TwoBodyConstraint.cpp 1.6 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849
  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #include <Jolt/Jolt.h>
  4. #include <Jolt/Physics/Constraints/TwoBodyConstraint.h>
  5. #include <Jolt/Physics/IslandBuilder.h>
  6. #include <Jolt/Physics/Body/BodyManager.h>
  7. #ifdef JPH_DEBUG_RENDERER
  8. #include <Jolt/Renderer/DebugRenderer.h>
  9. #endif // JPH_DEBUG_RENDERER
  10. JPH_NAMESPACE_BEGIN
  11. JPH_IMPLEMENT_SERIALIZABLE_ABSTRACT(TwoBodyConstraintSettings)
  12. {
  13. JPH_ADD_BASE_CLASS(TwoBodyConstraintSettings, ConstraintSettings)
  14. }
  15. void TwoBodyConstraint::BuildIslands(uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager)
  16. {
  17. // Activate bodies
  18. BodyID body_ids[2];
  19. int num_bodies = 0;
  20. if (mBody1->IsDynamic() && !mBody1->IsActive())
  21. body_ids[num_bodies++] = mBody1->GetID();
  22. if (mBody2->IsDynamic() && !mBody2->IsActive())
  23. body_ids[num_bodies++] = mBody2->GetID();
  24. if (num_bodies > 0)
  25. inBodyManager.ActivateBodies(body_ids, num_bodies);
  26. // Link the bodies into the same island
  27. ioBuilder.LinkConstraint(inConstraintIndex, mBody1->GetIndexInActiveBodiesInternal(), mBody2->GetIndexInActiveBodiesInternal());
  28. }
  29. #ifdef JPH_DEBUG_RENDERER
  30. void TwoBodyConstraint::DrawConstraintReferenceFrame(DebugRenderer *inRenderer) const
  31. {
  32. Mat44 transform1 = mBody1->GetCenterOfMassTransform() * GetConstraintToBody1Matrix();
  33. Mat44 transform2 = mBody2->GetCenterOfMassTransform() * GetConstraintToBody2Matrix();
  34. inRenderer->DrawCoordinateSystem(transform1, 1.1f * mDrawConstraintSize);
  35. inRenderer->DrawCoordinateSystem(transform2, mDrawConstraintSize);
  36. }
  37. #endif // JPH_DEBUG_RENDERER
  38. JPH_NAMESPACE_END