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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <Jolt/Jolt.h>
- #include <Jolt/Physics/Constraints/HingeConstraint.h>
- #include <Jolt/Physics/Constraints/ConstraintPart/RotationEulerConstraintPart.h>
- #include <Jolt/Physics/Body/Body.h>
- #include <Jolt/ObjectStream/TypeDeclarations.h>
- #include <Jolt/Core/StreamIn.h>
- #include <Jolt/Core/StreamOut.h>
- #ifdef JPH_DEBUG_RENDERER
- #include <Jolt/Renderer/DebugRenderer.h>
- #endif // JPH_DEBUG_RENDERER
- JPH_NAMESPACE_BEGIN
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(HingeConstraintSettings)
- {
- JPH_ADD_BASE_CLASS(HingeConstraintSettings, TwoBodyConstraintSettings)
- JPH_ADD_ENUM_ATTRIBUTE(HingeConstraintSettings, mSpace)
- JPH_ADD_ATTRIBUTE(HingeConstraintSettings, mPoint1)
- JPH_ADD_ATTRIBUTE(HingeConstraintSettings, mHingeAxis1)
- JPH_ADD_ATTRIBUTE(HingeConstraintSettings, mNormalAxis1)
- JPH_ADD_ATTRIBUTE(HingeConstraintSettings, mPoint2)
- JPH_ADD_ATTRIBUTE(HingeConstraintSettings, mHingeAxis2)
- JPH_ADD_ATTRIBUTE(HingeConstraintSettings, mNormalAxis2)
- JPH_ADD_ATTRIBUTE(HingeConstraintSettings, mLimitsMin)
- JPH_ADD_ATTRIBUTE(HingeConstraintSettings, mLimitsMax)
- JPH_ADD_ATTRIBUTE(HingeConstraintSettings, mMaxFrictionTorque)
- JPH_ADD_ATTRIBUTE(HingeConstraintSettings, mMotorSettings)
- }
- void HingeConstraintSettings::SaveBinaryState(StreamOut &inStream) const
- {
- ConstraintSettings::SaveBinaryState(inStream);
- inStream.Write(mSpace);
- inStream.Write(mPoint1);
- inStream.Write(mHingeAxis1);
- inStream.Write(mNormalAxis1);
- inStream.Write(mPoint2);
- inStream.Write(mHingeAxis2);
- inStream.Write(mNormalAxis2);
- inStream.Write(mLimitsMin);
- inStream.Write(mLimitsMax);
- inStream.Write(mMaxFrictionTorque);
- mMotorSettings.SaveBinaryState(inStream);
- }
- void HingeConstraintSettings::RestoreBinaryState(StreamIn &inStream)
- {
- ConstraintSettings::RestoreBinaryState(inStream);
- inStream.Read(mSpace);
- inStream.Read(mPoint1);
- inStream.Read(mHingeAxis1);
- inStream.Read(mNormalAxis1);
- inStream.Read(mPoint2);
- inStream.Read(mHingeAxis2);
- inStream.Read(mNormalAxis2);
- inStream.Read(mLimitsMin);
- inStream.Read(mLimitsMax);
- inStream.Read(mMaxFrictionTorque);
- mMotorSettings.RestoreBinaryState(inStream);}
- TwoBodyConstraint *HingeConstraintSettings::Create(Body &inBody1, Body &inBody2) const
- {
- return new HingeConstraint(inBody1, inBody2, *this);
- }
- HingeConstraint::HingeConstraint(Body &inBody1, Body &inBody2, const HingeConstraintSettings &inSettings) :
- TwoBodyConstraint(inBody1, inBody2, inSettings),
- mLocalSpacePosition1(inSettings.mPoint1),
- mLocalSpacePosition2(inSettings.mPoint2),
- mLocalSpaceHingeAxis1(inSettings.mHingeAxis1),
- mLocalSpaceHingeAxis2(inSettings.mHingeAxis2),
- mLocalSpaceNormalAxis1(inSettings.mNormalAxis1),
- mLocalSpaceNormalAxis2(inSettings.mNormalAxis2),
- mMaxFrictionTorque(inSettings.mMaxFrictionTorque),
- mMotorSettings(inSettings.mMotorSettings)
- {
- // Store limits
- JPH_ASSERT(inSettings.mLimitsMin != inSettings.mLimitsMax, "Better use a fixed constraint in this case");
- SetLimits(inSettings.mLimitsMin, inSettings.mLimitsMax);
- // Store inverse of initial rotation from body 1 to body 2 in body 1 space
- mInvInitialOrientation = RotationEulerConstraintPart::sGetInvInitialOrientationXZ(inSettings.mNormalAxis1, inSettings.mHingeAxis1, inSettings.mNormalAxis2, inSettings.mHingeAxis2);
- if (inSettings.mSpace == EConstraintSpace::WorldSpace)
- {
- // If all properties were specified in world space, take them to local space now
- Mat44 inv_transform1 = inBody1.GetInverseCenterOfMassTransform();
