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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/Core/Reference.h>
- #include <Jolt/Core/Result.h>
- #include <Jolt/ObjectStream/SerializableObject.h>
- JPH_NAMESPACE_BEGIN
- class StreamIn;
- class StreamOut;
- #ifdef JPH_DEBUG_RENDERER
- class DebugRenderer;
- #endif // JPH_DEBUG_RENDERER
- /// The path for a path constraint. It allows attaching two bodies to each other while giving the second body the freedom to move along a path relative to the first.
- class PathConstraintPath : public SerializableObject, public RefTarget<PathConstraintPath>
- {
- public:
- JPH_DECLARE_SERIALIZABLE_ABSTRACT(PathConstraintPath)
- using PathResult = Result<Ref<PathConstraintPath>>;
- /// Virtual destructor to ensure that derived types get their destructors called
- virtual ~PathConstraintPath() override = default;
- /// Gets the max fraction along the path. I.e. sort of the length of the path.
- virtual float GetPathMaxFraction() const = 0;
- /// Get the globally closest point on the curve (Could be slow!)
- /// @param inPosition Position to find closest point for
- /// @return Fraction of closest point along the path
- virtual float GetClosestPoint(Vec3Arg inPosition) const = 0;
- /// Given the fraction along the path, get the point, tangent and normal.
- /// @param inFraction Fraction along the path [0, GetPathMaxFraction()].
- /// @param outPathPosition Returns the closest position to inSearchPosition on the path.
- /// @param outPathTangent Returns the tangent to the path at outPathPosition (the vector that follows the direction of the path)
- /// @param outPathNormal Return the normal to the path at outPathPosition (a vector that's perpendicular to outPathTangent)
- /// @param outPathBinormal Returns the binormal to the path at outPathPosition (a vector so that normal cross tangent = binormal)
- virtual void GetPointOnPath(float inFraction, Vec3 &outPathPosition, Vec3 &outPathTangent, Vec3 &outPathNormal, Vec3 &outPathBinormal) const = 0;
- /// If the path is looping or not. If a path is looping, the first and last point are automatically connected to eachother. They should not be the same points.
- void SetIsLooping(bool inIsLooping) { mIsLooping = inIsLooping; }
- bool IsLooping() const { return mIsLooping; }
- #ifdef JPH_DEBUG_RENDERER
- /// Draw the path relative to inBaseTransform. Used for debug purposes.
- void DrawPath(DebugRenderer *inRenderer, Mat44Arg inBaseTransform) const;
- #endif // JPH_DEBUG_RENDERER
- /// Saves the contents of the path in binary form to inStream.
- virtual void SaveBinaryState(StreamOut &inStream) const;
- /// Creates a Shape of the correct type and restores its contents from the binary stream inStream.
- static PathResult sRestoreFromBinaryState(StreamIn &inStream);
- protected:
- /// This function should not be called directly, it is used by sRestoreFromBinaryState.
- virtual void RestoreBinaryState(StreamIn &inStream);
- private:
- /// If the path is looping or not. If a path is looping, the first and last point are automatically connected to eachother. They should not be the same points.
- bool mIsLooping = false;
- };
- JPH_NAMESPACE_END
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