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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include "UnitTestFramework.h"
- #include "PhysicsTestContext.h"
- #include "Layers.h"
- #include <Jolt/Physics/Constraints/SwingTwistConstraint.h>
- #include <Jolt/Physics/Collision/GroupFilterTable.h>
- TEST_SUITE("PhysicsDeterminismTests")
- {
- struct BodyProperties
- {
- Vec3 mPositionCOM;
- Quat mRotation;
- Vec3 mLinearVelocity;
- Vec3 mAngularVelocity;
- AABox mBounds;
- bool mIsActive;
- };
- /// Extract all relevant properties of a body for the test
- static void GetBodyProperties(PhysicsTestContext &ioContext, const BodyID &inBodyID, BodyProperties &outProperties)
- {
- BodyLockRead lock(ioContext.GetSystem()->GetBodyLockInterface(), inBodyID);
- if (lock.SucceededAndIsInBroadPhase())
- {
- const Body &body = lock.GetBody();
- outProperties.mIsActive = body.IsActive();
- outProperties.mPositionCOM = body.GetCenterOfMassPosition();
- outProperties.mRotation = body.GetRotation();
- outProperties.mLinearVelocity = body.GetLinearVelocity();
- outProperties.mAngularVelocity = body.GetAngularVelocity();
- outProperties.mBounds = body.GetWorldSpaceBounds();
- }
- else
- {
- CHECK(false);
- }
- }
- /// Step two physics simulations for inTotalTime and check after each step that the simulations are identical
- static void CompareSimulations(PhysicsTestContext &ioContext1, PhysicsTestContext &ioContext2, float inTotalTime)
- {
- CHECK(ioContext1.GetDeltaTime() == ioContext2.GetDeltaTime());
- // Step until we've stepped for inTotalTime
- for (float t = 0; t <= inTotalTime; t += ioContext1.GetDeltaTime())
- {
- // Step the simulation
- ioContext1.SimulateSingleStep();
- ioContext2.SimulateSingleStep();
- // Get all bodies
- BodyIDVector bodies1, bodies2;
- ioContext1.GetSystem()->GetBodies(bodies1);
- ioContext2.GetSystem()->GetBodies(bodies2);
- CHECK(bodies1.size() == bodies2.size());
- // Loop over all bodies
- for (size_t b = 0; b < min(bodies1.size(), bodies2.size()); ++b)
- {
- // Check that the body ID's match
- BodyID b1_id = bodies1[b];
- BodyID b2_id = bodies2[b];
- CHECK(b1_id == b2_id);
- // Get the properties of the body
- BodyProperties properties1, properties2;
- GetBodyProperties(ioContext1, b1_id, properties1);
- GetBodyProperties(ioContext2, b2_id, properties2);
- CHECK(properties1.mIsActive == properties2.mIsActive);
- CHECK(properties1.mPositionCOM == properties2.mPositionCOM);
- CHECK(properties1.mRotation == properties2.mRotation);
- CHECK(properties1.mLinearVelocity == properties2.mLinearVelocity);
- CHECK(properties1.mAngularVelocity == properties2.mAngularVelocity);
- CHECK(properties1.mBounds.mMin == properties2.mBounds.mMin);
- CHECK(properties1.mBounds.mMax == properties2.mBounds.mMax);
- }
- }
- }
- static void CreateGridOfBoxesDiscrete(PhysicsTestContext &ioContext)
- {
- UnitTestRandom random;
- uniform_real_distribution<float> restitution(0.0f, 1.0f);
- ioContext.CreateFloor();
- for (int x = 0; x < 5; ++x)
- for (int z = 0; z < 5; ++z)
- {
- Body &body = ioContext.CreateBox(Vec3(float(x), 5.0f, float(z)), Quat::sRandom(random), EMotionType::Dynamic, EMotionQuality::Discrete, Layers::MOVING, Vec3::sReplicate(0.1f));
