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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/Constraints/PoweredHingeConstraintTest.h>
- #include <Jolt/Physics/Collision/Shape/BoxShape.h>
- #include <Jolt/Physics/Collision/GroupFilterTable.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- #include <Application/DebugUI.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(PoweredHingeConstraintTest)
- {
- JPH_ADD_BASE_CLASS(PoweredHingeConstraintTest, Test)
- }
- void PoweredHingeConstraintTest::Initialize()
- {
- // Floor
- CreateFloor();
-
- // Create group filter
- Ref<GroupFilterTable> group_filter = new GroupFilterTable;
- // Create box
- float box_size = 4.0f;
- RefConst<Shape> box = new BoxShape(Vec3::sReplicate(0.5f * box_size));
- Vec3 body1_position(0, 10, 0);
- Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(box, body1_position, Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING));
- body1.SetCollisionGroup(CollisionGroup(group_filter, 0, 0));
- mBodyInterface->AddBody(body1.GetID(), EActivation::DontActivate);
- Vec3 body2_position = body1_position + Vec3(box_size, 0, 0);
- Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(box, body2_position, Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
- body2.SetCollisionGroup(CollisionGroup(group_filter, 0, 0));
- body2.GetMotionProperties()->SetLinearDamping(0.0f);
- body2.GetMotionProperties()->SetAngularDamping(0.0f);
- body2.SetAllowSleeping(false);
- mBodyInterface->AddBody(body2.GetID(), EActivation::Activate);
- Vec3 constraint_position = body1_position + Vec3(0.5f * box_size, 0, 0.5f * box_size);
- HingeConstraintSettings settings;
- settings.mPoint1 = settings.mPoint2 = constraint_position;
- settings.mHingeAxis1 = settings.mHingeAxis2 = Vec3::sAxisY();
- settings.mNormalAxis1 = settings.mNormalAxis2 = Vec3::sAxisX();
- mConstraint = static_cast<HingeConstraint *>(settings.Create(body1, body2));
- mConstraint->SetMotorState(EMotorState::Velocity);
- mConstraint->SetTargetAngularVelocity(DegreesToRadians(25));
- mPhysicsSystem->AddConstraint(mConstraint);
- // Calculate inertia of body 2 as seen from the constraint
- MassProperties body2_inertia_from_constraint;
- body2_inertia_from_constraint.mMass = 1.0f / body2.GetMotionProperties()->GetInverseMass();
- body2_inertia_from_constraint.mInertia = body2.GetMotionProperties()->GetLocalSpaceInverseInertia().Inversed3x3();
- body2_inertia_from_constraint.Translate(body2_position - constraint_position);
- mInertiaBody2AsSeenFromConstraint = (body2_inertia_from_constraint.mInertia * Vec3::sAxisY()).Length();
- }
- void PoweredHingeConstraintTest::PrePhysicsUpdate(const PreUpdateParams &inParams)
- {
- // Torque = Inertia * Angular Acceleration (alpha)
- MotorSettings &motor_settings = mConstraint->GetMotorSettings();
- motor_settings.SetTorqueLimit(mInertiaBody2AsSeenFromConstraint * sMaxAngularAcceleration);
- motor_settings.mFrequency = sFrequency;
- motor_settings.mDamping = sDamping;
- mConstraint->SetMaxFrictionTorque(mInertiaBody2AsSeenFromConstraint * sMaxFrictionAngularAcceleration);
- }
- void PoweredHingeConstraintTest::CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu)
- {
- inUI->CreateComboBox(inSubMenu, "Motor", { "Off", "Velocity", "Position" }, (int)mConstraint->GetMotorState(), [this](int inItem) { mConstraint->SetMotorState((EMotorState)inItem); });
- inUI->CreateSlider(inSubMenu, "Target Angular Velocity (deg/s)", RadiansToDegrees(mConstraint->GetTargetAngularVelocity()), -90.0f, 90.0f, 1.0f, [this](float inValue) { mConstraint->SetTargetAngularVelocity(DegreesToRadians(inValue)); });
- inUI->CreateSlider(inSubMenu, "Target Angle (deg)", RadiansToDegrees(mConstraint->GetTargetAngle()), -180.0f, 180.0f, 1.0f, [this](float inValue) { mConstraint->SetTargetAngle(DegreesToRadians(inValue)); });
- inUI->CreateSlider(inSubMenu, "Max Angular Acceleration (deg/s^2)", RadiansToDegrees(sMaxAngularAcceleration), 0.0f, 3600.0f, 10.0f, [](float inValue) { sMaxAngularAcceleration = DegreesToRadians(inValue); });
- inUI->CreateSlider(inSubMenu, "Frequency (Hz)", sFrequency, 0.0f, 20.0f, 0.1f, [](float inValue) { sFrequency = inValue; });
- inUI->CreateSlider(inSubMenu, "Damping", sDamping, 0.0f, 2.0f, 0.01f, [](float inValue) { sDamping = inValue; });
- inUI->CreateSlider(inSubMenu, "Max Friction Angular Acceleration (deg/s^2)", RadiansToDegrees(sMaxFrictionAngularAcceleration), 0.0f, 90.0f, 1.0f, [](float inValue) { sMaxFrictionAngularAcceleration = DegreesToRadians(inValue); });
- }
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