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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/Constraints/PointConstraintTest.h>
- #include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
- #include <Jolt/Physics/Collision/GroupFilterTable.h>
- #include <Jolt/Physics/Constraints/PointConstraint.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(PointConstraintTest)
- {
- JPH_ADD_BASE_CLASS(PointConstraintTest, Test)
- }
- void PointConstraintTest::Initialize()
- {
- // Floor
- CreateFloor();
-
- float half_cylinder_height = 2.5f;
- const int cChainLength = 15;
- // Build a collision group filter that disables collision between adjacent bodies
- Ref<GroupFilterTable> group_filter = new GroupFilterTable(cChainLength);
- for (CollisionGroup::SubGroupID i = 0; i < cChainLength - 1; ++i)
- group_filter->DisableCollision(i, i + 1);
- // Bodies attached through point constraints
- Quat rotation = Quat::sRotation(Vec3::sAxisZ(), 0.5f * JPH_PI);
- Vec3 position(0, 50, 0);
- Body &top = *mBodyInterface->CreateBody(BodyCreationSettings(new CapsuleShape(half_cylinder_height, 1), position, rotation, EMotionType::Static, Layers::NON_MOVING));
- top.SetCollisionGroup(CollisionGroup(group_filter, 0, 0));
- mBodyInterface->AddBody(top.GetID(), EActivation::DontActivate);
- Body *prev = ⊤
- for (int i = 1; i < cChainLength; ++i)
- {
- position += Vec3(2.0f * half_cylinder_height, 0, 0);
- Body &segment = *mBodyInterface->CreateBody(BodyCreationSettings(new CapsuleShape(half_cylinder_height, 1), position, rotation, EMotionType::Dynamic, Layers::MOVING));
- segment.SetCollisionGroup(CollisionGroup(group_filter, 0, CollisionGroup::SubGroupID(i)));
- mBodyInterface->AddBody(segment.GetID(), EActivation::Activate);
- PointConstraintSettings settings;
- settings.mPoint1 = settings.mPoint2 = position + Vec3(-half_cylinder_height, 0, 0);
- mPhysicsSystem->AddConstraint(settings.Create(*prev, segment));
- prev = &segment;
- }
- }
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