JoltViewer.cpp 3.5 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #include <TestFramework.h>
  4. #include <JoltViewer.h>
  5. #include <Jolt/Core/StreamWrapper.h>
  6. #include <Application/EntryPoint.h>
  7. #include <Renderer/DebugRendererImp.h>
  8. #include <UI/UIManager.h>
  9. #include <Application/DebugUI.h>
  10. JPH_SUPPRESS_WARNINGS_STD_BEGIN
  11. #include <fstream>
  12. JPH_SUPPRESS_WARNINGS_STD_END
  13. #ifndef JPH_DEBUG_RENDERER
  14. // Hack to still compile DebugRenderer inside the test framework when Jolt is compiled without
  15. #define JPH_DEBUG_RENDERER
  16. #include <Jolt/Renderer/DebugRendererRecorder.cpp>
  17. #include <Jolt/Renderer/DebugRendererPlayback.cpp>
  18. #undef JPH_DEBUG_RENDERER
  19. #endif
  20. JoltViewer::JoltViewer()
  21. {
  22. // Get file name from commandline
  23. String cmd_line = GetCommandLineA();
  24. Array<String> args;
  25. StringToVector(cmd_line, args, " ");
  26. // Check arguments
  27. if (args.size() != 2 || args[1].empty())
  28. {
  29. MessageBoxA(nullptr, "Usage: JoltViewer <recording filename>", "Error", MB_OK);
  30. return;
  31. }
  32. // Open file
  33. ifstream stream(args[1].c_str(), ifstream::in | ifstream::binary);
  34. if (!stream.is_open())
  35. {
  36. MessageBoxA(nullptr, "Could not open recording file", "Error", MB_OK);
  37. return;
  38. }
  39. // Parse the stream
  40. StreamInWrapper wrapper(stream);
  41. mRendererPlayback.Parse(wrapper);
  42. if (mRendererPlayback.GetNumFrames() == 0)
  43. {
  44. MessageBoxA(nullptr, "Recording file did not contain any frames", "Error", MB_OK);
  45. return;
  46. }
  47. // Draw the first frame
  48. mRendererPlayback.DrawFrame(0);
  49. // Start paused
  50. Pause(true);
  51. // Create UI
  52. UIElement *main_menu = mDebugUI->CreateMenu();
  53. mDebugUI->CreateTextButton(main_menu, "Help", [this](){
  54. UIElement *help = mDebugUI->CreateMenu();
  55. mDebugUI->CreateStaticText(help,
  56. "ESC: Back to previous menu.\n"
  57. "WASD + Mouse: Fly around. Hold Shift to speed up, Ctrl to slow down.\n"
  58. "P: Pause / unpause simulation.\n"
  59. "O: Single step simulation.\n"
  60. ",: Step back.\n"
  61. ".: Step forward.\n"
  62. "Shift + ,: Play reverse.\n"
  63. "Shift + .: Replay forward."
  64. );
  65. mDebugUI->ShowMenu(help);
  66. });
  67. mDebugUI->ShowMenu(main_menu);
  68. }
  69. bool JoltViewer::RenderFrame(float inDeltaTime)
  70. {
  71. // If no frames were read, abort
  72. if (mRendererPlayback.GetNumFrames() == 0)
  73. return false;
  74. // Handle keyboard input
  75. bool shift = mKeyboard->IsKeyPressed(DIK_LSHIFT) || mKeyboard->IsKeyPressed(DIK_RSHIFT);
  76. for (int key = mKeyboard->GetFirstKey(); key != 0; key = mKeyboard->GetNextKey())
  77. switch (key)
  78. {
  79. case DIK_R:
  80. // Restart
  81. mCurrentFrame = 0;
  82. mPlaybackMode = EPlaybackMode::Play;
  83. Pause(true);
  84. break;
  85. case DIK_O:
  86. // Step
  87. mPlaybackMode = EPlaybackMode::Play;
  88. SingleStep();
  89. break;
  90. case DIK_COMMA:
  91. // Back
  92. mPlaybackMode = shift? EPlaybackMode::Rewind : EPlaybackMode::StepBack;
  93. Pause(false);
  94. break;
  95. case DIK_PERIOD:
  96. // Forward
  97. mPlaybackMode = shift? EPlaybackMode::Play : EPlaybackMode::StepForward;
  98. Pause(false);
  99. break;
  100. }
  101. // If paused, do nothing
  102. if (inDeltaTime > 0.0f)
  103. {
  104. // Determine new frame number
  105. switch (mPlaybackMode)
  106. {
  107. case EPlaybackMode::StepForward:
  108. mPlaybackMode = EPlaybackMode::Stop;
  109. [[fallthrough]];
  110. case EPlaybackMode::Play:
  111. if (mCurrentFrame + 1 < mRendererPlayback.GetNumFrames())
  112. ++mCurrentFrame;
  113. break;
  114. case EPlaybackMode::StepBack:
  115. mPlaybackMode = EPlaybackMode::Stop;
  116. [[fallthrough]];
  117. case EPlaybackMode::Rewind:
  118. if (mCurrentFrame > 0)
  119. --mCurrentFrame;
  120. break;
  121. case EPlaybackMode::Stop:
  122. break;
  123. }
  124. // Render the frame
  125. mRendererPlayback.DrawFrame(mCurrentFrame);
  126. }
  127. return true;
  128. }
  129. ENTRY_POINT(JoltViewer, RegisterDefaultAllocator)