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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/Constraints/SwingTwistConstraintFrictionTest.h>
- #include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
- #include <Jolt/Physics/Collision/GroupFilterTable.h>
- #include <Jolt/Physics/Constraints/SwingTwistConstraint.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(SwingTwistConstraintFrictionTest)
- {
- JPH_ADD_BASE_CLASS(SwingTwistConstraintFrictionTest, Test)
- }
- void SwingTwistConstraintFrictionTest::Initialize()
- {
- // Floor
- CreateFloor();
-
- // Create group filter
- Ref<GroupFilterTable> group_filter = new GroupFilterTable;
- float half_cylinder_height = 1.5f;
- RefConst<Shape> capsule = new CapsuleShape(half_cylinder_height, 0.5f);
- Vec3 body1_position(0, 10, 0);
- Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(capsule, body1_position, Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING));
- body1.SetCollisionGroup(CollisionGroup(group_filter, 0, 0));
- mBodyInterface->AddBody(body1.GetID(), EActivation::DontActivate);
- Vec3 body2_position = body1_position + Vec3(0, -2.0f * half_cylinder_height, 0);
- Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(capsule, body2_position, Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
- body2.SetCollisionGroup(CollisionGroup(group_filter, 0, 0));
- body2.GetMotionProperties()->SetLinearDamping(0.0f);
- body2.GetMotionProperties()->SetAngularDamping(0.0f);
- body2.SetAllowSleeping(false);
- mBodyInterface->AddBody(body2.GetID(), EActivation::Activate);
- SwingTwistConstraintSettings settings;
- settings.mPosition1 = settings.mPosition2 = body1_position + Vec3(0, -half_cylinder_height, 0);
- settings.mTwistAxis1 = settings.mTwistAxis2 = Vec3(0, -1, 0);
- settings.mPlaneAxis1 = settings.mPlaneAxis2 = Vec3::sAxisX();
- settings.mNormalHalfConeAngle = DegreesToRadians(90);
- settings.mPlaneHalfConeAngle = DegreesToRadians(90);
- settings.mTwistMinAngle = -JPH_PI;
- settings.mTwistMaxAngle = JPH_PI;
- float body2_inertia = (body2.GetMotionProperties()->GetLocalSpaceInverseInertia().Inversed3x3() * Vec3::sAxisY()).Length();
- constexpr float max_angular_acceleration = DegreesToRadians(90.0f); // rad/s^2
- settings.mMaxFrictionTorque = body2_inertia * max_angular_acceleration;
- settings.mTwistMotorSettings = settings.mSwingMotorSettings = MotorSettings(10.0f, 2.0f);
- mConstraint = static_cast<SwingTwistConstraint *>(settings.Create(body1, body2));
- mPhysicsSystem->AddConstraint(mConstraint);
- }
- void SwingTwistConstraintFrictionTest::PrePhysicsUpdate(const PreUpdateParams &inParams)
- {
- mTime += inParams.mDeltaTime;
- bool pause = fmod(mTime, 5.0f) > 2.5f;
- if (pause)
- {
- mConstraint->SetSwingMotorState(EMotorState::Off);
- mConstraint->SetTwistMotorState(EMotorState::Off);
- }
- else
- {
- mConstraint->SetSwingMotorState(EMotorState::Velocity);
- mConstraint->SetTwistMotorState(EMotorState::Velocity);
- mConstraint->SetTargetAngularVelocityCS(Vec3(DegreesToRadians(180.0f), 0, 0));
- }
- }
- void SwingTwistConstraintFrictionTest::SaveState(StateRecorder &inStream) const
- {
- inStream.Write(mTime);
- }
- void SwingTwistConstraintFrictionTest::RestoreState(StateRecorder &inStream)
- {
- inStream.Read(mTime);
- }
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