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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/Constraints/ConstraintSingularityTest.h>
- #include <Jolt/Physics/Collision/Shape/BoxShape.h>
- #include <Jolt/Physics/Collision/GroupFilterTable.h>
- #include <Jolt/Physics/Constraints/HingeConstraint.h>
- #include <Jolt/Physics/Constraints/FixedConstraint.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(ConstraintSingularityTest)
- {
- JPH_ADD_BASE_CLASS(ConstraintSingularityTest, Test)
- }
- void ConstraintSingularityTest::Initialize()
- {
- // Floor
- CreateFloor();
-
- float box_size = 4.0f;
- RefConst<Shape> box = new BoxShape(Vec3::sReplicate(0.5f * box_size));
- const int num_constraint_types = 2;
- const int num_configurations = 4;
- // Create group filter
- Ref<GroupFilterTable> group_filter = new GroupFilterTable;
- CollisionGroup::GroupID group_id = 0;
- for (int constraint_type = 0; constraint_type < num_constraint_types; ++constraint_type)
- for (int configuration = 0; configuration < num_configurations; ++configuration)
- {
- Vec3 test_position(10.0f * constraint_type, 10.0f + 10.0f * configuration, 0);
- Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(box, test_position, Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING));
- body1.SetCollisionGroup(CollisionGroup(group_filter, group_id, 0));
- mBodyInterface->AddBody(body1.GetID(), EActivation::DontActivate);
- Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(box, test_position + Vec3(box_size, 0, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
- body2.SetCollisionGroup(CollisionGroup(group_filter, group_id, 0));
- mBodyInterface->AddBody(body2.GetID(), EActivation::Activate);
- Constraint *constraint;
- switch (constraint_type)
- {
- case 0:
- {
- HingeConstraintSettings settings;
- settings.mPoint1 = settings.mPoint2 = test_position + Vec3(0.5f * box_size, 0, 0.5f * box_size);
- settings.mHingeAxis1 = settings.mHingeAxis2 = Vec3::sAxisY();
- settings.mNormalAxis1 = settings.mNormalAxis2 = Vec3::sAxisX();
- settings.mLimitsMin = -0.01f;
- settings.mLimitsMax = 0.01f;
- constraint = settings.Create(body1, body2);
- break;
- }
- default:
- {
- FixedConstraintSettings settings;
- settings.mAutoDetectPoint = true;
- constraint = settings.Create(body1, body2);
- break;
- }
- }
-
- mPhysicsSystem->AddConstraint(constraint);
- Vec3 position;
- Quat orientation;
- switch (configuration)
- {
- case 0:
- position = test_position + Vec3(0, 0, box_size);
- orientation = Quat::sRotation(Vec3::sAxisY(), DegreesToRadians(180.0f));
- break;
- case 1:
- position = test_position + Vec3(0, 0, box_size);
- orientation = Quat::sRotation(Vec3::sAxisY(), DegreesToRadians(-90.0f)) * Quat::sRotation(Vec3::sAxisX(), DegreesToRadians(180.0f));
- break;
- case 2:
- position = test_position + Vec3(box_size, 0, 0);
- orientation = Quat::sRotation(Vec3::sAxisY(), DegreesToRadians(90.0f)) * Quat::sRotation(Vec3::sAxisZ(), DegreesToRadians(90.0f));
- break;
- default:
- JPH_ASSERT(configuration == 3);
- position = test_position + Vec3(-box_size, 0, 0);
- orientation = Quat::sRotation(Vec3::sAxisY(), DegreesToRadians(90.0f)) * Quat::sRotation(Vec3::sAxisZ(), DegreesToRadians(90.0f));
- break;
- }
- mBodyInterface->SetPositionAndRotation(body2.GetID(), position, orientation, EActivation::DontActivate);
- ++group_id;
- }
- }
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