PointConstraint.cpp 4.3 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #include <Jolt/Jolt.h>
  4. #include <Jolt/Physics/Constraints/PointConstraint.h>
  5. #include <Jolt/Physics/Body/Body.h>
  6. #include <Jolt/ObjectStream/TypeDeclarations.h>
  7. #include <Jolt/Core/StreamIn.h>
  8. #include <Jolt/Core/StreamOut.h>
  9. #ifdef JPH_DEBUG_RENDERER
  10. #include <Jolt/Renderer/DebugRenderer.h>
  11. #endif // JPH_DEBUG_RENDERER
  12. JPH_NAMESPACE_BEGIN
  13. JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(PointConstraintSettings)
  14. {
  15. JPH_ADD_BASE_CLASS(PointConstraintSettings, TwoBodyConstraintSettings)
  16. JPH_ADD_ENUM_ATTRIBUTE(PointConstraintSettings, mSpace)
  17. JPH_ADD_ATTRIBUTE(PointConstraintSettings, mPoint1)
  18. JPH_ADD_ATTRIBUTE(PointConstraintSettings, mPoint2)
  19. }
  20. void PointConstraintSettings::SaveBinaryState(StreamOut &inStream) const
  21. {
  22. ConstraintSettings::SaveBinaryState(inStream);
  23. inStream.Write(mSpace);
  24. inStream.Write(mPoint1);
  25. inStream.Write(mPoint2);
  26. }
  27. void PointConstraintSettings::RestoreBinaryState(StreamIn &inStream)
  28. {
  29. ConstraintSettings::RestoreBinaryState(inStream);
  30. inStream.Read(mSpace);
  31. inStream.Read(mPoint1);
  32. inStream.Read(mPoint2);
  33. }
  34. TwoBodyConstraint *PointConstraintSettings::Create(Body &inBody1, Body &inBody2) const
  35. {
  36. return new PointConstraint(inBody1, inBody2, *this);
  37. }
  38. PointConstraint::PointConstraint(Body &inBody1, Body &inBody2, const PointConstraintSettings &inSettings) :
  39. TwoBodyConstraint(inBody1, inBody2, inSettings),
  40. mLocalSpacePosition1(inSettings.mPoint1),
  41. mLocalSpacePosition2(inSettings.mPoint2)
  42. {
  43. if (inSettings.mSpace == EConstraintSpace::WorldSpace)
  44. {
  45. // If all properties were specified in world space, take them to local space now
  46. mLocalSpacePosition1 = inBody1.GetInverseCenterOfMassTransform() * mLocalSpacePosition1;
  47. mLocalSpacePosition2 = inBody2.GetInverseCenterOfMassTransform() * mLocalSpacePosition2;
  48. }
  49. }
  50. void PointConstraint::SetPoint1(EConstraintSpace inSpace, Vec3Arg inPoint1)
  51. {
  52. mLocalSpacePosition1 = inPoint1;
  53. if (inSpace == EConstraintSpace::WorldSpace)
  54. mLocalSpacePosition1 = mBody1->GetInverseCenterOfMassTransform() * mLocalSpacePosition1;
  55. }
  56. void PointConstraint::SetPoint2(EConstraintSpace inSpace, Vec3Arg inPoint2)
  57. {
  58. mLocalSpacePosition2 = inPoint2;
  59. if (inSpace == EConstraintSpace::WorldSpace)
  60. mLocalSpacePosition2 = mBody2->GetInverseCenterOfMassTransform() * mLocalSpacePosition2;
  61. }
  62. void PointConstraint::CalculateConstraintProperties()
  63. {
  64. mPointConstraintPart.CalculateConstraintProperties(*mBody1, Mat44::sRotation(mBody1->GetRotation()), mLocalSpacePosition1, *mBody2, Mat44::sRotation(mBody2->GetRotation()), mLocalSpacePosition2);
  65. }
  66. void PointConstraint::SetupVelocityConstraint(float inDeltaTime)
  67. {
  68. CalculateConstraintProperties();
  69. }
  70. void PointConstraint::WarmStartVelocityConstraint(float inWarmStartImpulseRatio)
  71. {
  72. // Warm starting: Apply previous frame impulse
  73. mPointConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
  74. }
  75. bool PointConstraint::SolveVelocityConstraint(float inDeltaTime)
  76. {
  77. return mPointConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
  78. }
  79. bool PointConstraint::SolvePositionConstraint(float inDeltaTime, float inBaumgarte)
  80. {
  81. // Update constraint properties (bodies may have moved)
  82. CalculateConstraintProperties();
  83. return mPointConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, inBaumgarte);
  84. }
  85. #ifdef JPH_DEBUG_RENDERER
  86. void PointConstraint::DrawConstraint(DebugRenderer *inRenderer) const
  87. {
  88. // Draw constraint
  89. inRenderer->DrawMarker(mBody1->GetCenterOfMassTransform() * mLocalSpacePosition1, Color::sRed, 0.1f);
  90. inRenderer->DrawMarker(mBody2->GetCenterOfMassTransform() * mLocalSpacePosition2, Color::sGreen, 0.1f);
  91. }
  92. #endif // JPH_DEBUG_RENDERER
  93. void PointConstraint::SaveState(StateRecorder &inStream) const
  94. {
  95. TwoBodyConstraint::SaveState(inStream);
  96. mPointConstraintPart.SaveState(inStream);
  97. }
  98. void PointConstraint::RestoreState(StateRecorder &inStream)
  99. {
  100. TwoBodyConstraint::RestoreState(inStream);
  101. mPointConstraintPart.RestoreState(inStream);
  102. }
  103. Ref<ConstraintSettings> PointConstraint::GetConstraintSettings() const
  104. {
  105. PointConstraintSettings *settings = new PointConstraintSettings;
  106. ToConstraintSettings(*settings);
  107. settings->mSpace = EConstraintSpace::LocalToBodyCOM;
  108. settings->mPoint1 = mLocalSpacePosition1;
  109. settings->mPoint2 = mLocalSpacePosition2;
  110. return settings;
  111. }
  112. JPH_NAMESPACE_END