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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/Constraints/ConeConstraintTest.h>
- #include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
- #include <Jolt/Physics/Collision/GroupFilterTable.h>
- #include <Jolt/Physics/Constraints/ConeConstraint.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(ConeConstraintTest)
- {
- JPH_ADD_BASE_CLASS(ConeConstraintTest, Test)
- }
- void ConeConstraintTest::Initialize()
- {
- // Floor
- CreateFloor();
-
- float half_cylinder_height = 2.5f;
- const int cChainLength = 5;
- // Build a collision group filter that disables collision between adjacent bodies
- Ref<GroupFilterTable> group_filter = new GroupFilterTable(cChainLength);
- for (CollisionGroup::SubGroupID i = 0; i < cChainLength - 1; ++i)
- group_filter->DisableCollision(i, i + 1);
- // Bodies attached through cone constraints
- for (int j = 0; j < 2; ++j)
- {
- Body *prev = nullptr;
- Quat rotation = Quat::sRotation(Vec3::sAxisZ(), 0.5f * JPH_PI);
- Vec3 position(0, 20.0f, 10.0f * j);
- for (int i = 0; i < cChainLength; ++i)
- {
- position += Vec3(2.0f * half_cylinder_height, 0, 0);
- Body &segment = *mBodyInterface->CreateBody(BodyCreationSettings(new CapsuleShape(half_cylinder_height, 1), position, Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI * i) * rotation, i == 0? EMotionType::Static : EMotionType::Dynamic, i == 0? Layers::NON_MOVING : Layers::MOVING));
- segment.SetCollisionGroup(CollisionGroup(group_filter, CollisionGroup::GroupID(j), CollisionGroup::SubGroupID(i)));
- mBodyInterface->AddBody(segment.GetID(), EActivation::Activate);
- if (prev != nullptr)
- {
- ConeConstraintSettings settings;
- settings.mPoint1 = settings.mPoint2 = position + Vec3(-half_cylinder_height, 0, 0);
- settings.mTwistAxis1 = settings.mTwistAxis2 = Vec3(1, 0, 0);
- if (j == 0)
- settings.mHalfConeAngle = 0.0f;
- else
- settings.mHalfConeAngle = DegreesToRadians(20);
- mPhysicsSystem->AddConstraint(settings.Create(*prev, segment));
- }
- prev = &segment;
- }
- }
- }
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