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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/Physics/Constraints/TwoBodyConstraint.h>
- #include <Jolt/Physics/Constraints/ConstraintPart/GearConstraintPart.h>
- JPH_NAMESPACE_BEGIN
- /// Gear constraint settings
- class GearConstraintSettings final : public TwoBodyConstraintSettings
- {
- public:
- JPH_DECLARE_SERIALIZABLE_VIRTUAL(GearConstraintSettings)
- // See: ConstraintSettings::SaveBinaryState
- virtual void SaveBinaryState(StreamOut &inStream) const override;
- /// Create an an instance of this constraint.
- virtual TwoBodyConstraint * Create(Body &inBody1, Body &inBody2) const override;
- /// Defines the ratio between the rotation of both gears
- /// The ratio is defined as: Gear1Rotation(t) = -ratio * Gear2Rotation(t)
- /// @param inNumTeethGear1 Number of teeth that body 1 has
- /// @param inNumTeethGear2 Number of teeth that body 2 has
- void SetRatio(int inNumTeethGear1, int inNumTeethGear2)
- {
- mRatio = float(inNumTeethGear2) / float(inNumTeethGear1);
- }
- /// This determines in which space the constraint is setup, all properties below should be in the specified space
- EConstraintSpace mSpace = EConstraintSpace::WorldSpace;
- /// Body 1 constraint reference frame (space determined by mSpace).
- Vec3 mHingeAxis1 = Vec3::sAxisX();
-
- /// Body 2 constraint reference frame (space determined by mSpace)
- Vec3 mHingeAxis2 = Vec3::sAxisX();
- /// Ratio between both gears, see SetRatio.
- float mRatio = 1.0f;
- protected:
- // See: ConstraintSettings::RestoreBinaryState
- virtual void RestoreBinaryState(StreamIn &inStream) override;
- };
- /// A gear constraint constrains the rotation of body1 to the rotation of body 2 using a gear.
- /// Note that this constraint needs to be used in conjunction with a two hinge constraints.
- class GearConstraint final : public TwoBodyConstraint
- {
- public:
- JPH_OVERRIDE_NEW_DELETE
- /// Construct gear constraint
- GearConstraint(Body &inBody1, Body &inBody2, const GearConstraintSettings &inSettings);
- // Generic interface of a constraint
- virtual EConstraintSubType GetSubType() const override { return EConstraintSubType::Gear; }
- virtual void SetupVelocityConstraint(float inDeltaTime) override;
- virtual void WarmStartVelocityConstraint(float inWarmStartImpulseRatio) override;
- virtual bool SolveVelocityConstraint(float inDeltaTime) override;
- virtual bool SolvePositionConstraint(float inDeltaTime, float inBaumgarte) override;
- #ifdef JPH_DEBUG_RENDERER
- virtual void DrawConstraint(DebugRenderer *inRenderer) const override;
- #endif // JPH_DEBUG_RENDERER
- virtual void SaveState(StateRecorder &inStream) const override;
- virtual void RestoreState(StateRecorder &inStream) override;
- virtual Ref<ConstraintSettings> GetConstraintSettings() const override;
- // See: TwoBodyConstraint
- virtual Mat44 GetConstraintToBody1Matrix() const override;
- virtual Mat44 GetConstraintToBody2Matrix() const override;
- /// The constraints that constrain both gears (2 hinges), optional and used to calculate the rotation error and fix numerical drift.
- void SetConstraints(const Constraint *inGear1, const Constraint *inGear2) { mGear1Constraint = inGear1; mGear2Constraint = inGear2; }
- ///@name Get Lagrange multiplier from last physics update (relates to how much force/torque was applied to satisfy the constraint)
- inline float GetTotalLambda() const { return mGearConstraintPart.GetTotalLambda(); }
- private:
- // Internal helper function to calculate the values below
- void CalculateConstraintProperties(Mat44Arg inRotation1, Mat44Arg inRotation2);
- // CONFIGURATION PROPERTIES FOLLOW
- // Local space hinge axis for body 1
- Vec3 mLocalSpaceHingeAxis1;
- // Local space hinge axis for body 2
- Vec3 mLocalSpaceHingeAxis2;
- // Ratio between gear 1 and 2
- float mRatio;
- // The constraints that constrain both gears (2 hinges), optional and used to calculate the rotation error and fix numerical drift.
- RefConst<Constraint> mGear1Constraint;
- RefConst<Constraint> mGear2Constraint;
- // RUN TIME PROPERTIES FOLLOW
- // World space hinge axis for body 1
- Vec3 mWorldSpaceHingeAxis1;
- // World space hinge axis for body 2
- Vec3 mWorldSpaceHingeAxis2;
- // The constraint parts
- GearConstraintPart mGearConstraintPart;
- };
- JPH_NAMESPACE_END
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