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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/Geometry/IndexedTriangle.h>
- JPH_NAMESPACE_BEGIN
- /// A class that splits a triangle list into two parts for building a tree
- class TriangleSplitter
- {
- public:
- /// Constructor
- TriangleSplitter(const VertexList &inVertices, const IndexedTriangleList &inTriangles);
- /// Virtual destructor
- virtual ~TriangleSplitter() = default;
- struct Stats
- {
- const char * mSplitterName = nullptr;
- int mLeafSize = 0;
- };
- /// Get stats of splitter
- virtual void GetStats(Stats &outStats) const = 0;
- /// Helper struct to indicate triangle range before and after the split
- struct Range
- {
- /// Constructor
- Range() = default;
- Range(uint inBegin, uint inEnd) : mBegin(inBegin), mEnd(inEnd) { }
- /// Get number of triangles in range
- uint Count() const
- {
- return mEnd - mBegin;
- }
- /// Start and end index (end = 1 beyond end)
- uint mBegin;
- uint mEnd;
- };
- /// Range of triangles to start with
- Range GetInitialRange() const
- {
- return Range(0, (uint)mSortedTriangleIdx.size());
- }
- /// Split triangles into two groups left and right, returns false if no split could be made
- /// @param inTriangles The range of triangles (in mSortedTriangleIdx) to process
- /// @param outLeft On return this will contain the ranges for the left subpart. mSortedTriangleIdx may have been shuffled.
- /// @param outRight On return this will contain the ranges for the right subpart. mSortedTriangleIdx may have been shuffled.
- /// @return Returns true when a split was found
- virtual bool Split(const Range &inTriangles, Range &outLeft, Range &outRight) = 0;
- /// Get the list of vertices
- const VertexList & GetVertices() const
- {
- return mVertices;
- }
- /// Get triangle by index
- const IndexedTriangle & GetTriangle(uint inIdx) const
- {
- return mTriangles[mSortedTriangleIdx[inIdx]];
- }
- protected:
- /// Helper function to split triangles based on dimension and split value
- bool SplitInternal(const Range &inTriangles, uint inDimension, float inSplit, Range &outLeft, Range &outRight);
- const VertexList & mVertices; ///< Vertices of the indexed triangles
- const IndexedTriangleList & mTriangles; ///< Unsorted triangles
- Array<Float3> mCentroids; ///< Unsorted centroids of triangles
- Array<uint> mSortedTriangleIdx; ///< Indices to sort triangles
- };
- JPH_NAMESPACE_END
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