PointConstraintTest.cpp 2.0 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #include <TestFramework.h>
  4. #include <Tests/Constraints/PointConstraintTest.h>
  5. #include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
  6. #include <Jolt/Physics/Collision/GroupFilterTable.h>
  7. #include <Jolt/Physics/Constraints/PointConstraint.h>
  8. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  9. #include <Layers.h>
  10. JPH_IMPLEMENT_RTTI_VIRTUAL(PointConstraintTest)
  11. {
  12. JPH_ADD_BASE_CLASS(PointConstraintTest, Test)
  13. }
  14. void PointConstraintTest::Initialize()
  15. {
  16. // Floor
  17. CreateFloor();
  18. float half_cylinder_height = 2.5f;
  19. const int cChainLength = 15;
  20. // Build a collision group filter that disables collision between adjacent bodies
  21. Ref<GroupFilterTable> group_filter = new GroupFilterTable(cChainLength);
  22. for (CollisionGroup::SubGroupID i = 0; i < cChainLength - 1; ++i)
  23. group_filter->DisableCollision(i, i + 1);
  24. // Bodies attached through point constraints
  25. Quat rotation = Quat::sRotation(Vec3::sAxisZ(), 0.5f * JPH_PI);
  26. Vec3 position(0, 50, 0);
  27. Body &top = *mBodyInterface->CreateBody(BodyCreationSettings(new CapsuleShape(half_cylinder_height, 1), position, rotation, EMotionType::Static, Layers::NON_MOVING));
  28. top.SetCollisionGroup(CollisionGroup(group_filter, 0, 0));
  29. mBodyInterface->AddBody(top.GetID(), EActivation::DontActivate);
  30. Body *prev = &top;
  31. for (int i = 1; i < cChainLength; ++i)
  32. {
  33. position += Vec3(2.0f * half_cylinder_height, 0, 0);
  34. Body &segment = *mBodyInterface->CreateBody(BodyCreationSettings(new CapsuleShape(half_cylinder_height, 1), position, rotation, EMotionType::Dynamic, Layers::MOVING));
  35. segment.SetCollisionGroup(CollisionGroup(group_filter, 0, CollisionGroup::SubGroupID(i)));
  36. mBodyInterface->AddBody(segment.GetID(), EActivation::Activate);
  37. PointConstraintSettings settings;
  38. settings.mPoint1 = settings.mPoint2 = position + Vec3(-half_cylinder_height, 0, 0);
  39. mPhysicsSystem->AddConstraint(settings.Create(*prev, segment));
  40. prev = &segment;
  41. }
  42. }