SwingTwistConstraintFrictionTest.cpp 3.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788
  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #include <TestFramework.h>
  4. #include <Tests/Constraints/SwingTwistConstraintFrictionTest.h>
  5. #include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
  6. #include <Jolt/Physics/Collision/GroupFilterTable.h>
  7. #include <Jolt/Physics/Constraints/SwingTwistConstraint.h>
  8. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  9. #include <Layers.h>
  10. JPH_IMPLEMENT_RTTI_VIRTUAL(SwingTwistConstraintFrictionTest)
  11. {
  12. JPH_ADD_BASE_CLASS(SwingTwistConstraintFrictionTest, Test)
  13. }
  14. void SwingTwistConstraintFrictionTest::Initialize()
  15. {
  16. // Floor
  17. CreateFloor();
  18. // Create group filter
  19. Ref<GroupFilterTable> group_filter = new GroupFilterTable;
  20. float half_cylinder_height = 1.5f;
  21. RefConst<Shape> capsule = new CapsuleShape(half_cylinder_height, 0.5f);
  22. Vec3 body1_position(0, 10, 0);
  23. Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(capsule, body1_position, Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING));
  24. body1.SetCollisionGroup(CollisionGroup(group_filter, 0, 0));
  25. mBodyInterface->AddBody(body1.GetID(), EActivation::DontActivate);
  26. Vec3 body2_position = body1_position + Vec3(0, -2.0f * half_cylinder_height, 0);
  27. Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(capsule, body2_position, Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  28. body2.SetCollisionGroup(CollisionGroup(group_filter, 0, 0));
  29. body2.GetMotionProperties()->SetLinearDamping(0.0f);
  30. body2.GetMotionProperties()->SetAngularDamping(0.0f);
  31. body2.SetAllowSleeping(false);
  32. mBodyInterface->AddBody(body2.GetID(), EActivation::Activate);
  33. SwingTwistConstraintSettings settings;
  34. settings.mPosition1 = settings.mPosition2 = body1_position + Vec3(0, -half_cylinder_height, 0);
  35. settings.mTwistAxis1 = settings.mTwistAxis2 = Vec3(0, -1, 0);
  36. settings.mPlaneAxis1 = settings.mPlaneAxis2 = Vec3::sAxisX();
  37. settings.mNormalHalfConeAngle = DegreesToRadians(90);
  38. settings.mPlaneHalfConeAngle = DegreesToRadians(90);
  39. settings.mTwistMinAngle = -JPH_PI;
  40. settings.mTwistMaxAngle = JPH_PI;
  41. float body2_inertia = (body2.GetMotionProperties()->GetLocalSpaceInverseInertia().Inversed3x3() * Vec3::sAxisY()).Length();
  42. constexpr float max_angular_acceleration = DegreesToRadians(90.0f); // rad/s^2
  43. settings.mMaxFrictionTorque = body2_inertia * max_angular_acceleration;
  44. settings.mTwistMotorSettings = settings.mSwingMotorSettings = MotorSettings(10.0f, 2.0f);
  45. mConstraint = static_cast<SwingTwistConstraint *>(settings.Create(body1, body2));
  46. mPhysicsSystem->AddConstraint(mConstraint);
  47. }
  48. void SwingTwistConstraintFrictionTest::PrePhysicsUpdate(const PreUpdateParams &inParams)
  49. {
  50. mTime += inParams.mDeltaTime;
  51. bool pause = fmod(mTime, 5.0f) > 2.5f;
  52. if (pause)
  53. {
  54. mConstraint->SetSwingMotorState(EMotorState::Off);
  55. mConstraint->SetTwistMotorState(EMotorState::Off);
  56. }
  57. else
  58. {
  59. mConstraint->SetSwingMotorState(EMotorState::Velocity);
  60. mConstraint->SetTwistMotorState(EMotorState::Velocity);
  61. mConstraint->SetTargetAngularVelocityCS(Vec3(DegreesToRadians(180.0f), 0, 0));
  62. }
  63. }
  64. void SwingTwistConstraintFrictionTest::SaveState(StateRecorder &inStream) const
  65. {
  66. inStream.Write(mTime);
  67. }
  68. void SwingTwistConstraintFrictionTest::RestoreState(StateRecorder &inStream)
  69. {
  70. inStream.Read(mTime);
  71. }