- mLocalSpacePosition1 = inv_transform1 * mLocalSpacePosition1;
- mLocalSpaceHingeAxis1 = inv_transform1.Multiply3x3(mLocalSpaceHingeAxis1).Normalized();
- mLocalSpaceNormalAxis1 = inv_transform1.Multiply3x3(mLocalSpaceNormalAxis1).Normalized();
- Mat44 inv_transform2 = inBody2.GetInverseCenterOfMassTransform();
- mLocalSpacePosition2 = inv_transform2 * mLocalSpacePosition2;
- mLocalSpaceHingeAxis2 = inv_transform2.Multiply3x3(mLocalSpaceHingeAxis2).Normalized();
- mLocalSpaceNormalAxis2 = inv_transform2.Multiply3x3(mLocalSpaceNormalAxis2).Normalized();
- // Constraints were specified in world space, so we should have replaced c1 with q10^-1 c1 and c2 with q20^-1 c2
- // => r0^-1 = (q20^-1 c2) (q10^-1 c1)^1 = q20^-1 (c2 c1^-1) q10
- mInvInitialOrientation = inBody2.GetRotation().Conjugated() * mInvInitialOrientation * inBody1.GetRotation();
- }
- }
- float HingeConstraint::GetCurrentAngle() const
- {
- // See: CalculateA1AndTheta
- Quat rotation1 = mBody1->GetRotation();
- Quat diff = mBody2->GetRotation() * mInvInitialOrientation * rotation1.Conjugated();
- return diff.GetRotationAngle(rotation1 * mLocalSpaceHingeAxis1);
- }
- void HingeConstraint::SetLimits(float inLimitsMin, float inLimitsMax)
- {
- JPH_ASSERT(inLimitsMin <= 0.0f && inLimitsMin >= -JPH_PI);
- JPH_ASSERT(inLimitsMax >= 0.0f && inLimitsMax <= JPH_PI);
- mLimitsMin = inLimitsMin;
- mLimitsMax = inLimitsMax;
- mHasLimits = mLimitsMin > -JPH_PI && mLimitsMax < JPH_PI;
- }
- void HingeConstraint::CalculateA1AndTheta()
- {
- if (mHasLimits || mMotorState != EMotorState::Off || mMaxFrictionTorque > 0.0f)
- {
- Quat rotation1 = mBody1->GetRotation();
- // Calculate relative rotation in world space
- //
- // The rest rotation is:
- //
- // q2 = q1 r0
- //
- // But the actual rotation is
- //
- // q2 = diff q1 r0
- // <=> diff = q2 r0^-1 q1^-1
- //
- // Where:
- // q1 = current rotation of body 1
- // q2 = current rotation of body 2
- // diff = relative rotation in world space
- Quat diff = mBody2->GetRotation() * mInvInitialOrientation * rotation1.Conjugated();
- // Calculate hinge axis in world space
- mA1 = rotation1 * mLocalSpaceHingeAxis1;
- // Get rotation angle around the hinge axis
- mTheta = diff.GetRotationAngle(mA1);
- }
- }
- void HingeConstraint::CalculateRotationLimitsConstraintProperties(float inDeltaTime)
- {
- // Apply constraint if outside of limits
- if (mHasLimits && (mTheta <= mLimitsMin || mTheta >= mLimitsMax))
- mRotationLimitsConstraintPart.CalculateConstraintProperties(inDeltaTime, *mBody1, *mBody2, mA1);
- else
- mRotationLimitsConstraintPart.Deactivate();
- }
- void HingeConstraint::CalculateMotorConstraintProperties(float inDeltaTime)
- {
- switch (mMotorState)
- {
- case EMotorState::Off:
- if (mMaxFrictionTorque > 0.0f)
- mMotorConstraintPart.CalculateConstraintProperties(inDeltaTime, *mBody1, *mBody2, mA1);
- else
- mMotorConstraintPart.Deactivate();
- break;
- case EMotorState::Velocity:
- mMotorConstraintPart.CalculateConstraintProperties(inDeltaTime, *mBody1, *mBody2, mA1, -mTargetAngularVelocity);
- break;
- case EMotorState::Position:
- mMotorConstraintPart.CalculateConstraintProperties(inDeltaTime, *mBody1, *mBody2, mA1, 0.0f, CenterAngleAroundZero(mTheta - mTargetAngle), mMotorSettings.mFrequency, mMotorSettings.mDamping);
- break;
- }
- }
- void HingeConstraint::SetupVelocityConstraint(float inDeltaTime)
- {
- // Cache constraint values that are valid until the bodies move
- Mat44 rotation1 = Mat44::sRotation(mBody1->GetRotation());
- Mat44 rotation2 = Mat44::sRotation(mBody2->GetRotation());
- mPointConstraintPart.CalculateConstraintProperties(*mBody1, rotation1, mLocalSpacePosition1, *mBody2, rotation2, mLocalSpacePosition2);
