SixDOFConstraintTest.cpp 7.2 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #include <TestFramework.h>
  4. #include <Tests/Constraints/SixDOFConstraintTest.h>
  5. #include <Jolt/Physics/Collision/Shape/BoxShape.h>
  6. #include <Jolt/Physics/Collision/GroupFilterTable.h>
  7. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  8. #include <Application/DebugUI.h>
  9. #include <Layers.h>
  10. JPH_IMPLEMENT_RTTI_VIRTUAL(SixDOFConstraintTest)
  11. {
  12. JPH_ADD_BASE_CLASS(SixDOFConstraintTest, Test)
  13. }
  14. float SixDOFConstraintTest::sLimitMin[EAxis::Num] = { 0, 0, 0, 0, 0, 0 };
  15. float SixDOFConstraintTest::sLimitMax[EAxis::Num] = { 0, 0, 0, 0, 0, 0 };
  16. bool SixDOFConstraintTest::sEnableLimits[EAxis::Num] = { true, true, true, true, true, true };
  17. SixDOFConstraintTest::SettingsRef SixDOFConstraintTest::sSettings = []() {
  18. static SixDOFConstraintSettings settings;
  19. settings.SetEmbedded();
  20. settings.mAxisX1 = settings.mAxisX2 = -Vec3::sAxisY();
  21. settings.mAxisY1 = settings.mAxisY2 = Vec3::sAxisZ();
  22. for (int i = 0; i < 6; ++i)
  23. settings.mMotorSettings[i] = MotorSettings(10.0f, 2.0f);
  24. return &settings;
  25. }();
  26. void SixDOFConstraintTest::Initialize()
  27. {
  28. // Floor
  29. CreateFloor();
  30. // Convert limits to settings class
  31. for (int i = 0; i < EAxis::Num; ++i)
  32. if (sEnableLimits[i])
  33. {
  34. if (sLimitMax[i] - sLimitMin[i] < 1.0e-3f)
  35. sSettings->MakeFixedAxis((EAxis)i);
  36. else
  37. sSettings->SetLimitedAxis((EAxis)i, sLimitMin[i], sLimitMax[i]);
  38. }
  39. else
  40. {
  41. sSettings->MakeFreeAxis((EAxis)i);
  42. }
  43. // Create group filter
  44. Ref<GroupFilterTable> group_filter = new GroupFilterTable;
  45. // Create box
  46. float half_box_height = 1.5f;
  47. Vec3 position(0, 25, 0);
  48. RefConst<BoxShape> box = new BoxShape(Vec3(0.5f, half_box_height, 0.25f));
  49. // Create static body
  50. Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(box, position, Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING));
  51. body1.SetCollisionGroup(CollisionGroup(group_filter, 0, 0));
  52. mBodyInterface->AddBody(body1.GetID(), EActivation::DontActivate);
  53. // Create dynamic body
  54. Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(box, position - Vec3(0, 2.0f * half_box_height, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  55. body2.SetCollisionGroup(CollisionGroup(group_filter, 0, 0));
  56. body2.SetAllowSleeping(false);
  57. mBodyInterface->AddBody(body2.GetID(), EActivation::Activate);
  58. // Set constraint position
  59. sSettings->mPosition1 = sSettings->mPosition2 = position - Vec3(0, half_box_height, 0);
  60. // Set force limits
  61. const float max_acceleration = 1.0f;
  62. for (int i = 0; i < 3; ++i)
  63. sSettings->mMotorSettings[i].SetForceLimit(max_acceleration / body2.GetMotionProperties()->GetInverseMass());
  64. // Create constraint
  65. mConstraint = static_cast<SixDOFConstraint *>(sSettings->Create(body1, body2));
  66. mPhysicsSystem->AddConstraint(mConstraint);
  67. }
  68. void SixDOFConstraintTest::GetInitialCamera(CameraState &ioState) const
  69. {
  70. ioState.mPos = Vec3(4, 30, 4);
  71. ioState.mForward = Vec3(-1, -1, -1).Normalized();
  72. }
  73. void SixDOFConstraintTest::CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu)
  74. {
  75. Array<String> labels = { "Translation X", "Translation Y", "Translation Z", "Rotation X", "Rotation Y", "Rotation Z" };
  76. Array<String> motor_states = { "Off", "Velocity", "Position" };
  77. inUI->CreateTextButton(inSubMenu, "Configuration Settings", [=]() {
  78. UIElement *configuration_settings = inUI->CreateMenu();
  79. for (int i = 0; i < 3; ++i)
  80. {
  81. inUI->CreateCheckBox(configuration_settings, "Enable Limits " + labels[i], sEnableLimits[i], [=](UICheckBox::EState inState) { sEnableLimits[i] = inState == UICheckBox::STATE_CHECKED; });
