SphereShapeTest.cpp 1.4 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #include <TestFramework.h>
  4. #include <Tests/Shapes/SphereShapeTest.h>
  5. #include <Jolt/Physics/Collision/Shape/SphereShape.h>
  6. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  7. #include <Layers.h>
  8. JPH_IMPLEMENT_RTTI_VIRTUAL(SphereShapeTest)
  9. {
  10. JPH_ADD_BASE_CLASS(SphereShapeTest, Test)
  11. }
  12. void SphereShapeTest::Initialize()
  13. {
  14. // Floor
  15. CreateFloor();
  16. // Create different sized spheres
  17. Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(new SphereShape(1.0f), Vec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  18. mBodyInterface->AddBody(body1.GetID(), EActivation::Activate);
  19. Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(new SphereShape(2.0f), Vec3(0, 10, 10), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  20. mBodyInterface->AddBody(body2.GetID(), EActivation::Activate);
  21. Body &body3 = *mBodyInterface->CreateBody(BodyCreationSettings(new SphereShape(0.5f), Vec3(0, 10, 20), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  22. mBodyInterface->AddBody(body3.GetID(), EActivation::Activate);
  23. // Tower of spheres
  24. for (int i = 0; i < 10; ++i)
  25. {
  26. Body &body = *mBodyInterface->CreateBody(BodyCreationSettings(new SphereShape(0.5f), Vec3(10, 10 + 1.5f * i, 0), Quat::sRotation(Vec3::sAxisZ(), 0.25f * JPH_PI), EMotionType::Dynamic, Layers::MOVING));
  27. mBodyInterface->AddBody(body.GetID(), EActivation::Activate);
  28. }
  29. }