- mRotationConstraintPart.CalculateConstraintProperties(*mBody1, rotation1, rotation1.Multiply3x3(mLocalSpaceHingeAxis1), *mBody2, rotation2, rotation2.Multiply3x3(mLocalSpaceHingeAxis2));
- CalculateA1AndTheta();
- CalculateRotationLimitsConstraintProperties(inDeltaTime);
- CalculateMotorConstraintProperties(inDeltaTime);
- }
- void HingeConstraint::WarmStartVelocityConstraint(float inWarmStartImpulseRatio)
- {
- // Warm starting: Apply previous frame impulse
- mMotorConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
- mPointConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
- mRotationConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
- mRotationLimitsConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
- }
- float HingeConstraint::GetSmallestAngleToLimit() const
- {
- float dist_to_min = CenterAngleAroundZero(mTheta - mLimitsMin);
- float dist_to_max = CenterAngleAroundZero(mTheta - mLimitsMax);
- return abs(dist_to_min) < abs(dist_to_max)? dist_to_min : dist_to_max;
- }
- bool HingeConstraint::SolveVelocityConstraint(float inDeltaTime)
- {
- // Solve motor
- bool motor = false;
- if (mMotorConstraintPart.IsActive())
- {
- switch (mMotorState)
- {
- case EMotorState::Off:
- {
- float max_lambda = mMaxFrictionTorque * inDeltaTime;
- motor = mMotorConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2, mA1, -max_lambda, max_lambda);
- break;
- }
- case EMotorState::Velocity:
- case EMotorState::Position:
- motor = mMotorConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2, mA1, inDeltaTime * mMotorSettings.mMinTorqueLimit, inDeltaTime * mMotorSettings.mMaxTorqueLimit);
- break;
- }
- }
- // Solve point constraint
- bool pos = mPointConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
- // Solve rotation constraint
- bool rot = mRotationConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
- // Solve rotation limits
- bool limit = false;
- if (mRotationLimitsConstraintPart.IsActive())
- {
- if (GetSmallestAngleToLimit() < 0.0f)
- limit = mRotationLimitsConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2, mA1, 0, FLT_MAX);
- else
- limit = mRotationLimitsConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2, mA1, -FLT_MAX, 0);
- }
- return motor || pos || rot || limit;
- }
- bool HingeConstraint::SolvePositionConstraint(float inDeltaTime, float inBaumgarte)
- {
- // Motor operates on velocities only, don't call SolvePositionConstraint
- // Solve point constraint
- mPointConstraintPart.CalculateConstraintProperties(*mBody1, Mat44::sRotation(mBody1->GetRotation()), mLocalSpacePosition1, *mBody2, Mat44::sRotation(mBody2->GetRotation()), mLocalSpacePosition2);
- bool pos = mPointConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, inBaumgarte);
- // Solve rotation constraint
- Mat44 rotation1 = Mat44::sRotation(mBody1->GetRotation()); // Note that previous call to GetRotation() is out of date since the rotation has changed
- Mat44 rotation2 = Mat44::sRotation(mBody2->GetRotation());
- mRotationConstraintPart.CalculateConstraintProperties(*mBody1, rotation1, rotation1.Multiply3x3(mLocalSpaceHingeAxis1), *mBody2, rotation2, rotation2.Multiply3x3(mLocalSpaceHingeAxis2));
- bool rot = mRotationConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, inBaumgarte);
- // Solve rotation limits
- bool limit = false;
- CalculateA1AndTheta();
- CalculateRotationLimitsConstraintProperties(inDeltaTime);
- if (mRotationLimitsConstraintPart.IsActive())
- limit = mRotationLimitsConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, GetSmallestAngleToLimit(), inBaumgarte);
