TriangleSplitterBinning.h 1.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051
  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #pragma once
  4. #include <Jolt/TriangleSplitter/TriangleSplitter.h>
  5. #include <Jolt/Geometry/AABox.h>
  6. JPH_NAMESPACE_BEGIN
  7. /// Binning splitter approach taken from: Realtime Ray Tracing on GPU with BVH-based Packet Traversal by Johannes Gunther et al.
  8. class TriangleSplitterBinning : public TriangleSplitter
  9. {
  10. public:
  11. /// Constructor
  12. TriangleSplitterBinning(const VertexList &inVertices, const IndexedTriangleList &inTriangles, uint inMinNumBins = 8, uint inMaxNumBins = 128, uint inNumTrianglesPerBin = 6);
  13. // See TriangleSplitter::GetStats
  14. virtual void GetStats(Stats &outStats) const override
  15. {
  16. outStats.mSplitterName = "TriangleSplitterBinning";
  17. }
  18. // See TriangleSplitter::Split
  19. virtual bool Split(const Range &inTriangles, Range &outLeft, Range &outRight) override;
  20. private:
  21. // Configuration
  22. const uint mMinNumBins;
  23. const uint mMaxNumBins;
  24. const uint mNumTrianglesPerBin;
  25. struct Bin
  26. {
  27. // Properties of this bin
  28. AABox mBounds;
  29. float mMinCentroid;
  30. uint mNumTriangles;
  31. // Accumulated data from left most / right most bin to current (including this bin)
  32. AABox mBoundsAccumulatedLeft;
  33. AABox mBoundsAccumulatedRight;
  34. uint mNumTrianglesAccumulatedLeft;
  35. uint mNumTrianglesAccumulatedRight;
  36. };
  37. // Scratch area to store the bins
  38. Array<Bin> mBins;
  39. };
  40. JPH_NAMESPACE_END