- body.SetRestitution(restitution(random));
- body.SetLinearVelocity(Vec3::sRandom(random));
- }
- }
- TEST_CASE("TestGridOfBoxesDiscrete")
- {
- PhysicsTestContext c1(1.0f / 60.0f, 1, 1, 0);
- CreateGridOfBoxesDiscrete(c1);
- PhysicsTestContext c2(1.0f / 60.0f, 1, 1, 15);
- CreateGridOfBoxesDiscrete(c2);
- CompareSimulations(c1, c2, 5.0f);
- }
- static void CreateGridOfBoxesLinearCast(PhysicsTestContext &ioContext)
- {
- UnitTestRandom random;
- uniform_real_distribution<float> restitution(0.0f, 1.0f);
- ioContext.CreateFloor();
- for (int x = 0; x < 5; ++x)
- for (int z = 0; z < 5; ++z)
- {
- Body &body = ioContext.CreateBox(Vec3(float(x), 5.0f, float(z)), Quat::sRandom(random), EMotionType::Dynamic, EMotionQuality::LinearCast, Layers::MOVING, Vec3::sReplicate(0.1f));
- body.SetRestitution(restitution(random));
- body.SetLinearVelocity(Vec3::sRandom(random) - Vec3(0, -5.0f, 0));
- }
- }
- TEST_CASE("TestGridOfBoxesLinearCast")
- {
- PhysicsTestContext c1(1.0f / 60.0f, 1, 1, 0);
- CreateGridOfBoxesLinearCast(c1);
- PhysicsTestContext c2(1.0f / 60.0f, 1, 1, 15);
- CreateGridOfBoxesLinearCast(c2);
- CompareSimulations(c1, c2, 5.0f);
- }
- static void CreateGridOfBoxesConstrained(PhysicsTestContext &ioContext)
- {
- UnitTestRandom random;
- uniform_real_distribution<float> restitution(0.0f, 1.0f);
- ioContext.CreateFloor();
- const int cNumPerAxis = 5;
- // Build a collision group filter that disables collision between adjacent bodies
- Ref<GroupFilterTable> group_filter = new GroupFilterTable(cNumPerAxis);
- for (CollisionGroup::SubGroupID i = 0; i < cNumPerAxis - 1; ++i)
- group_filter->DisableCollision(i, i + 1);
- // Create a number of chains
- for (int x = 0; x < cNumPerAxis; ++x)
- {
- // Create a chain of bodies connected with swing twist constraints
- Body *prev_body = nullptr;
- for (int z = 0; z < cNumPerAxis; ++z)
- {
- Vec3 body_pos = Vec3(float(x), 5.0f, 0.2f * float(z));
- Body &body = ioContext.CreateBox(body_pos, Quat::sRandom(random), EMotionType::Dynamic, EMotionQuality::Discrete, Layers::MOVING, Vec3::sReplicate(0.1f));
- body.SetRestitution(restitution(random));
- body.SetLinearVelocity(Vec3::sRandom(random));
- body.SetCollisionGroup(CollisionGroup(group_filter, CollisionGroup::GroupID(x), CollisionGroup::SubGroupID(z)));
- // Constrain the body to the previous body
- if (prev_body != nullptr)
- {
- SwingTwistConstraintSettings st;
- st.mPosition1 = st.mPosition2 = body_pos - Vec3(0, 0, 0.1f);
- st.mTwistAxis1 = st.mTwistAxis2 = Vec3::sAxisZ();
- st.mPlaneAxis1 = st.mPlaneAxis2 = Vec3::sAxisX();
- st.mNormalHalfConeAngle = DegreesToRadians(45.0f);
- st.mPlaneHalfConeAngle = DegreesToRadians(30.0f);
- st.mTwistMinAngle = DegreesToRadians(-15.0f);
- st.mTwistMaxAngle = DegreesToRadians(15.0f);
- Ref<Constraint> constraint = st.Create(*prev_body, body);
- ioContext.GetSystem()->AddConstraint(constraint);
- }
- prev_body = &body;
- }
- }
- }
- TEST_CASE("TestGridOfBoxesConstrained")
- {
- PhysicsTestContext c1(1.0f / 60.0f, 1, 1, 0);
- CreateGridOfBoxesConstrained(c1);
- PhysicsTestContext c2(1.0f / 60.0f, 1, 1, 15);
- CreateGridOfBoxesConstrained(c2);
- CompareSimulations(c1, c2, 5.0f);
- }
- }
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