- return pos || rot || limit;
- }
- #ifdef JPH_DEBUG_RENDERER
- void HingeConstraint::DrawConstraint(DebugRenderer *inRenderer) const
- {
- Mat44 transform1 = mBody1->GetCenterOfMassTransform();
- Mat44 transform2 = mBody2->GetCenterOfMassTransform();
- // Draw constraint
- Vec3 constraint_pos1 = transform1 * mLocalSpacePosition1;
- inRenderer->DrawMarker(constraint_pos1, Color::sRed, 0.1f);
- inRenderer->DrawLine(constraint_pos1, transform1 * (mLocalSpacePosition1 + mDrawConstraintSize * mLocalSpaceHingeAxis1), Color::sRed);
- Vec3 constraint_pos2 = transform2 * mLocalSpacePosition2;
- inRenderer->DrawMarker(constraint_pos2, Color::sGreen, 0.1f);
- inRenderer->DrawLine(constraint_pos2, transform2 * (mLocalSpacePosition2 + mDrawConstraintSize * mLocalSpaceHingeAxis2), Color::sGreen);
- inRenderer->DrawLine(constraint_pos2, transform2 * (mLocalSpacePosition2 + mDrawConstraintSize * mLocalSpaceNormalAxis2), Color::sWhite);
- }
- void HingeConstraint::DrawConstraintLimits(DebugRenderer *inRenderer) const
- {
- if (mHasLimits && mLimitsMax > mLimitsMin)
- {
- // Get constraint properties in world space
- Mat44 transform1 = mBody1->GetCenterOfMassTransform();
- Vec3 position1 = transform1 * mLocalSpacePosition1;
- Vec3 hinge_axis1 = transform1.Multiply3x3(mLocalSpaceHingeAxis1);
- Vec3 normal_axis1 = transform1.Multiply3x3(mLocalSpaceNormalAxis1);
- inRenderer->DrawPie(position1, mDrawConstraintSize, hinge_axis1, normal_axis1, mLimitsMin, mLimitsMax, Color::sPurple, DebugRenderer::ECastShadow::Off);
- }
- }
- #endif // JPH_DEBUG_RENDERER
- void HingeConstraint::SaveState(StateRecorder &inStream) const
- {
- TwoBodyConstraint::SaveState(inStream);
- mMotorConstraintPart.SaveState(inStream);
- mRotationConstraintPart.SaveState(inStream);
- mPointConstraintPart.SaveState(inStream);
- mRotationLimitsConstraintPart.SaveState(inStream);
- inStream.Write(mMotorState);
- inStream.Write(mTargetAngularVelocity);
- inStream.Write(mTargetAngle);
- }
- void HingeConstraint::RestoreState(StateRecorder &inStream)
- {
- TwoBodyConstraint::RestoreState(inStream);
- mMotorConstraintPart.RestoreState(inStream);
- mRotationConstraintPart.RestoreState(inStream);
- mPointConstraintPart.RestoreState(inStream);
- mRotationLimitsConstraintPart.RestoreState(inStream);
- inStream.Read(mMotorState);
- inStream.Read(mTargetAngularVelocity);
- inStream.Read(mTargetAngle);
- }
- Ref<ConstraintSettings> HingeConstraint::GetConstraintSettings() const
- {
- HingeConstraintSettings *settings = new HingeConstraintSettings;
- ToConstraintSettings(*settings);
- settings->mSpace = EConstraintSpace::LocalToBodyCOM;
- settings->mPoint1 = mLocalSpacePosition1;
- settings->mHingeAxis1 = mLocalSpaceHingeAxis1;
- settings->mNormalAxis1 = mLocalSpaceNormalAxis1;
- settings->mPoint2 = mLocalSpacePosition2;
- settings->mHingeAxis2 = mLocalSpaceHingeAxis2;
- settings->mNormalAxis2 = mLocalSpaceNormalAxis2;
- settings->mLimitsMin = mLimitsMin;
- settings->mLimitsMax = mLimitsMax;
- settings->mMaxFrictionTorque = mMaxFrictionTorque;
- settings->mMotorSettings = mMotorSettings;
- return settings;
- }
- Mat44 HingeConstraint::GetConstraintToBody1Matrix() const
- {
- return Mat44(Vec4(mLocalSpaceHingeAxis1, 0), Vec4(mLocalSpaceNormalAxis1, 0), Vec4(mLocalSpaceHingeAxis1.Cross(mLocalSpaceNormalAxis1), 0), Vec4(mLocalSpacePosition1, 1));
- }
- Mat44 HingeConstraint::GetConstraintToBody2Matrix() const
- {
- return Mat44(Vec4(mLocalSpaceHingeAxis2, 0), Vec4(mLocalSpaceNormalAxis2, 0), Vec4(mLocalSpaceHingeAxis2.Cross(mLocalSpaceNormalAxis2), 0), Vec4(mLocalSpacePosition2, 1));
- }
- JPH_NAMESPACE_END
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