  82. inUI->CreateSlider(configuration_settings, "Limit Min", sLimitMin[i], -10.0f, 0.0f, 0.1f, [=](float inValue) { sLimitMin[i] = inValue; });
  83. inUI->CreateSlider(configuration_settings, "Limit Max", sLimitMax[i], 0.0f, 10.0f, 0.1f, [=](float inValue) { sLimitMax[i] = inValue; });
  84. }
  85. for (int i = 3; i < 6; ++i)
  86. {
  87. inUI->CreateCheckBox(configuration_settings, "Enable Limits " + labels[i], sEnableLimits[i], [=](UICheckBox::EState inState) { sEnableLimits[i] = inState == UICheckBox::STATE_CHECKED; });
  88. if (i == 3)
  89. {
  90. inUI->CreateSlider(configuration_settings, "Limit Min", RadiansToDegrees(sLimitMin[i]), -180.0f, 0.0f, 1.0f, [=](float inValue) { sLimitMin[i] = DegreesToRadians(inValue); });
  91. inUI->CreateSlider(configuration_settings, "Limit Max", RadiansToDegrees(sLimitMax[i]), 0.0f, 180.0f, 1.0f, [=](float inValue) { sLimitMax[i] = DegreesToRadians(inValue); });
  92. }
  93. else
  94. {
  95. inUI->CreateSlider(configuration_settings, "Limit Max", RadiansToDegrees(sLimitMax[i]), 0.0f, 180.0f, 1.0f, [=](float inValue) { sLimitMin[i] = -DegreesToRadians(inValue); sLimitMax[i] = DegreesToRadians(inValue); });
  96. }
  97. }
  98. for (int i = 0; i < 6; ++i)
  99. inUI->CreateSlider(configuration_settings, "Max Friction " + labels[i], sSettings->mMaxFriction[i], 0.0f, 500.0f, 1.0f, [=](float inValue) { sSettings->mMaxFriction[i] = inValue; });
  100. inUI->CreateTextButton(configuration_settings, "Accept Changes", [=]() { RestartTest(); });
  101. inUI->ShowMenu(configuration_settings);
  102. });
  103. inUI->CreateTextButton(inSubMenu, "Runtime Settings", [=]() {
  104. UIElement *runtime_settings = inUI->CreateMenu();
  105. for (int i = 0; i < 3; ++i)
  106. {
  107. EAxis axis = EAxis(EAxis::TranslationX + i);
  108. UIComboBox *combo = inUI->CreateComboBox(runtime_settings, "Motor " + labels[i], motor_states, (int)mConstraint->GetMotorState(axis), [=](int inItem) { mConstraint->SetMotorState(axis, (EMotorState)inItem); });
  109. combo->SetDisabled(sSettings->IsFixedAxis(axis));
  110. UISlider *velocity = inUI->CreateSlider(runtime_settings, "Target Velocity", mConstraint->GetTargetVelocityCS()[i], -10.0f, 10.0f, 0.1f, [=](float inValue) {
  111. Vec3 v = mConstraint->GetTargetVelocityCS();
  112. v.SetComponent(i, inValue);
  113. mConstraint->SetTargetVelocityCS(v); });
  114. velocity->SetDisabled(sSettings->IsFixedAxis(axis));
  115. UISlider *position = inUI->CreateSlider(runtime_settings, "Target Position", mConstraint->GetTargetPositionCS()[i], -10.0f, 10.0f, 0.1f, [=](float inValue) {
  116. Vec3 v = mConstraint->GetTargetPositionCS();
  117. v.SetComponent(i, inValue);
  118. mConstraint->SetTargetPositionCS(v); });
  119. position->SetDisabled(sSettings->IsFixedAxis(axis));
  120. }
  121. for (int i = 0; i < 3; ++i)
  122. {
  123. EAxis axis = EAxis(EAxis::RotationX + i);
  124. inUI->CreateComboBox(runtime_settings, "Motor " + labels[axis], motor_states, (int)mConstraint->GetMotorState(axis), [=](int inItem) { mConstraint->SetMotorState(axis, (EMotorState)inItem); });
  125. inUI->CreateSlider(runtime_settings, "Target Velocity", RadiansToDegrees(mConstraint->GetTargetAngularVelocityCS()[i]), -90.0f, 90.0f, 1.0f, [this, i](float inValue) {
  126. Vec3 v = mConstraint->GetTargetAngularVelocityCS();
  127. v.SetComponent(i, DegreesToRadians(inValue));
  128. mConstraint->SetTargetAngularVelocityCS(v); });
  129. inUI->CreateSlider(runtime_settings, "Target Position", RadiansToDegrees(mTargetOrientationCS[i]), -180.0f, 180.0f, 1.0f, [this, i](float inValue) {
  130. mTargetOrientationCS.SetComponent(i, DegreesToRadians(Clamp(inValue, -179.99f, 179.99f))); // +/- 180 degrees is ambiguous, so add a little bit of a margin
  131. mConstraint->SetTargetOrientationCS(Quat::sEulerAngles(mTargetOrientationCS)); });
  132. }
  133. inUI->ShowMenu(runtime_settings);
  134. });
  135. }