1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283 |
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Renderer/PipelineState.h>
- #include <Renderer/Renderer.h>
- #include <Renderer/FatalErrorIfFailed.h>
- PipelineState::PipelineState(Renderer *inRenderer, ID3DBlob *inVertexShader, const D3D12_INPUT_ELEMENT_DESC *inInputDescription, uint inInputDescriptionCount, ID3DBlob *inPixelShader, D3D12_FILL_MODE inFillMode, D3D12_PRIMITIVE_TOPOLOGY_TYPE inTopology, EDepthTest inDepthTest, EBlendMode inBlendMode, ECullMode inCullMode) :
- mRenderer(inRenderer)
- {
- D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc = {};
- pso_desc.InputLayout = { inInputDescription, inInputDescriptionCount };
- pso_desc.pRootSignature = mRenderer->GetRootSignature();
- pso_desc.VS = { inVertexShader->GetBufferPointer(), inVertexShader->GetBufferSize() };
- pso_desc.PS = { inPixelShader->GetBufferPointer(), inPixelShader->GetBufferSize() };
-
- pso_desc.RasterizerState.FillMode = inFillMode;
- pso_desc.RasterizerState.CullMode = inCullMode == ECullMode::Backface? D3D12_CULL_MODE_FRONT : D3D12_CULL_MODE_BACK; // DX uses left handed system so we reverse the options
- pso_desc.RasterizerState.FrontCounterClockwise = FALSE;
- pso_desc.RasterizerState.DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
- pso_desc.RasterizerState.DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
- pso_desc.RasterizerState.SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
- pso_desc.RasterizerState.DepthClipEnable = TRUE;
- pso_desc.RasterizerState.MultisampleEnable = FALSE;
- pso_desc.RasterizerState.AntialiasedLineEnable = FALSE;
- pso_desc.RasterizerState.ForcedSampleCount = 0;
- pso_desc.RasterizerState.ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
-
- pso_desc.BlendState.AlphaToCoverageEnable = FALSE;
- pso_desc.BlendState.IndependentBlendEnable = FALSE;
- D3D12_RENDER_TARGET_BLEND_DESC &blend_desc = pso_desc.BlendState.RenderTarget[0];
- blend_desc.LogicOpEnable = FALSE;
- blend_desc.LogicOp = D3D12_LOGIC_OP_NOOP;
- blend_desc.RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
- switch (inBlendMode)
- {
- case EBlendMode::Write:
- blend_desc.BlendEnable = FALSE;
- break;
- case EBlendMode::AlphaTest:
- pso_desc.BlendState.AlphaToCoverageEnable = TRUE;
- [[fallthrough]];
- case EBlendMode::AlphaBlend:
- blend_desc.BlendEnable = TRUE;
- blend_desc.SrcBlend = D3D12_BLEND_SRC_ALPHA;
- blend_desc.DestBlend = D3D12_BLEND_INV_SRC_ALPHA;
- blend_desc.BlendOp = D3D12_BLEND_OP_ADD;
- blend_desc.SrcBlendAlpha = D3D12_BLEND_ZERO;
- blend_desc.DestBlendAlpha = D3D12_BLEND_ZERO;
- blend_desc.BlendOpAlpha = D3D12_BLEND_OP_ADD;
- break;
- }
- pso_desc.DepthStencilState.DepthEnable = inDepthTest == EDepthTest::On? TRUE : FALSE;
- pso_desc.DepthStencilState.DepthWriteMask = inDepthTest == EDepthTest::On? D3D12_DEPTH_WRITE_MASK_ALL : D3D12_DEPTH_WRITE_MASK_ZERO;
- pso_desc.DepthStencilState.DepthFunc = D3D12_COMPARISON_FUNC_LESS;
- pso_desc.DepthStencilState.StencilEnable = FALSE;
- pso_desc.SampleMask = UINT_MAX;
- pso_desc.PrimitiveTopologyType = inTopology;
- pso_desc.NumRenderTargets = 1;
- pso_desc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
- pso_desc.DSVFormat = DXGI_FORMAT_D32_FLOAT;
- pso_desc.SampleDesc.Count = 1;
- FatalErrorIfFailed(mRenderer->GetDevice()->CreateGraphicsPipelineState(&pso_desc, IID_PPV_ARGS(&mPSO)));
- }
- PipelineState::~PipelineState()
- {
- if (mPSO != nullptr)
- mRenderer->RecycleD3DObject(mPSO.Get());
- }
- void PipelineState::Activate()
- {
- mRenderer->GetCommandList()->SetPipelineState(mPSO.Get());
- }
|