PulleyConstraint.cpp 8.1 KB

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  1. // SPDX-FileCopyrightText: 2022 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #include <Jolt/Jolt.h>
  4. #include <Jolt/Physics/Constraints/PulleyConstraint.h>
  5. #include <Jolt/Physics/Body/Body.h>
  6. #include <Jolt/ObjectStream/TypeDeclarations.h>
  7. #include <Jolt/Core/StreamIn.h>
  8. #include <Jolt/Core/StreamOut.h>
  9. #ifdef JPH_DEBUG_RENDERER
  10. #include <Jolt/Renderer/DebugRenderer.h>
  11. #endif // JPH_DEBUG_RENDERER
  12. JPH_NAMESPACE_BEGIN
  13. JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(PulleyConstraintSettings)
  14. {
  15. JPH_ADD_BASE_CLASS(PulleyConstraintSettings, TwoBodyConstraintSettings)
  16. JPH_ADD_ENUM_ATTRIBUTE(PulleyConstraintSettings, mSpace)
  17. JPH_ADD_ATTRIBUTE(PulleyConstraintSettings, mBodyPoint1)
  18. JPH_ADD_ATTRIBUTE(PulleyConstraintSettings, mFixedPoint1)
  19. JPH_ADD_ATTRIBUTE(PulleyConstraintSettings, mBodyPoint2)
  20. JPH_ADD_ATTRIBUTE(PulleyConstraintSettings, mFixedPoint2)
  21. JPH_ADD_ATTRIBUTE(PulleyConstraintSettings, mRatio)
  22. JPH_ADD_ATTRIBUTE(PulleyConstraintSettings, mMinLength)
  23. JPH_ADD_ATTRIBUTE(PulleyConstraintSettings, mMaxLength)
  24. }
  25. void PulleyConstraintSettings::SaveBinaryState(StreamOut &inStream) const
  26. {
  27. ConstraintSettings::SaveBinaryState(inStream);
  28. inStream.Write(mSpace);
  29. inStream.Write(mBodyPoint1);
  30. inStream.Write(mFixedPoint1);
  31. inStream.Write(mBodyPoint2);
  32. inStream.Write(mFixedPoint2);
  33. inStream.Write(mRatio);
  34. inStream.Write(mMinLength);
  35. inStream.Write(mMaxLength);
  36. }
  37. void PulleyConstraintSettings::RestoreBinaryState(StreamIn &inStream)
  38. {
  39. ConstraintSettings::RestoreBinaryState(inStream);
  40. inStream.Read(mSpace);
  41. inStream.Read(mBodyPoint1);
  42. inStream.Read(mFixedPoint1);
  43. inStream.Read(mBodyPoint2);
  44. inStream.Read(mFixedPoint2);
  45. inStream.Read(mRatio);
  46. inStream.Read(mMinLength);
  47. inStream.Read(mMaxLength);
  48. }
  49. TwoBodyConstraint *PulleyConstraintSettings::Create(Body &inBody1, Body &inBody2) const
  50. {
  51. return new PulleyConstraint(inBody1, inBody2, *this);
  52. }
  53. PulleyConstraint::PulleyConstraint(Body &inBody1, Body &inBody2, const PulleyConstraintSettings &inSettings) :
  54. TwoBodyConstraint(inBody1, inBody2, inSettings),
  55. mLocalSpacePosition1(inSettings.mBodyPoint1),
  56. mLocalSpacePosition2(inSettings.mBodyPoint2),
  57. mFixedPosition1(inSettings.mFixedPoint1),
  58. mFixedPosition2(inSettings.mFixedPoint2),
  59. mRatio(inSettings.mRatio),
  60. mMinLength(inSettings.mMinLength),
  61. mMaxLength(inSettings.mMaxLength),
  62. mWorldSpacePosition1(inSettings.mBodyPoint1),
  63. mWorldSpacePosition2(inSettings.mBodyPoint2)
  64. {
  65. if (inSettings.mSpace == EConstraintSpace::WorldSpace)
  66. {
  67. // If all properties were specified in world space, take them to local space now
  68. mLocalSpacePosition1 = inBody1.GetInverseCenterOfMassTransform() * mLocalSpacePosition1;
  69. mLocalSpacePosition2 = inBody2.GetInverseCenterOfMassTransform() * mLocalSpacePosition2;
