ConstraintSingularityTest.cpp 3.5 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #include <TestFramework.h>
  4. #include <Tests/Constraints/ConstraintSingularityTest.h>
  5. #include <Jolt/Physics/Collision/Shape/BoxShape.h>
  6. #include <Jolt/Physics/Collision/GroupFilterTable.h>
  7. #include <Jolt/Physics/Constraints/HingeConstraint.h>
  8. #include <Jolt/Physics/Constraints/FixedConstraint.h>
  9. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  10. #include <Layers.h>
  11. JPH_IMPLEMENT_RTTI_VIRTUAL(ConstraintSingularityTest)
  12. {
  13. JPH_ADD_BASE_CLASS(ConstraintSingularityTest, Test)
  14. }
  15. void ConstraintSingularityTest::Initialize()
  16. {
  17. // Floor
  18. CreateFloor();
  19. float box_size = 4.0f;
  20. RefConst<Shape> box = new BoxShape(Vec3::sReplicate(0.5f * box_size));
  21. const int num_constraint_types = 2;
  22. const int num_configurations = 4;
  23. // Create group filter
  24. Ref<GroupFilterTable> group_filter = new GroupFilterTable;
  25. CollisionGroup::GroupID group_id = 0;
  26. for (int constraint_type = 0; constraint_type < num_constraint_types; ++constraint_type)
  27. for (int configuration = 0; configuration < num_configurations; ++configuration)
  28. {
  29. Vec3 test_position(10.0f * constraint_type, 10.0f + 10.0f * configuration, 0);
  30. Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(box, test_position, Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING));
  31. body1.SetCollisionGroup(CollisionGroup(group_filter, group_id, 0));
  32. mBodyInterface->AddBody(body1.GetID(), EActivation::DontActivate);
  33. Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(box, test_position + Vec3(box_size, 0, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  34. body2.SetCollisionGroup(CollisionGroup(group_filter, group_id, 0));
  35. mBodyInterface->AddBody(body2.GetID(), EActivation::Activate);
  36. Constraint *constraint;
  37. switch (constraint_type)
  38. {
  39. case 0:
  40. {
  41. HingeConstraintSettings settings;
  42. settings.mPoint1 = settings.mPoint2 = test_position + Vec3(0.5f * box_size, 0, 0.5f * box_size);
  43. settings.mHingeAxis1 = settings.mHingeAxis2 = Vec3::sAxisY();
  44. settings.mNormalAxis1 = settings.mNormalAxis2 = Vec3::sAxisX();
  45. settings.mLimitsMin = -0.01f;
  46. settings.mLimitsMax = 0.01f;
  47. constraint = settings.Create(body1, body2);
  48. break;
  49. }
  50. default:
  51. {
  52. FixedConstraintSettings settings;
  53. settings.mAutoDetectPoint = true;
  54. constraint = settings.Create(body1, body2);
  55. break;
  56. }
  57. }
  58. mPhysicsSystem->AddConstraint(constraint);
  59. Vec3 position;
  60. Quat orientation;
  61. switch (configuration)
  62. {
  63. case 0:
  64. position = test_position + Vec3(0, 0, box_size);
  65. orientation = Quat::sRotation(Vec3::sAxisY(), DegreesToRadians(180.0f));
  66. break;
  67. case 1:
  68. position = test_position + Vec3(0, 0, box_size);
  69. orientation = Quat::sRotation(Vec3::sAxisY(), DegreesToRadians(-90.0f)) * Quat::sRotation(Vec3::sAxisX(), DegreesToRadians(180.0f));
  70. break;
  71. case 2:
  72. position = test_position + Vec3(box_size, 0, 0);
  73. orientation = Quat::sRotation(Vec3::sAxisY(), DegreesToRadians(90.0f)) * Quat::sRotation(Vec3::sAxisZ(), DegreesToRadians(90.0f));
  74. break;
  75. default:
  76. JPH_ASSERT(configuration == 3);
  77. position = test_position + Vec3(-box_size, 0, 0);
  78. orientation = Quat::sRotation(Vec3::sAxisY(), DegreesToRadians(90.0f)) * Quat::sRotation(Vec3::sAxisZ(), DegreesToRadians(90.0f));
  79. break;
  80. }
  81. mBodyInterface->SetPositionAndRotation(body2.GetID(), position, orientation, EActivation::DontActivate);
  82. ++group_id;
  83. }
  84. }