LoadBMP.h 303 B

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #pragma once
  4. #include <Jolt/Core/Reference.h>
  5. class Surface;
  6. /// Load a windows BMP file
  7. Ref<Surface> LoadBMP(istream &inStream);
  8. /// Write a windows BMP file
  9. bool SaveBMP(RefConst<Surface> inSurface, ostream &inStream);