosition1 = inv_transform1 * mLocalSpacePosition1;
- mLocalSpaceTwistAxis1 = inv_transform1.Multiply3x3(mLocalSpaceTwistAxis1);
- Mat44 inv_transform2 = inBody2.GetInverseCenterOfMassTransform();
- mLocalSpacePosition2 = inv_transform2 * mLocalSpacePosition2;
- mLocalSpaceTwistAxis2 = inv_transform2.Multiply3x3(mLocalSpaceTwistAxis2);
- }
- else
- {
- // If they were in local space, we need to take the initial rotation axis to world space
- mWorldSpaceRotationAxis = inBody1.GetRotation() * mWorldSpaceRotationAxis;
- }
- }
- void ConeConstraint::CalculateRotationConstraintProperties(float inDeltaTime, Mat44Arg inRotation1, Mat44Arg inRotation2)
- {
- // Rotation is along the cross product of both twist axis
- Vec3 twist1 = inRotation1.Multiply3x3(mLocalSpaceTwistAxis1);
- Vec3 twist2 = inRotation2.Multiply3x3(mLocalSpaceTwistAxis2);
- // Calculate dot product between twist axis, if it's smaller than the cone angle we need to correct
- mCosTheta = twist1.Dot(twist2);
- if (mCosTheta < mCosHalfConeAngle)
- {
- // Rotation axis is defined by the two twist axis
- Vec3 rot_axis = twist2.Cross(twist1);
- // If we can't find a rotation axis because the twist is too small, we'll use last frame's rotation axis
- float len = rot_axis.Length();
- if (len > 0.0f)
- mWorldSpaceRotationAxis = rot_axis / len;
- mAngleConstraintPart.CalculateConstraintProperties(inDeltaTime, *mBody1, *mBody2, mWorldSpaceRotationAxis);
- }
- else
- mAngleConstraintPart.Deactivate();
- }
- void ConeConstraint::SetupVelocityConstraint(float inDeltaTime)
- {
- Mat44 rotation1 = Mat44::sRotation(mBody1->GetRotation());
- Mat44 rotation2 = Mat44::sRotation(mBody2->GetRotation());
- mPointConstraintPart.CalculateConstraintProperties(*mBody1, rotation1, mLocalSpacePosition1, *mBody2, rotation2, mLocalSpacePosition2);
- CalculateRotationConstraintProperties(inDeltaTime, rotation1, rotation2);
- }
- void ConeConstraint::WarmStartVelocityConstraint(float inWarmStartImpulseRatio)
- {
- // Warm starting: Apply previous frame impulse
- mPointConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
- mAngleConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
- }
- bool ConeConstraint::SolveVelocityConstraint(float inDeltaTime)
- {
- bool pos = mPointConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
- bool rot = false;
- if (mAngleConstraintPart.IsActive())
- rot = mAngleConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2, mWorldSpaceRotationAxis, 0, FLT_MAX);
- return pos || rot;
- }
- bool ConeConstraint::SolvePositionConstraint(float inDeltaTime, float inBaumgarte)
- {
- mPointConstraintPart.CalculateConstraintProperties(*mBody1, Mat44::sRotation(mBody1->GetRotation()), mLocalSpacePosition1, *mBody2, Mat44::sRotation(mBody2->GetRotation()), mLocalSpacePosition2);
- bool pos = mPointConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, inBaumgarte);
- bool rot = false;
- CalculateRotationConstraintProperties(inDeltaTime, Mat44::sRotation(mBody1->GetRotation()), Mat44::sRotation(mBody2->GetRotation()));
- if (mAngleConstraintPart.IsActive())
- rot = mAngleConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, mCosTheta - mCosHalfConeAngle, inBaumgarte);
- return pos || rot;
- }
