TriangleSplitterMean.cpp 1.1 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #include <Jolt/Jolt.h>
  4. #include <Jolt/TriangleSplitter/TriangleSplitterMean.h>
  5. JPH_NAMESPACE_BEGIN
  6. TriangleSplitterMean::TriangleSplitterMean(const VertexList &inVertices, const IndexedTriangleList &inTriangles) :
  7. TriangleSplitter(inVertices, inTriangles)
  8. {
  9. }
  10. bool TriangleSplitterMean::Split(const Range &inTriangles, Range &outLeft, Range &outRight)
  11. {
  12. // Calculate mean value for these triangles
  13. Vec3 mean = Vec3::sZero();
  14. for (uint t = inTriangles.mBegin; t < inTriangles.mEnd; ++t)
  15. mean += Vec3(mCentroids[mSortedTriangleIdx[t]]);
  16. mean *= 1.0f / inTriangles.Count();
  17. // Calculate deviation
  18. Vec3 deviation = Vec3::sZero();
  19. for (uint t = inTriangles.mBegin; t < inTriangles.mEnd; ++t)
  20. {
  21. Vec3 delta = Vec3(mCentroids[mSortedTriangleIdx[t]]) - mean;
  22. deviation += delta * delta;
  23. }
  24. deviation *= 1.0f / inTriangles.Count();
  25. // Calculate split plane
  26. uint dimension = deviation.GetHighestComponentIndex();
  27. float split = mean[dimension];
  28. return SplitInternal(inTriangles, dimension, split, outLeft, outRight);
  29. }
  30. JPH_NAMESPACE_END