  70. }
  71. else
  72. {
  73. // If properties were specified in local space, we need to calculate world space positions
  74. mWorldSpacePosition1 = inBody1.GetCenterOfMassTransform() * mWorldSpacePosition1;
  75. mWorldSpacePosition2 = inBody2.GetCenterOfMassTransform() * mWorldSpacePosition2;
  76. }
  77. // Calculate min/max length if it was not provided
  78. float current_length = GetCurrentLength();
  79. if (mMinLength < 0.0f)
  80. mMinLength = current_length;
  81. if (mMaxLength < 0.0f)
  82. mMaxLength = current_length;
  83. // Initialize the normals to a likely valid axis in case the fixed points overlap with the attachment points (most likely the fixed points are above both bodies)
  84. mWorldSpaceNormal1 = mWorldSpaceNormal2 = -Vec3::sAxisY();
  85. }
  86. float PulleyConstraint::CalculatePositionsNormalsAndLength()
  87. {
  88. // Update world space positions (the bodies may have moved)
  89. mWorldSpacePosition1 = mBody1->GetCenterOfMassTransform() * mLocalSpacePosition1;
  90. mWorldSpacePosition2 = mBody2->GetCenterOfMassTransform() * mLocalSpacePosition2;
  91. // Calculate world space normals
  92. Vec3 delta1 = mWorldSpacePosition1 - mFixedPosition1;
  93. float delta1_len = delta1.Length();
  94. if (delta1_len > 0.0f)
  95. mWorldSpaceNormal1 = delta1 / delta1_len;
  96. Vec3 delta2 = mWorldSpacePosition2 - mFixedPosition2;
  97. float delta2_len = delta2.Length();
  98. if (delta2_len > 0.0f)
  99. mWorldSpaceNormal2 = delta2 / delta2_len;
  100. // Calculate length
  101. return delta1_len + mRatio * delta2_len;
  102. }
  103. void PulleyConstraint::CalculateConstraintProperties()
  104. {
  105. // Calculate attachment points relative to COM
  106. Vec3 r1 = mWorldSpacePosition1 - mBody1->GetCenterOfMassPosition();
  107. Vec3 r2 = mWorldSpacePosition2 - mBody2->GetCenterOfMassPosition();
  108. mIndependentAxisConstraintPart.CalculateConstraintProperties(*mBody1, *mBody2, r1, mWorldSpaceNormal1, r2, mWorldSpaceNormal2, mRatio);
  109. }
  110. void PulleyConstraint::SetupVelocityConstraint(float inDeltaTime)
  111. {
  112. // Determine if the constraint is active
  113. float current_length = CalculatePositionsNormalsAndLength();
  114. bool min_length_violation = current_length <= mMinLength;
  115. bool max_length_violation = current_length >= mMaxLength;
  116. if (min_length_violation || max_length_violation)
  117. {
  118. // Determine max lambda based on if the length is too big or small
  119. mMinLambda = max_length_violation? -FLT_MAX : 0.0f;
  120. mMaxLambda = min_length_violation? FLT_MAX : 0.0f;
  121. CalculateConstraintProperties();
  122. }
  123. else
  124. mIndependentAxisConstraintPart.Deactivate();
  125. }
  126. void PulleyConstraint::WarmStartVelocityConstraint(float inWarmStartImpulseRatio)
  127. {
  128. mIndependentAxisConstraintPart.WarmStart(*mBody1, *mBody2, mWorldSpaceNormal1, mWorldSpaceNormal2, mRatio, inWarmStartImpulseRatio);
  129. }
  130. bool PulleyConstraint::SolveVelocityConstraint(float inDeltaTime)
  131. {
  132. if (mIndependentAxisConstraintPart.IsActive())