- #ifdef JPH_DEBUG_RENDERER
- void ConeConstraint::DrawConstraint(DebugRenderer *inRenderer) const
- {
- Mat44 transform1 = mBody1->GetCenterOfMassTransform();
- Mat44 transform2 = mBody2->GetCenterOfMassTransform();
- Vec3 p1 = transform1 * mLocalSpacePosition1;
- Vec3 p2 = transform2 * mLocalSpacePosition2;
- // Draw constraint
- inRenderer->DrawMarker(p1, Color::sRed, 0.1f);
- inRenderer->DrawMarker(p2, Color::sGreen, 0.1f);
- // Draw twist axis
- inRenderer->DrawLine(p1, p1 + mDrawConstraintSize * transform1.Multiply3x3(mLocalSpaceTwistAxis1), Color::sRed);
- inRenderer->DrawLine(p2, p2 + mDrawConstraintSize * transform2.Multiply3x3(mLocalSpaceTwistAxis2), Color::sGreen);
- }
- void ConeConstraint::DrawConstraintLimits(DebugRenderer *inRenderer) const
- {
- // Get constraint properties in world space
- Mat44 transform1 = mBody1->GetCenterOfMassTransform();
- Vec3 position1 = transform1 * mLocalSpacePosition1;
- Vec3 twist_axis1 = transform1.Multiply3x3(mLocalSpaceTwistAxis1);
- Vec3 normal_axis1 = transform1.Multiply3x3(mLocalSpaceTwistAxis1.GetNormalizedPerpendicular());
- inRenderer->DrawOpenCone(position1, twist_axis1, normal_axis1, ACos(mCosHalfConeAngle), mDrawConstraintSize * mCosHalfConeAngle, Color::sPurple, DebugRenderer::ECastShadow::Off);
- }
- #endif // JPH_DEBUG_RENDERER
- void ConeConstraint::SaveState(StateRecorder &inStream) const
- {
- TwoBodyConstraint::SaveState(inStream);
- mPointConstraintPart.SaveState(inStream);
- mAngleConstraintPart.SaveState(inStream);
- inStream.Write(mWorldSpaceRotationAxis); // When twist is too small, the rotation is used from last frame so we need to store it
- }
- void ConeConstraint::RestoreState(StateRecorder &inStream)
- {
- TwoBodyConstraint::RestoreState(inStream);
- mPointConstraintPart.RestoreState(inStream);
- mAngleConstraintPart.RestoreState(inStream);
- inStream.Read(mWorldSpaceRotationAxis);
- }
- Ref<ConstraintSettings> ConeConstraint::GetConstraintSettings() const
- {
- ConeConstraintSettings *settings = new ConeConstraintSettings;
- ToConstraintSettings(*settings);
- settings->mSpace = EConstraintSpace::LocalToBodyCOM;
- settings->mPoint1 = mLocalSpacePosition1;
- settings->mTwistAxis1 = mLocalSpaceTwistAxis1;
- settings->mPoint2 = mLocalSpacePosition2;
- settings->mTwistAxis2 = mLocalSpaceTwistAxis2;
- settings->mHalfConeAngle = ACos(mCosHalfConeAngle);
- return settings;
- }
- Mat44 ConeConstraint::GetConstraintToBody1Matrix() const
- {
- Vec3 perp = mLocalSpaceTwistAxis1.GetNormalizedPerpendicular();
- Vec3 perp2 = mLocalSpaceTwistAxis1.Cross(perp);
- return Mat44(Vec4(mLocalSpaceTwistAxis1, 0), Vec4(perp, 0), Vec4(perp2, 0), Vec4(mLocalSpacePosition1, 1));
- }
- Mat44 ConeConstraint::GetConstraintToBody2Matrix() const
- {
- // Note: Incorrect in rotation around the twist axis (the perpendicular does not match that of body 1),
- // this should not matter as we're not limiting rotation around the twist axis.
- Vec3 perp = mLocalSpaceTwistAxis2.GetNormalizedPerpendicular();
- Vec3 perp2 = mLocalSpaceTwistAxis2.Cross(perp);
- return Mat44(Vec4(mLocalSpaceTwistAxis2, 0), Vec4(perp, 0), Vec4(perp2, 0), Vec4(mLocalSpacePosition2, 1));
- }
- JPH_NAMESPACE_END
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