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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/ConvexCollision/EPATest.h>
- #include <Jolt/Geometry/Sphere.h>
- #include <Jolt/Geometry/AABox.h>
- #include <Jolt/Geometry/ConvexSupport.h>
- #include <Jolt/Geometry/EPAPenetrationDepth.h>
- #include <Renderer/DebugRendererImp.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(EPATest)
- {
- JPH_ADD_BASE_CLASS(EPATest, Test)
- }
- void EPATest::PrePhysicsUpdate(const PreUpdateParams &inParams)
- {
- AABox box(Vec3(1, 1, -2), Vec3(2, 2, 2));
- Sphere sphere(Vec3(4, 4, 0), sqrt(8.0f) + 0.01f);
- Mat44 matrix = Mat44::sRotationTranslation(Quat::sRotation(Vec3(1, 1, 1).Normalized(), 0.25f * JPH_PI), Vec3(1, 2, 3));
- bool intersecting = CollideBoxSphere(matrix, box, sphere);
- JPH_ASSERT(intersecting);
- (void)intersecting; // For when asserts are off
- }
- bool EPATest::CollideBoxSphere(Mat44Arg inMatrix, const AABox &inBox, const Sphere &inSphere) const
- {
- // Draw the box and shere
- mDebugRenderer->DrawBox(inMatrix, inBox, Color::sGrey);
- mDebugRenderer->DrawSphere(inMatrix * inSphere.GetCenter(), inSphere.GetRadius(), Color::sGrey);
- // Transform the box and sphere according to inMatrix
- TransformedConvexObject<AABox> transformed_box(inMatrix, inBox);
- TransformedConvexObject<Sphere> transformed_sphere(inMatrix, inSphere);
- // Run the EPA algorithm
- EPAPenetrationDepth epa;
- Vec3 v1 = Vec3::sAxisX(), pa1, pb1;
- bool intersect1 = epa.GetPenetrationDepth(transformed_box, transformed_box, 0.0f, transformed_sphere, transformed_sphere, 0.0f, 1.0e-2f, FLT_EPSILON, v1, pa1, pb1);
- // Draw iterative solution
- if (intersect1)
- {
- mDebugRenderer->DrawMarker(pa1, Color::sRed, 1.0f);
- mDebugRenderer->DrawMarker(pb1, Color::sGreen, 1.0f);
- mDebugRenderer->DrawArrow(pb1 + Vec3(0, 1, 0), pb1 + Vec3(0, 1, 0) + v1, Color::sYellow, 0.1f);
- }
- // Calculate analytical solution
- Vec3 pa2 = inBox.GetClosestPoint(inSphere.GetCenter());
- Vec3 v2 = inSphere.GetCenter() - pa2;
- bool intersect2 = v2.LengthSq() <= Square(inSphere.GetRadius());
- JPH_ASSERT(intersect1 == intersect2);
- if (intersect1 && intersect2)
- {
- Vec3 pb2 = inSphere.GetCenter() - inSphere.GetRadius() * v2.NormalizedOr(Vec3::sZero());
- // Transform analytical solution
- v2 = inMatrix.Multiply3x3(v2);
- pa2 = inMatrix * pa2;
- pb2 = inMatrix * pb2;
- // Draw analytical solution
- mDebugRenderer->DrawMarker(pa2, Color::sOrange, 1.0f);
- mDebugRenderer->DrawMarker(pb2, Color::sYellow, 1.0f);
- // Check angle between v1 and v2
- float dot = v1.Dot(v2);
- float len = v1.Length() * v2.Length();
- float angle = RadiansToDegrees(ACos(dot / len));
- JPH_ASSERT(angle < 0.1f);
- Trace("Angle = %.9g", (double)angle);
- // Check delta between contact on A
- Vec3 dpa = pa2 - pa1;
- JPH_ASSERT(dpa.IsNearZero(Square(8.0e-4f)));
- Trace("Delta A = %.9g", (double)dpa.Length());
- // Check delta between contact on B
- Vec3 dpb = pb2 - pb1;
- JPH_ASSERT(dpb.IsNearZero(Square(8.0e-4f)));
- Trace("Delta B = %.9g", (double)dpb.Length());
- }
- return intersect1;
- }
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