  133. return mIndependentAxisConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2, mWorldSpaceNormal1, mWorldSpaceNormal2, mRatio, mMinLambda, mMaxLambda);
  134. else
  135. return false;
  136. }
  137. bool PulleyConstraint::SolvePositionConstraint(float inDeltaTime, float inBaumgarte)
  138. {
  139. // Calculate new length (bodies may have changed)
  140. float current_length = CalculatePositionsNormalsAndLength();
  141. float position_error = 0.0f;
  142. if (current_length < mMinLength)
  143. position_error = current_length - mMinLength;
  144. else if (current_length > mMaxLength)
  145. position_error = current_length - mMaxLength;
  146. if (position_error != 0.0f)
  147. {
  148. // Update constraint properties (bodies may have moved)
  149. CalculateConstraintProperties();
  150. return mIndependentAxisConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, mWorldSpaceNormal1, mWorldSpaceNormal2, mRatio, position_error, inBaumgarte);
  151. }
  152. return false;
  153. }
  154. #ifdef JPH_DEBUG_RENDERER
  155. void PulleyConstraint::DrawConstraint(DebugRenderer *inRenderer) const
  156. {
  157. // Color according to length vs min/max length
  158. float current_length = GetCurrentLength();
  159. Color color = Color::sGreen;
  160. if (current_length < mMinLength)
  161. color = Color::sYellow;
  162. else if (current_length > mMaxLength)
  163. color = Color::sRed;
  164. // Draw constraint
  165. inRenderer->DrawLine(mWorldSpacePosition1, mFixedPosition1, color);
  166. inRenderer->DrawLine(mFixedPosition1, mFixedPosition2, color);
  167. inRenderer->DrawLine(mFixedPosition2, mWorldSpacePosition2, color);
  168. // Draw current length
  169. inRenderer->DrawText3D(0.5f * (mFixedPosition1 + mFixedPosition2), StringFormat("%.2f", (double)current_length));
  170. }
  171. #endif // JPH_DEBUG_RENDERER
  172. void PulleyConstraint::SaveState(StateRecorder &inStream) const
  173. {
  174. TwoBodyConstraint::SaveState(inStream);
  175. mIndependentAxisConstraintPart.SaveState(inStream);
  176. inStream.Write(mWorldSpaceNormal1); // When distance to fixed point = 0, the normal is used from last frame so we need to store it
  177. inStream.Write(mWorldSpaceNormal2);
  178. }
  179. void PulleyConstraint::RestoreState(StateRecorder &inStream)
  180. {
  181. TwoBodyConstraint::RestoreState(inStream);
  182. mIndependentAxisConstraintPart.RestoreState(inStream);
  183. inStream.Read(mWorldSpaceNormal1);
  184. inStream.Read(mWorldSpaceNormal2);
  185. }
  186. Ref<ConstraintSettings> PulleyConstraint::GetConstraintSettings() const
  187. {
  188. PulleyConstraintSettings *settings = new PulleyConstraintSettings;
  189. ToConstraintSettings(*settings);
  190. settings->mSpace = EConstraintSpace::LocalToBodyCOM;
  191. settings->mBodyPoint1 = mLocalSpacePosition1;
  192. settings->mFixedPoint1 = mFixedPosition1;
  193. settings->mBodyPoint2 = mLocalSpacePosition2;
  194. settings->mFixedPoint2 = mFixedPosition2;
  195. settings->mRatio = mRatio;
  196. settings->mMinLength = mMinLength;
  197. settings->mMaxLength = mMaxLength;
  198. return settings;
  199. }
  200. JPH_NAMESPACE_END